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DESIGNATE can now lase for specific codes
* DESIGNATE can now lase targets with specific laser codes upon request by players. Methods :AddMenuLaserCode() and :RemoveMenuLaserCode() added, which allow to set or delete specific additional menu options in the lase menu for players to lase with specific codes. This comes in handy for the SU-25T and the A-10A and other planes.
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@@ -765,7 +765,6 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).ScheduleID" >
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<strong>SPOT.ScheduleID</strong>
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</a>
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@@ -779,7 +778,6 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).SpotIR" >
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<strong>SPOT.SpotIR</strong>
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</a>
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@@ -793,7 +791,6 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).SpotLaser" >
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<strong>SPOT.SpotLaser</strong>
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</a>
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@@ -807,7 +804,6 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).Target" >
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<strong>SPOT.Target</strong>
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</a>
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