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DESIGNATE can now lase for specific codes
* DESIGNATE can now lase targets with specific laser codes upon request by players. Methods :AddMenuLaserCode() and :RemoveMenuLaserCode() added, which allow to set or delete specific additional menu options in the lase menu for players to lase with specific codes. This comes in handy for the SU-25T and the A-10A and other planes.
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@@ -183,6 +183,12 @@
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).ProcessDetected">TASK_A2G_DISPATCHER:ProcessDetected(Detection)</a></td>
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<td class="summary">
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<p>Assigns tasks in relation to the detected items to the <a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a>.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).RemoveTask">TASK_A2G_DISPATCHER:RemoveTask(TaskIndex)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -542,6 +548,27 @@ The detection created by the <a href="Detection.html##(DETECTION_BASE)">Detectio
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<p><em>#boolean:</em>
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Return true if you want the task assigning to continue... false will cancel the loop.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(TASK_A2G_DISPATCHER).RemoveTask" >
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<strong>TASK_A2G_DISPATCHER:RemoveTask(TaskIndex)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> TaskIndex </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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