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DESIGNATE can now lase for specific codes
* DESIGNATE can now lase targets with specific laser codes upon request by players. Methods :AddMenuLaserCode() and :RemoveMenuLaserCode() added, which allow to set or delete specific additional menu options in the lase menu for players to lase with specific codes. This comes in handy for the SU-25T and the A-10A and other planes.
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@@ -416,7 +416,7 @@
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</td>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).Smoke">POSITIONABLE:Smoke(SmokeColor, Range)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).Smoke">POSITIONABLE:Smoke(SmokeColor, Range, AddHeight)</a></td>
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<td class="summary">
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<p>Smoke the POSITIONABLE.</p>
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</td>
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@@ -1738,7 +1738,7 @@ self</p>
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<dt>
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<a id="#(POSITIONABLE).Smoke" >
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<strong>POSITIONABLE:Smoke(SmokeColor, Range)</strong>
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<strong>POSITIONABLE:Smoke(SmokeColor, Range, AddHeight)</strong>
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</a>
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</dt>
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<dd>
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@@ -1749,12 +1749,20 @@ self</p>
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<ul>
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<li>
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<p><code><em> SmokeColor </em></code>: </p>
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<p><code><em><a href="Utilities.Utils.html##(SMOKECOLOR)">Utilities.Utils#SMOKECOLOR</a> SmokeColor </em></code>:
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The color to smoke to positionable.</p>
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</li>
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<li>
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<p><code><em> Range </em></code>: </p>
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<p><code><em>#number Range </em></code>:
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The range in meters to randomize the smoking around the positionable.</p>
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</li>
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<li>
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<p><code><em>#number AddHeight </em></code>:
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The height in meters to add to the altitude of the positionable.</p>
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</li>
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</ul>
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@@ -1828,6 +1836,7 @@ self</p>
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<dl class="function">
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<dt>
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<em><a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a></em>
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<a id="#(POSITIONABLE).Spot" >
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<strong>POSITIONABLE.Spot</strong>
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</a>
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