mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
DESIGNATE can now lase for specific codes
* DESIGNATE can now lase targets with specific laser codes upon request by players. Methods :AddMenuLaserCode() and :RemoveMenuLaserCode() added, which allow to set or delete specific additional menu options in the lase menu for players to lase with specific codes. This comes in handy for the SU-25T and the A-10A and other planes.
This commit is contained in:
@@ -190,12 +190,6 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).CalculateIntercept">DETECTION_AREAS:CalculateIntercept(DetectedItem)</a></td>
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<td class="summary">
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<p>Calculate the optimal intercept point of the DetectedItem.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).CalculateThreatLevelA2G">DETECTION_AREAS:CalculateThreatLevelA2G(DetectedItem)</a></td>
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<td class="summary">
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<p>Calculate the maxium A2G threat level of the DetectedItem.</p>
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</td>
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</tr>
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<tr>
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@@ -262,18 +256,6 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).GetChangeText">DETECTION_AREAS:GetChangeText(DetectedItem)</a></td>
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<td class="summary">
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<p>Make text documenting the changes of the detected zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).GetDetectedItemCoordinate">DETECTION_AREAS:GetDetectedItemCoordinate(Index)</a></td>
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<td class="summary">
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<p>Get the detected item coordinate.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).GetTreatLevelA2G">DETECTION_AREAS:GetTreatLevelA2G(DetectedItem)</a></td>
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<td class="summary">
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<p>Returns the A2G threat level of the units in the DetectedItem</p>
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</td>
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</tr>
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<tr>
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@@ -583,6 +565,12 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedItemID">DETECTION_BASE:GetDetectedItemID(Index)</a></td>
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<td class="summary">
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<p>Get a detected ItemID using a given numeric index.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedItemThreatLevel">DETECTION_BASE:GetDetectedItemThreatLevel(Index)</a></td>
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<td class="summary">
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<p>Get the detected item coordinate.</p>
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</td>
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</tr>
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<tr>
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@@ -613,6 +601,12 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedSet">DETECTION_BASE:GetDetectedSet(Index)</a></td>
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<td class="summary">
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<p>Get the <a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedUnitTypeName">DETECTION_BASE:GetDetectedUnitTypeName(DetectedUnit)</a></td>
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<td class="summary">
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<p>Gets a detected unit type name, taking into account the detection results.</p>
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</td>
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</tr>
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<tr>
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@@ -643,12 +637,6 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetPlayersNearBy">DETECTION_BASE:GetPlayersNearBy(DetectedItem)</a></td>
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<td class="summary">
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<p>Returns friendly units nearby the FAC units ...</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).HasDetectedItemLOS">DETECTION_BASE:HasDetectedItemLOS(Index)</a></td>
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<td class="summary">
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<p>Has the detected item LOS (Line Of Sight) with one of the Recce?</p>
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</td>
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</tr>
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<tr>
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@@ -865,6 +853,18 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetAlphaAngleProbability">DETECTION_BASE:SetAlphaAngleProbability(AlphaAngleProbability)</a></td>
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<td class="summary">
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<p>Upon a <strong>visual</strong> detection, the higher the unit is during the detecting process, the more likely the detected unit is to be detected properly.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetDetectedItemCoordinate">DETECTION_BASE:SetDetectedItemCoordinate(The, Coordinate, DetectedItemUnit, DetectedItem)</a></td>
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<td class="summary">
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<p>Set the detected item coordinate.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetDetectedItemThreatLevel">DETECTION_BASE:SetDetectedItemThreatLevel(The, DetectedItem)</a></td>
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<td class="summary">
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<p>Set the detected item threatlevel.</p>
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</td>
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</tr>
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<tr>
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@@ -995,6 +995,18 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE.DetectedItem).Changes">DETECTION_BASE.DetectedItem.Changes</a></td>
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<td class="summary">
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<p>A list of the changes reported on the detected area. (It is up to the user of the detected area to consume those changes).</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE.DetectedItem).Coordinate">DETECTION_BASE.DetectedItem.Coordinate</a></td>
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<td class="summary">
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<p>The last known coordinate of the DetectedItem.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE.DetectedItem).DistanceRecce">DETECTION_BASE.DetectedItem.DistanceRecce</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -1013,12 +1025,6 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE.DetectedItem).InterceptCoord">DETECTION_BASE.DetectedItem.InterceptCoord</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE.DetectedItem).MaxThreatLevelA2G">DETECTION_BASE.DetectedItem.MaxThreatLevelA2G</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -1031,6 +1037,12 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE.DetectedItem).Set">DETECTION_BASE.DetectedItem.Set</a></td>
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<td class="summary">
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<p>-- The Set of Units in the detected area.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE.DetectedItem).ThreatLevel">DETECTION_BASE.DetectedItem.ThreatLevel</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -1147,12 +1159,6 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).GetChangeText">DETECTION_TYPES:GetChangeText(DetectedItem)</a></td>
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<td class="summary">
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<p>Make text documenting the changes of the detected zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).GetDetectedItemCoordinate">DETECTION_TYPES:GetDetectedItemCoordinate(DetectedTypeName)</a></td>
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<td class="summary">
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<p>Get the detected item coordinate.</p>
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</td>
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</tr>
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<tr>
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@@ -1235,12 +1241,6 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).GetChangeText">DETECTION_UNITS:GetChangeText(DetectedItem)</a></td>
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<td class="summary">
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<p>Make text documenting the changes of the detected zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).GetDetectedItemCoordinate">DETECTION_UNITS:GetDetectedItemCoordinate(Index)</a></td>
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<td class="summary">
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<p>Get the detected item coordinate.</p>
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</td>
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</tr>
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<tr>
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@@ -1571,8 +1571,6 @@ a DetectedItem. The default range is 6000 meters. For air detections, it is advi
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</dl>
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<h2><a id="#(Detection)" >Type <code>Detection</code></a></h2>
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<h2><a id="#(Core.Point)" >Type <code>Core.Point</code></a></h2>
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<h2><a id="#(DETECTION_AREAS)" >Type <code>DETECTION_AREAS</code></a></h2>
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<p> # 4) DETECTION_AREAS class, extends <a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a></p>
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@@ -1646,27 +1644,6 @@ self</p>
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<ul>
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<li>
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<p><code><em><a href="##(DETECTION_BASE.DetectedItem)">#DETECTION_BASE.DetectedItem</a> DetectedItem </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DETECTION_AREAS).CalculateThreatLevelA2G" >
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<strong>DETECTION_AREAS:CalculateThreatLevelA2G(DetectedItem)</strong>
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</a>
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</dt>
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<dd>
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<p>Calculate the maxium A2G threat level of the DetectedItem.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="##(DETECTION_BASE.DetectedItem)">#DETECTION_BASE.DetectedItem</a> DetectedItem </em></code>: </p>
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</li>
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@@ -1911,62 +1888,6 @@ The Changes text</p>
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<dl class="function">
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<dt>
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<a id="#(DETECTION_AREAS).GetDetectedItemCoordinate" >
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<strong>DETECTION_AREAS:GetDetectedItemCoordinate(Index)</strong>
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</a>
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</dt>
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<dd>
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<p>Get the detected item coordinate.</p>
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<p>In this case, the coordinate is the center of the zone of the area, not the center unit!
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So if units move, the retrieved coordinate can be different from the units positions.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> Index </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em>
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The coordinate.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DETECTION_AREAS).GetTreatLevelA2G" >
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<strong>DETECTION_AREAS:GetTreatLevelA2G(DetectedItem)</strong>
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</a>
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</dt>
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<dd>
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<p>Returns the A2G threat level of the units in the DetectedItem</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="##(DETECTION_BASE.DetectedItem)">#DETECTION_BASE.DetectedItem</a> DetectedItem </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em>#number:</em>
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a scale from 0 to 10. </p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DETECTION_AREAS).NearestFAC" >
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<strong>DETECTION_AREAS:NearestFAC(DetectedItem)</strong>
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</a>
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@@ -2943,7 +2864,7 @@ DetectedItemID</p>
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<ul>
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<li>
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<p><code><em> Index </em></code>: </p>
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<p><code><em>#number Index </em></code>: </p>
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|
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</li>
|
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</ul>
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@@ -2983,6 +2904,32 @@ DetectedItemID</p>
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<dl class="function">
|
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<dt>
|
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|
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<a id="#(DETECTION_BASE).GetDetectedItemThreatLevel" >
|
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<strong>DETECTION_BASE:GetDetectedItemThreatLevel(Index)</strong>
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</a>
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</dt>
|
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<dd>
|
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|
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<p>Get the detected item coordinate.</p>
|
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|
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<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
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|
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<p><code><em>#number Index </em></code>: </p>
|
||||
|
||||
</li>
|
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</ul>
|
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<h3>Return value</h3>
|
||||
|
||||
<p><em>#number:</em>
|
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ThreatLevel</p>
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||||
|
||||
</dd>
|
||||
</dl>
|
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<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).GetDetectedItemZone" >
|
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<strong>DETECTION_BASE:GetDetectedItemZone(Index)</strong>
|
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</a>
|
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@@ -3097,6 +3044,32 @@ DetectedSet</p>
|
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<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).GetDetectedUnitTypeName" >
|
||||
<strong>DETECTION_BASE:GetDetectedUnitTypeName(DetectedUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Gets a detected unit type name, taking into account the detection results.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> DetectedUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#string:</em>
|
||||
The type name</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).GetDetectionSetGroup" >
|
||||
<strong>DETECTION_BASE:GetDetectionSetGroup()</strong>
|
||||
</a>
|
||||
@@ -3219,32 +3192,6 @@ The distance. </p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).HasDetectedItemLOS" >
|
||||
<strong>DETECTION_BASE:HasDetectedItemLOS(Index)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Has the detected item LOS (Line Of Sight) with one of the Recce?</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
true is LOS, false if no LOS.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).IdentifyDetectedObject" >
|
||||
<strong>DETECTION_BASE:IdentifyDetectedObject(DetectedObject)</strong>
|
||||
</a>
|
||||
@@ -4250,6 +4197,82 @@ The probability factor.</p>
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).SetDetectedItemCoordinate" >
|
||||
<strong>DETECTION_BASE:SetDetectedItemCoordinate(The, Coordinate, DetectedItemUnit, DetectedItem)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the detected item coordinate.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(DETECTION_BASE.DetectedItem)">#DETECTION_BASE.DetectedItem</a> The </em></code>:
|
||||
DetectedItem to set the coordinate at.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> Coordinate </em></code>:
|
||||
The coordinate to set the last know detected position at.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> DetectedItemUnit </em></code>:
|
||||
The unit to set the heading and altitude from.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).SetDetectedItemThreatLevel" >
|
||||
<strong>DETECTION_BASE:SetDetectedItemThreatLevel(The, DetectedItem)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(DETECTION_BASE.DetectedItem)">#DETECTION_BASE.DetectedItem</a> The </em></code>:
|
||||
DetectedItem to calculate the threatlevel for.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -4775,6 +4798,34 @@ The To State string.</p>
|
||||
|
||||
<p>A list of the changes reported on the detected area. (It is up to the user of the detected area to consume those changes).</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a></em>
|
||||
<a id="#(DETECTION_BASE.DetectedItem).Coordinate" >
|
||||
<strong>DETECTION_BASE.DetectedItem.Coordinate</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The last known coordinate of the DetectedItem.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DETECTION_BASE.DetectedItem).DistanceRecce" >
|
||||
<strong>DETECTION_BASE.DetectedItem.DistanceRecce</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -4817,20 +4868,6 @@ The To State string.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DETECTION_BASE.DetectedItem).MaxThreatLevelA2G" >
|
||||
<strong>DETECTION_BASE.DetectedItem.MaxThreatLevelA2G</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -4859,6 +4896,20 @@ The To State string.</p>
|
||||
|
||||
<p>-- The Set of Units in the detected area.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DETECTION_BASE.DetectedItem).ThreatLevel" >
|
||||
<strong>DETECTION_BASE.DetectedItem.ThreatLevel</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -5219,32 +5270,6 @@ The Changes text</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_TYPES).GetDetectedItemCoordinate" >
|
||||
<strong>DETECTION_TYPES:GetDetectedItemCoordinate(DetectedTypeName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the detected item coordinate.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedTypeName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(Core.Point)">#Core.Point</a>:</em>
|
||||
COORDINATE</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_TYPES).New" >
|
||||
<strong>DETECTION_TYPES:New(DetectionSetGroup)</strong>
|
||||
</a>
|
||||
@@ -5523,32 +5548,6 @@ The group to generate the report for.</p>
|
||||
<p><em>#string:</em>
|
||||
The Changes text</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_UNITS).GetDetectedItemCoordinate" >
|
||||
<strong>DETECTION_UNITS:GetDetectedItemCoordinate(Index)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the detected item coordinate.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
Reference in New Issue
Block a user