mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Updates
This commit is contained in:
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
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||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
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||||
<li><a href="Point.html">Point</a></li>
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||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -259,7 +259,7 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).Engage">AI_CAS_ZONE:Engage()</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).Engage">AI_CAS_ZONE:Engage(EngageSpeed, EngageAltitude, EngageWeaponExpend, EngageAttackQty, EngageDirection)</a></td>
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<td class="summary">
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<p>Synchronous Event Trigger for Event Engage.</p>
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</td>
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||||
@@ -331,7 +331,7 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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</td>
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</tr>
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<tr>
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||||
<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).OnAfterEngage">AI_CAS_ZONE:OnAfterEngage(Controllable, From, Event, To, EngageSpeed, EngageWeaponExpend, EngageAltitude, EngageAttackQty, EngageDirection)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).OnAfterEngage">AI_CAS_ZONE:OnAfterEngage(Controllable, From, Event, To)</a></td>
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<td class="summary">
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||||
<p>OnAfter Transition Handler for Event Engage.</p>
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</td>
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||||
@@ -361,7 +361,7 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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</td>
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</tr>
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<tr>
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||||
<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).OnBeforeEngage">AI_CAS_ZONE:OnBeforeEngage(Controllable, From, Event, To, EngageSpeed, EngageWeaponExpend, EngageAltitude, EngageAttackQty, EngageDirection)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).OnBeforeEngage">AI_CAS_ZONE:OnBeforeEngage(Controllable, From, Event, To)</a></td>
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<td class="summary">
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||||
<p>OnBefore Transition Handler for Event Engage.</p>
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</td>
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||||
@@ -421,7 +421,7 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).__Engage">AI_CAS_ZONE:__Engage(Delay)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).__Engage">AI_CAS_ZONE:__Engage(Delay, EngageSpeed, EngageAltitude, EngageWeaponExpend, EngageAttackQty, EngageDirection)</a></td>
|
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<td class="summary">
|
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<p>Asynchronous Event Trigger for Event Engage.</p>
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</td>
|
||||
@@ -445,7 +445,7 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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</td>
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</tr>
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<tr>
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||||
<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).onafterEngage">AI_CAS_ZONE:onafterEngage(Controllable, From, Event, To, EngageSpeed, EngageWeaponExpend, EngageAltitude, EngageAttackQty, EngageDirection)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).onafterEngage">AI_CAS_ZONE:onafterEngage(Controllable, From, Event, To, EngageSpeed, EngageAltitude, EngageWeaponExpend, EngageAttackQty, EngageDirection)</a></td>
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<td class="summary">
|
||||
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</td>
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@@ -598,13 +598,46 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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<dt>
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<a id="#(AI_CAS_ZONE).Engage" >
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<strong>AI_CAS_ZONE:Engage()</strong>
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<strong>AI_CAS_ZONE:Engage(EngageSpeed, EngageAltitude, EngageWeaponExpend, EngageAttackQty, EngageDirection)</strong>
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</a>
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</dt>
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<dd>
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<p>Synchronous Event Trigger for Event Engage.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em>#number EngageSpeed </em></code>:
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(optional) The speed the Group will hold when engaging to the target zone.</p>
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</li>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> EngageAltitude </em></code>:
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(optional) Desired altitude to perform the unit engagement.</p>
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</li>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(AI.Task.WeaponExpend)">Dcs.DCSTypes#AI.Task.WeaponExpend</a> EngageWeaponExpend </em></code>:
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(optional) Determines how much weapon will be released at each attack. If parameter is not defined the unit / controllable will choose expend on its own discretion.</p>
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||||
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</li>
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||||
<li>
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<p><code><em>#number EngageAttackQty </em></code>:
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(optional) This parameter limits maximal quantity of attack. The aicraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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</li>
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||||
<li>
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||||
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||||
<p><code><em><a href="Dcs.DCSTypes.html##(Azimuth)">Dcs.DCSTypes#Azimuth</a> EngageDirection </em></code>:
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(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
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||||
</li>
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||||
</ul>
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||||
</dd>
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||||
</dl>
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<dl class="function">
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||||
@@ -888,7 +921,7 @@ The To State string.</p>
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||||
<dt>
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||||
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||||
<a id="#(AI_CAS_ZONE).OnAfterEngage" >
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<strong>AI_CAS_ZONE:OnAfterEngage(Controllable, From, Event, To, EngageSpeed, EngageWeaponExpend, EngageAltitude, EngageAttackQty, EngageDirection)</strong>
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<strong>AI_CAS_ZONE:OnAfterEngage(Controllable, From, Event, To)</strong>
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</a>
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||||
</dt>
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<dd>
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||||
@@ -920,36 +953,6 @@ The Event string.</p>
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<p><code><em>#string To </em></code>:
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The To State string.</p>
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</li>
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<li>
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||||
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||||
<p><code><em>#number EngageSpeed </em></code>:
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(optional) The speed the Group will hold when engaging to the target zone.</p>
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||||
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</li>
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||||
<li>
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||||
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||||
<p><code><em><a href="Dcs.DCSTypes.html##(AI.Task.WeaponExpend)">Dcs.DCSTypes#AI.Task.WeaponExpend</a> EngageWeaponExpend </em></code>:
|
||||
(optional) Determines how much weapon will be released at each attack. If parameter is not defined the unit / controllable will choose expend on its own discretion.</p>
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||||
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||||
</li>
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||||
<li>
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||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> EngageAltitude </em></code>:
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||||
(optional) Desired altitude to perform the unit engagement.</p>
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||||
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||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number EngageAttackQty </em></code>:
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||||
(optional) This parameter limits maximal quantity of attack. The aicraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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||||
</li>
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||||
<li>
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||||
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||||
<p><code><em><a href="Dcs.DCSTypes.html##(Azimuth)">Dcs.DCSTypes#Azimuth</a> EngageDirection </em></code>:
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(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
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||||
</li>
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||||
</ul>
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||||
</dd>
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||||
@@ -1133,7 +1136,7 @@ Return false to cancel Transition.</p>
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||||
<dt>
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||||
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<a id="#(AI_CAS_ZONE).OnBeforeEngage" >
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||||
<strong>AI_CAS_ZONE:OnBeforeEngage(Controllable, From, Event, To, EngageSpeed, EngageWeaponExpend, EngageAltitude, EngageAttackQty, EngageDirection)</strong>
|
||||
<strong>AI_CAS_ZONE:OnBeforeEngage(Controllable, From, Event, To)</strong>
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</a>
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||||
</dt>
|
||||
<dd>
|
||||
@@ -1165,36 +1168,6 @@ The Event string.</p>
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<p><code><em>#string To </em></code>:
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The To State string.</p>
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|
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</li>
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<li>
|
||||
|
||||
<p><code><em>#number EngageSpeed </em></code>:
|
||||
(optional) The speed the Group will hold when engaging to the target zone.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(AI.Task.WeaponExpend)">Dcs.DCSTypes#AI.Task.WeaponExpend</a> EngageWeaponExpend </em></code>:
|
||||
(optional) Determines how much weapon will be released at each attack. If parameter is not defined the unit / controllable will choose expend on its own discretion.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> EngageAltitude </em></code>:
|
||||
(optional) Desired altitude to perform the unit engagement.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number EngageAttackQty </em></code>:
|
||||
(optional) This parameter limits maximal quantity of attack. The aicraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
|
||||
|
||||
</li>
|
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<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Azimuth)">Dcs.DCSTypes#Azimuth</a> EngageDirection </em></code>:
|
||||
(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
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|
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</li>
|
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</ul>
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</dd>
|
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@@ -1464,20 +1437,50 @@ The delay in seconds.</p>
|
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<dt>
|
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|
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<a id="#(AI_CAS_ZONE).__Engage" >
|
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<strong>AI_CAS_ZONE:__Engage(Delay)</strong>
|
||||
<strong>AI_CAS_ZONE:__Engage(Delay, EngageSpeed, EngageAltitude, EngageWeaponExpend, EngageAttackQty, EngageDirection)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Asynchronous Event Trigger for Event Engage.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Delay </em></code>:
|
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The delay in seconds.</p>
|
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|
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</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number EngageSpeed </em></code>:
|
||||
(optional) The speed the Group will hold when engaging to the target zone.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> EngageAltitude </em></code>:
|
||||
(optional) Desired altitude to perform the unit engagement.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(AI.Task.WeaponExpend)">Dcs.DCSTypes#AI.Task.WeaponExpend</a> EngageWeaponExpend </em></code>:
|
||||
(optional) Determines how much weapon will be released at each attack. If parameter is not defined the unit / controllable will choose expend on its own discretion.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number EngageAttackQty </em></code>:
|
||||
(optional) This parameter limits maximal quantity of attack. The aicraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Azimuth)">Dcs.DCSTypes#Azimuth</a> EngageDirection </em></code>:
|
||||
(optional) Desired ingress direction from the target to the attacking aircraft. Controllable/aircraft will make its attacks from the direction. Of course if there is no way to attack from the direction due the terrain controllable/aircraft will choose another direction.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@@ -1593,7 +1596,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_CAS_ZONE).onafterEngage" >
|
||||
<strong>AI_CAS_ZONE:onafterEngage(Controllable, From, Event, To, EngageSpeed, EngageWeaponExpend, EngageAltitude, EngageAttackQty, EngageDirection)</strong>
|
||||
<strong>AI_CAS_ZONE:onafterEngage(Controllable, From, Event, To, EngageSpeed, EngageAltitude, EngageWeaponExpend, EngageAttackQty, EngageDirection)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -1634,14 +1637,14 @@ The To State string.</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(AI.Task.WeaponExpend)">Dcs.DCSTypes#AI.Task.WeaponExpend</a> EngageWeaponExpend </em></code>:
|
||||
(optional) Determines how much weapon will be released at each attack. If parameter is not defined the unit / controllable will choose expend on its own discretion.</p>
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> EngageAltitude </em></code>:
|
||||
(optional) Desired altitude to perform the unit engagement.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> EngageAltitude </em></code>:
|
||||
(optional) Desired altitude to perform the unit engagement.</p>
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(AI.Task.WeaponExpend)">Dcs.DCSTypes#AI.Task.WeaponExpend</a> EngageWeaponExpend </em></code>:
|
||||
(optional) Determines how much weapon will be released at each attack. If parameter is not defined the unit / controllable will choose expend on its own discretion.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -880,9 +880,6 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
|
||||
|
||||
|
||||
|
||||
|
||||
<p> This table contains the targets detected during patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -2424,6 +2424,7 @@ The UNIT carrying the package.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AI_CARGO_UNIT).CargoCarrier" >
|
||||
<strong>AI_CARGO_UNIT.CargoCarrier</strong>
|
||||
</a>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -100,9 +100,15 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CLEANUP).New">CLEANUP:New(ZoneNames, TimeInterval)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CLEANUP).CleanUpScheduler">CLEANUP.CleanUpScheduler</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CLEANUP).New">CLEANUP:New(ZoneNames, TimeInterval)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates the main object which is handling the cleaning of the debris within the given Zone Names.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -172,7 +178,7 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._OnEventBirth">CLEANUP:_OnEventBirth(Event)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._OnEventBirth">CLEANUP:_OnEventBirth(EventData)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@@ -232,33 +238,61 @@
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(CLEANUP).New" >
|
||||
<strong>CLEANUP:New(ZoneNames, TimeInterval)</strong>
|
||||
<em></em>
|
||||
<a id="#(CLEANUP).CleanUpScheduler" >
|
||||
<strong>CLEANUP.CleanUpScheduler</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> ZoneNames </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> TimeInterval </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(CLEANUP).New" >
|
||||
<strong>CLEANUP:New(ZoneNames, TimeInterval)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates the main object which is handling the cleaning of the debris within the given Zone Names.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#table ZoneNames </em></code>:
|
||||
Is a table of zone names where the debris should be cleaned. Also a single string can be passed with one zone name.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number TimeInterval </em></code>:
|
||||
The interval in seconds when the clean activity takes place. The default is 300 seconds, thus every 5 minutes.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(CLEANUP)">#CLEANUP</a>:</em></p>
|
||||
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code> -- Clean these Zones.
|
||||
CleanUpAirports = CLEANUP:New( { 'CLEAN Tbilisi', 'CLEAN Kutaisi' }, 150 )
|
||||
or
|
||||
CleanUpTbilisi = CLEANUP:New( 'CLEAN Tbilisi', 150 )
|
||||
CleanUpKutaisi = CLEANUP:New( 'CLEAN Kutaisi', 600 )</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(CLEANUP).TimeInterval" >
|
||||
<strong>CLEANUP.TimeInterval</strong>
|
||||
</a>
|
||||
@@ -525,7 +559,7 @@ The Unit name ...</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(CLEANUP)._OnEventBirth" >
|
||||
<strong>CLEANUP:_OnEventBirth(Event)</strong>
|
||||
<strong>CLEANUP:_OnEventBirth(EventData)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -536,7 +570,7 @@ The Unit name ...</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Event </em></code>: </p>
|
||||
<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> EventData </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -294,7 +294,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).EnRouteTaskEngageUnit">CONTROLLABLE:EnRouteTaskEngageUnit(EngageUnit, Priority, GroupAttack, WeaponExpend, AttackQty, Direction, Altitude, Visible, ControllableAttack)</a></td>
|
||||
<td class="summary">
|
||||
<p>(AIR) Attack the Unit.</p>
|
||||
<p>(AIR) Search and attack the Unit.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -509,7 +509,7 @@ A speed can be given in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskAttackUnit">CONTROLLABLE:TaskAttackUnit(AttackUnit, WeaponType, WeaponExpend, AttackQty, Direction, AttackQtyLimit, ControllableAttack)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskAttackUnit">CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, Altitude, Visible, ControllableAttack)</a></td>
|
||||
<td class="summary">
|
||||
<p>(AIR) Attack the Unit.</p>
|
||||
</td>
|
||||
@@ -1069,7 +1069,7 @@ The DCS task structure.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>(AIR) Attack the Unit.</p>
|
||||
<p>(AIR) Search and attack the Unit.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@@ -2043,7 +2043,7 @@ The DCS task structure.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(CONTROLLABLE).TaskAttackUnit" >
|
||||
<strong>CONTROLLABLE:TaskAttackUnit(AttackUnit, WeaponType, WeaponExpend, AttackQty, Direction, AttackQtyLimit, ControllableAttack)</strong>
|
||||
<strong>CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, Altitude, Visible, ControllableAttack)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -2055,13 +2055,13 @@ The DCS task structure.</p>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> AttackUnit </em></code>:
|
||||
The unit.</p>
|
||||
The UNIT.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number WeaponType </em></code>:
|
||||
(optional) Bitmask of weapon types those allowed to use. If parameter is not defined that means no limits on weapon usage.</p>
|
||||
<p><code><em>#boolean GroupAttack </em></code>:
|
||||
(optional) If true, all units in the group will attack the Unit when found.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@@ -2084,8 +2084,14 @@ The unit.</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#boolean AttackQtyLimit </em></code>:
|
||||
(optional) The flag determines how to interpret attackQty parameter. If the flag is true then attackQty is a limit on maximal attack quantity for "AttackControllable" and "AttackUnit" tasks. If the flag is false then attackQty is a desired attack quantity for "Bombing" and "BombingRunway" tasks.</p>
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> Altitude </em></code>:
|
||||
(optional) Desired altitude to perform the unit engagement.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#boolean Visible </em></code>:
|
||||
(optional) Unit must be visible.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -160,7 +160,7 @@ Note that this is really fantastic, as you now have the dynamic of taking contro
|
||||
</ul>
|
||||
|
||||
<h1>ESCORT initialization methods.</h1>
|
||||
<p>The following menus are created within the RADIO MENU of an active unit hosted by a player:</p>
|
||||
<p>The following menus are created within the RADIO MENU (F10) of an active unit hosted by a player:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(ESCORT).MenuFollowAt">ESCORT.MenuFollowAt</a>: Creates a menu to make the escort follow the client.</li>
|
||||
@@ -207,9 +207,27 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
<h2><a id="#(ESCORT)">Type <code>ESCORT</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).CT1">ESCORT.CT1</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).ClassName">ESCORT.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).Detection">ESCORT.Detection</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).EscortBriefing">ESCORT.EscortBriefing</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -222,6 +240,12 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).EscortGroup">ESCORT.EscortGroup</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).EscortMenu">ESCORT.EscortMenu</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -444,6 +468,12 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).EscortName">ESCORT.EscortName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).EscortSetGroup">ESCORT.EscortSetGroup</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -456,6 +486,12 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).FollowScheduler">ESCORT.FollowScheduler</a></td>
|
||||
<td class="summary">
|
||||
<p>The instance of the SCHEDULER class.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).GT1">ESCORT.GT1</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -576,6 +612,12 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).ReportTargetsScheduler">ESCORT.ReportTargetsScheduler</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT).SetDetection">ESCORT:SetDetection(Detection)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set a Detection method for the EscortClient to be reported upon.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -603,19 +645,19 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._AssistTarget">ESCORT._AssistTarget(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._AssistTarget">ESCORT._AssistTarget(DetectedItemID, self, EscortGroupAttack)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._AttackTarget">ESCORT._AttackTarget(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._AttackTarget">ESCORT:_AttackTarget(DetectedItemID)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._Flare">ESCORT._Flare(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._Flare">ESCORT._Flare(MenuParam, self, Color, Message)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@@ -627,31 +669,31 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._HoldPosition">ESCORT._HoldPosition(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._HoldPosition">ESCORT._HoldPosition(MenuParam, self, OrbitGroup, OrbitHeight, OrbitSeconds)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._JoinUpAndFollow">ESCORT._JoinUpAndFollow(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._JoinUpAndFollow">ESCORT._JoinUpAndFollow(MenuParam, self, Distance)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ROE">ESCORT._ROE(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ROE">ESCORT._ROE(MenuParam, self, EscortROEFunction, EscortROEMessage)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ROT">ESCORT._ROT(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ROT">ESCORT._ROT(MenuParam, self, EscortROTFunction, EscortROTMessage)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ReportNearbyTargetsNow">ESCORT._ReportNearbyTargetsNow(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ReportNearbyTargetsNow">ESCORT._ReportNearbyTargetsNow(MenuParam, self)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@@ -663,25 +705,25 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ResumeMission">ESCORT._ResumeMission(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ResumeMission">ESCORT._ResumeMission(MenuParam, self, WayPoint)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ScanTargets">ESCORT._ScanTargets(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ScanTargets">ESCORT._ScanTargets(MenuParam, self, ScanDuration)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._Smoke">ESCORT._Smoke(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._Smoke">ESCORT._Smoke(MenuParam, self, Color, Message)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._SwitchReportNearbyTargets">ESCORT._SwitchReportNearbyTargets(MenuParam)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._SwitchReportNearbyTargets">ESCORT:_SwitchReportNearbyTargets(ReportTargets)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@@ -707,6 +749,12 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
<h2><a id="#(MENUPARAM)">Type <code>MENUPARAM</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MENUPARAM).Distance">MENUPARAM.Distance</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MENUPARAM).ParamDistance">MENUPARAM.ParamDistance</a></td>
|
||||
<td class="summary">
|
||||
|
||||
@@ -780,6 +828,20 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(ESCORT).CT1" >
|
||||
<strong>ESCORT.CT1</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(ESCORT).ClassName" >
|
||||
<strong>ESCORT.ClassName</strong>
|
||||
@@ -789,6 +851,34 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a></em>
|
||||
<a id="#(ESCORT).Detection" >
|
||||
<strong>ESCORT.Detection</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ESCORT).EscortBriefing" >
|
||||
<strong>ESCORT.EscortBriefing</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -817,6 +907,20 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ESCORT).EscortMenu" >
|
||||
<strong>ESCORT.EscortMenu</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1351,6 +1455,20 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ESCORT).EscortSetGroup" >
|
||||
<strong>ESCORT.EscortSetGroup</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1379,6 +1497,20 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
|
||||
<p>The instance of the SCHEDULER class.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(ESCORT).GT1" >
|
||||
<strong>ESCORT.GT1</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1922,6 +2054,30 @@ EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT).SetDetection" >
|
||||
<strong>ESCORT:SetDetection(Detection)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a Detection method for the EscortClient to be reported upon.</p>
|
||||
|
||||
|
||||
<p>Detection methods are based on the derived classes from DETECTION_BASE.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Function.Detection.html##(DETECTION_BASE)">Function.Detection#DETECTION_BASE</a> Detection </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1994,18 +2150,28 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._AssistTarget" >
|
||||
<strong>ESCORT._AssistTarget(MenuParam)</strong>
|
||||
<strong>ESCORT._AssistTarget(DetectedItemID, self, EscortGroupAttack)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
<p><code><em>#number DetectedItemID </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> EscortGroupAttack </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@@ -2015,7 +2181,7 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._AttackTarget" >
|
||||
<strong>ESCORT._AttackTarget(MenuParam)</strong>
|
||||
<strong>ESCORT:_AttackTarget(DetectedItemID)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -2026,7 +2192,7 @@ If true, then the direction vector will be smoked.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
<p><code><em>#number DetectedItemID </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@@ -2036,19 +2202,34 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._Flare" >
|
||||
<strong>ESCORT._Flare(MenuParam)</strong>
|
||||
<strong>ESCORT._Flare(MenuParam, self, Color, Message)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Color </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Message </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@@ -2070,19 +2251,39 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._HoldPosition" >
|
||||
<strong>ESCORT._HoldPosition(MenuParam)</strong>
|
||||
<strong>ESCORT._HoldPosition(MenuParam, self, OrbitGroup, OrbitHeight, OrbitSeconds)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> OrbitGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> OrbitHeight </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> OrbitSeconds </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@@ -2091,19 +2292,29 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._JoinUpAndFollow" >
|
||||
<strong>ESCORT._JoinUpAndFollow(MenuParam)</strong>
|
||||
<strong>ESCORT._JoinUpAndFollow(MenuParam, self, Distance)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Distance </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@@ -2112,19 +2323,34 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._ROE" >
|
||||
<strong>ESCORT._ROE(MenuParam)</strong>
|
||||
<strong>ESCORT._ROE(MenuParam, self, EscortROEFunction, EscortROEMessage)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> EscortROEFunction </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> EscortROEMessage </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@@ -2133,19 +2359,34 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._ROT" >
|
||||
<strong>ESCORT._ROT(MenuParam)</strong>
|
||||
<strong>ESCORT._ROT(MenuParam, self, EscortROTFunction, EscortROTMessage)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> EscortROTFunction </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> EscortROTMessage </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@@ -2154,19 +2395,24 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._ReportNearbyTargetsNow" >
|
||||
<strong>ESCORT._ReportNearbyTargetsNow(MenuParam)</strong>
|
||||
<strong>ESCORT._ReportNearbyTargetsNow(MenuParam, self)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@@ -2188,19 +2434,29 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._ResumeMission" >
|
||||
<strong>ESCORT._ResumeMission(MenuParam)</strong>
|
||||
<strong>ESCORT._ResumeMission(MenuParam, self, WayPoint)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> WayPoint </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@@ -2209,19 +2465,29 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._ScanTargets" >
|
||||
<strong>ESCORT._ScanTargets(MenuParam)</strong>
|
||||
<strong>ESCORT._ScanTargets(MenuParam, self, ScanDuration)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ScanDuration </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@@ -2230,19 +2496,34 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._Smoke" >
|
||||
<strong>ESCORT._Smoke(MenuParam)</strong>
|
||||
<strong>ESCORT._Smoke(MenuParam, self, Color, Message)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Color </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Message </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@@ -2251,7 +2532,7 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ESCORT)._SwitchReportNearbyTargets" >
|
||||
<strong>ESCORT._SwitchReportNearbyTargets(MenuParam)</strong>
|
||||
<strong>ESCORT:_SwitchReportNearbyTargets(ReportTargets)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -2262,7 +2543,7 @@ If true, then the direction vector will be smoked.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> MenuParam </em></code>: </p>
|
||||
<p><code><em> ReportTargets </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@@ -2311,6 +2592,20 @@ If true, then the direction vector will be smoked.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(MENUPARAM).Distance" >
|
||||
<strong>MENUPARAM.Distance</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(Distance)">#Distance</a></em>
|
||||
<a id="#(MENUPARAM).ParamDistance" >
|
||||
<strong>MENUPARAM.ParamDistance</strong>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -39,11 +39,11 @@
|
||||
<li>Fsm</li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -725,12 +725,48 @@ YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(FSM_CONTROLLABLE).New">FSM_CONTROLLABLE:New(FSMT, Controllable)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new FSM_CONTROLLABLE object.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(FSM_CONTROLLABLE).OnAfterStop">FSM_CONTROLLABLE:OnAfterStop(Controllable, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Stop.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(FSM_CONTROLLABLE).OnBeforeStop">FSM_CONTROLLABLE:OnBeforeStop(Controllable, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Stop.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(FSM_CONTROLLABLE).OnEnterStopped">FSM_CONTROLLABLE:OnEnterStopped(Controllable, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnEnter Transition Handler for State Stopped.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(FSM_CONTROLLABLE).OnLeaveStopped">FSM_CONTROLLABLE:OnLeaveStopped(Controllable, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnLeave Transition Handler for State Stopped.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(FSM_CONTROLLABLE).SetControllable">FSM_CONTROLLABLE:SetControllable(FSMControllable)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(FSM_CONTROLLABLE).Stop">FSM_CONTROLLABLE:Stop()</a></td>
|
||||
<td class="summary">
|
||||
<p>Synchronous Event Trigger for Event Stop.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(FSM_CONTROLLABLE).__Stop">FSM_CONTROLLABLE:__Stop(Delay)</a></td>
|
||||
<td class="summary">
|
||||
<p>Asynchronous Event Trigger for Event Stop.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -1960,6 +1996,176 @@ Finite State Machine Table</p>
|
||||
<p><em><a href="##(FSM_CONTROLLABLE)">#FSM_CONTROLLABLE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(FSM_CONTROLLABLE).OnAfterStop" >
|
||||
<strong>FSM_CONTROLLABLE:OnAfterStop(Controllable, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>OnAfter Transition Handler for Event Stop.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>:
|
||||
The From State string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>:
|
||||
The Event string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>:
|
||||
The To State string.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(FSM_CONTROLLABLE).OnBeforeStop" >
|
||||
<strong>FSM_CONTROLLABLE:OnBeforeStop(Controllable, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>OnBefore Transition Handler for Event Stop.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>:
|
||||
The From State string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>:
|
||||
The Event string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>:
|
||||
The To State string.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
Return false to cancel Transition.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(FSM_CONTROLLABLE).OnEnterStopped" >
|
||||
<strong>FSM_CONTROLLABLE:OnEnterStopped(Controllable, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>OnEnter Transition Handler for State Stopped.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>:
|
||||
The From State string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>:
|
||||
The Event string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>:
|
||||
The To State string.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(FSM_CONTROLLABLE).OnLeaveStopped" >
|
||||
<strong>FSM_CONTROLLABLE:OnLeaveStopped(Controllable, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>OnLeave Transition Handler for State Stopped.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>:
|
||||
The From State string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>:
|
||||
The Event string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>:
|
||||
The To State string.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
Return false to cancel Transition.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1991,6 +2197,41 @@ Finite State Machine Table</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(FSM_CONTROLLABLE).Stop" >
|
||||
<strong>FSM_CONTROLLABLE:Stop()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Synchronous Event Trigger for Event Stop.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(FSM_CONTROLLABLE).__Stop" >
|
||||
<strong>FSM_CONTROLLABLE:__Stop(Delay)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Asynchronous Event Trigger for Event Stop.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Delay </em></code>:
|
||||
The delay in seconds. </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(FSM_CONTROLLABLE)._call_handler" >
|
||||
<strong>FSM_CONTROLLABLE:_call_handler(handler, params, EventName)</strong>
|
||||
</a>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li>Group</li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li>Identifiable</li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li>MOVEMENT</li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li>Movement</li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -69,7 +69,7 @@
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>MOVEMENT</code></h1>
|
||||
<h1>Module <code>Movement</code></h1>
|
||||
|
||||
<p>Limit the simultaneous movement of Groups within a running Mission.</p>
|
||||
|
||||
@@ -88,30 +88,60 @@ on defined intervals (currently every minute).</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(MOVEMENT)" >Type <code>MOVEMENT</code></a></h2>
|
||||
<table class="function_list">
|
||||
<h2><a id="#(MOVEMENT)">Type <code>MOVEMENT</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).AliveUnits">MOVEMENT.AliveUnits</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).ClassName">MOVEMENT.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).MoveCount">MOVEMENT.MoveCount</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).MoveMaximum">MOVEMENT.MoveMaximum</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).MovePrefixes">MOVEMENT.MovePrefixes</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).MoveUnits">MOVEMENT.MoveUnits</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).New">MOVEMENT:New(MovePrefixes, MoveMaximum)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).OnBirth">MOVEMENT:OnBirth(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Captures the birth events when new Units were spawned.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).OnDeadOrCrash">MOVEMENT:OnDeadOrCrash(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Captures the Dead or Crash events when Units crash or are destroyed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).OnEventBirth">MOVEMENT:OnEventBirth(self, EventData)</a></td>
|
||||
<td class="summary">
|
||||
<p>Captures the birth events when new Units were spawned.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -149,8 +179,30 @@ on defined intervals (currently every minute).</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(MOVEMENT)" >Type <code>MOVEMENT</code></a></h2>
|
||||
<h3>Field(s)</h3>
|
||||
<h2><a id="#(Movement)" >Type <code>Movement</code></a></h2>
|
||||
|
||||
<h2><a id="#(MOVEMENT)" >Type <code>MOVEMENT</code></a></h2>
|
||||
|
||||
<p>the MOVEMENT class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(MOVEMENT).AliveUnits" >
|
||||
<strong>MOVEMENT.AliveUnits</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
@@ -163,6 +215,71 @@ on defined intervals (currently every minute).</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(MOVEMENT).MoveCount" >
|
||||
<strong>MOVEMENT.MoveCount</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The internal counter of the amount of Moveing the has happened since MoveStart.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(MOVEMENT).MoveMaximum" >
|
||||
<strong>MOVEMENT.MoveMaximum</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the Maximum amount of units that are allowed to move...</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(MOVEMENT).MovePrefixes" >
|
||||
<strong>MOVEMENT.MovePrefixes</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(MOVEMENT).MoveUnits" >
|
||||
<strong>MOVEMENT.MoveUnits</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Reflects if the Moving for this MovePrefixes is going to be scheduled or not.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -194,13 +311,13 @@ on defined intervals (currently every minute).</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MOVEMENT).OnBirth" >
|
||||
<strong>MOVEMENT:OnBirth(Event)</strong>
|
||||
<a id="#(MOVEMENT).OnDeadOrCrash" >
|
||||
<strong>MOVEMENT:OnDeadOrCrash(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Captures the birth events when new Units were spawned.</p>
|
||||
<p>Captures the Dead or Crash events when Units crash or are destroyed.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
@@ -215,19 +332,24 @@ on defined intervals (currently every minute).</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MOVEMENT).OnDeadOrCrash" >
|
||||
<strong>MOVEMENT:OnDeadOrCrash(Event)</strong>
|
||||
<a id="#(MOVEMENT).OnEventBirth" >
|
||||
<strong>MOVEMENT:OnEventBirth(self, EventData)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Captures the Dead or Crash events when Units crash or are destroyed.</p>
|
||||
<p>Captures the birth events when new Units were spawned.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Event </em></code>: </p>
|
||||
<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> EventData </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li>Menu</li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li>Message</li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li>MissileTrainer</li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -296,6 +296,12 @@ Together with the <strong>476 virtual team</strong>, we tested the MISSILETRAINE
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).New">MISSILETRAINER:New(Distance, Briefing)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates the main object which is handling missile tracking.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).OnEventShot">MISSILETRAINER:OnEventShot(EventData, EVentData)</a></td>
|
||||
<td class="summary">
|
||||
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -338,12 +344,6 @@ Together with the <strong>476 virtual team</strong>, we tested the MISSILETRAINE
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._Alive">MISSILETRAINER._Alive(Client, self)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._EventShot">MISSILETRAINER:_EventShot(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -820,6 +820,35 @@ The distance in meters when a tracked missile needs to be destroyed when close t
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSILETRAINER).OnEventShot" >
|
||||
<strong>MISSILETRAINER:OnEventShot(EventData, EVentData)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||||
|
||||
|
||||
<p>In this case, take evasive actions based on the skill level set within the ME.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> EventData </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> EVentData </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSILETRAINER).TrackingFrequency" >
|
||||
<strong>MISSILETRAINER.TrackingFrequency</strong>
|
||||
</a>
|
||||
@@ -953,30 +982,6 @@ The distance in meters when a tracked missile needs to be destroyed when close t
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSILETRAINER)._EventShot" >
|
||||
<strong>MISSILETRAINER:_EventShot(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||||
|
||||
|
||||
<p>In this case, take evasive actions based on the skill level set within the ME.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSILETRAINER)._MenuMessages" >
|
||||
<strong>MISSILETRAINER._MenuMessages(MenuParameters)</strong>
|
||||
</a>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li>Mission</li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li>Object</li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li>Point</li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li>Positionable</li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -138,6 +138,12 @@ The Schedule() method returns the CallID that is the reference ID for each plann
|
||||
<td class="name" nowrap="nowrap"><a href="##(SCHEDULEDISPATCHER).ClassName">SCHEDULEDISPATCHER.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SCHEDULEDISPATCHER).Clear">SCHEDULEDISPATCHER:Clear(Scheduler)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -287,6 +293,27 @@ Nothing of this code should be modified without testing it thoroughly.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SCHEDULEDISPATCHER).Clear" >
|
||||
<strong>SCHEDULEDISPATCHER:Clear(Scheduler)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Scheduler </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -141,6 +141,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER).ClassName">SCHEDULER.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SCHEDULER).Clear">SCHEDULER:Clear()</a></td>
|
||||
<td class="summary">
|
||||
<p>Clears all pending schedules.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -227,6 +233,19 @@
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SCHEDULER).Clear" >
|
||||
<strong>SCHEDULER:Clear()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Clears all pending schedules.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -88,18 +88,18 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(SEAD).ClassName">SEAD.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SEAD).EventShot">SEAD:EventShot(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SEAD).New">SEAD.New(table, self, SEADGroupPrefixes)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SEAD).OnEventShot">SEAD.OnEventShot(#, EventData, self)</a></td>
|
||||
<td class="summary">
|
||||
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -150,30 +150,6 @@
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SEAD).EventShot" >
|
||||
<strong>SEAD:EventShot(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||||
|
||||
|
||||
<p>In this case, take evasive actions based on the skill level set within the ME.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -220,6 +196,41 @@ string,...}|string SEADGroupPrefixes which is a table of Prefixes of the SA Grou
|
||||
-- Defends the Russian SA installations from SEAD attacks.
|
||||
SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SEAD).OnEventShot" >
|
||||
<strong>SEAD.OnEventShot(#, EventData, self)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||||
|
||||
|
||||
<p>In this case, take evasive actions based on the skill level set within the ME.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> # </em></code>:
|
||||
EAD</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> EventData </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -539,6 +539,18 @@ The following iterator methods are currently available within the SET</em>AIRBAS
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Get">SET_BASE:Get(ObjectName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Gets a <a href="Base.html##(BASE)">Base#BASE</a> object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_BASE).GetFirst">SET_BASE:GetFirst()</a></td>
|
||||
<td class="summary">
|
||||
<p>Gets the first object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_BASE).GetLast">SET_BASE:GetLast()</a></td>
|
||||
<td class="summary">
|
||||
<p>Gets the last object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -1843,6 +1855,42 @@ self</p>
|
||||
<p><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_BASE).GetFirst" >
|
||||
<strong>SET_BASE:GetFirst()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Gets the first object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_BASE).GetLast" >
|
||||
<strong>SET_BASE:GetLast()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Gets the last object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -2235,7 +2235,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnMaxGroups" >
|
||||
<strong>SPAWN.SpawnMaxGroups</strong>
|
||||
</a>
|
||||
@@ -2252,7 +2252,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
|
||||
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
|
||||
</a>
|
||||
@@ -2531,7 +2531,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnUnControlled" >
|
||||
<strong>SPAWN.SpawnUnControlled</strong>
|
||||
</a>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -310,6 +310,18 @@ This class implements the inherited functions from <a href="Zone.html##(ZONE_RAD
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetName">ZONE_BASE:GetName()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the name of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetPointVec2">ZONE_BASE:GetPointVec2(Height)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetPointVec3">ZONE_BASE:GetPointVec3(Height)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns a <a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a> of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -322,6 +334,12 @@ This class implements the inherited functions from <a href="Zone.html##(ZONE_RAD
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetVec2">ZONE_BASE:GetVec2()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> coordinate of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetVec3">ZONE_BASE:GetVec3(Height)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -853,6 +871,60 @@ The name of the zone.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_BASE).GetPointVec2" >
|
||||
<strong>ZONE_BASE:GetPointVec2(Height)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> of the zone.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> Height </em></code>:
|
||||
The height to add to the land height where the center of the zone is located.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</em>
|
||||
The PointVec2 of the zone.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_BASE).GetPointVec3" >
|
||||
<strong>ZONE_BASE:GetPointVec3(Height)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns a <a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a> of the zone.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> Height </em></code>:
|
||||
The height to add to the land height where the center of the zone is located.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</em>
|
||||
The PointVec3 of the zone.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_BASE).GetRandomVec2" >
|
||||
<strong>ZONE_BASE:GetRandomVec2()</strong>
|
||||
</a>
|
||||
@@ -884,6 +956,33 @@ The Vec2 coordinates.</p>
|
||||
<p><em>#nil:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_BASE).GetVec3" >
|
||||
<strong>ZONE_BASE:GetVec3(Height)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns the <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> of the zone.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> Height </em></code>:
|
||||
The height to add to the land height where the center of the zone is located.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Dcs.DCSTypes.html##(Vec3)">Dcs.DCSTypes#Vec3</a>:</em>
|
||||
The Vec3 of the zone.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
@@ -251,12 +251,6 @@ following a given priority.</p>
|
||||
<td class="name" nowrap="nowrap"><a href="Identifiable.html">Identifiable</a></td>
|
||||
<td class="summary">
|
||||
<p>This module contains the IDENTIFIABLE class.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="MOVEMENT.html">MOVEMENT</a></td>
|
||||
<td class="summary">
|
||||
<p>Limit the simultaneous movement of Groups within a running Mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -281,6 +275,12 @@ following a given priority.</p>
|
||||
<td class="name" nowrap="nowrap"><a href="Mission.html">Mission</a></td>
|
||||
<td class="summary">
|
||||
<p>A MISSION is the main owner of a Mission orchestration within MOOSE .</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Movement.html">Movement</a></td>
|
||||
<td class="summary">
|
||||
<p>Limit the simultaneous movement of Groups within a running Mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
@@ -39,11 +39,11 @@
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
|
||||
Reference in New Issue
Block a user