DESIGNATE can now lase for specific codes

* DESIGNATE can now lase targets with specific laser codes upon request
by players. Methods :AddMenuLaserCode() and :RemoveMenuLaserCode()
added, which allow to set or delete specific additional menu options in
the lase menu for players to lase with specific codes. This comes in
handy for the SU-25T and the A-10A and other planes.
This commit is contained in:
FlightControl_Master
2017-08-29 21:48:11 +02:00
parent 9784b694ba
commit 62ab859215
22 changed files with 1345 additions and 462 deletions

View File

@@ -183,6 +183,12 @@
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).ProcessDetected">TASK_A2G_DISPATCHER:ProcessDetected(Detection)</a></td>
<td class="summary">
<p>Assigns tasks in relation to the detected items to the <a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).RemoveTask">TASK_A2G_DISPATCHER:RemoveTask(TaskIndex)</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -542,6 +548,27 @@ The detection created by the <a href="Detection.html##(DETECTION_BASE)">Detectio
<p><em>#boolean:</em>
Return true if you want the task assigning to continue... false will cancel the loop.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK_A2G_DISPATCHER).RemoveTask" >
<strong>TASK_A2G_DISPATCHER:RemoveTask(TaskIndex)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> TaskIndex </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">