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Merge remote-tracking branch 'origin/master' into develop
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@@ -163,6 +163,16 @@
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-- * @{#SPAWN.InitArray}(): Make groups visible before they are actually activated, and order these groups like a battalion in an array.
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-- * @{#SPAWN.InitArray}(): Make groups visible before they are actually activated, and order these groups like a battalion in an array.
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-- ### Group initial position - if wanted different from template position, for use with e.g. @{#SPAWN.SpawnScheduled}().
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-- * @{#SPAWN.InitPositionCoordinate}(): Set initial position of group via a COORDINATE.
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-- * @{#SPAWN.InitPositionVec2}(): Set initial position of group via a VEC2.
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-- ### Set the positions of a group's units to absolute positions, or relative positions to unit No. 1
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-- * @{#SPAWN.InitSetUnitRelativePositions}(): Spawn the UNITs of this group with individual relative positions to unit #1 and individual headings.
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-- * @{#SPAWN.InitSetUnitAbsolutePositions}(): Spawn the UNITs of this group with individual absolute positions and individual headings.
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--
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-- ### Position randomization
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-- ### Position randomization
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-- * @{#SPAWN.InitRandomizePosition}(): Randomizes the position of @{Wrapper.Group}s that are spawned within a **radius band**, given an Outer and Inner radius, from the point that the spawn happens.
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-- * @{#SPAWN.InitRandomizePosition}(): Randomizes the position of @{Wrapper.Group}s that are spawned within a **radius band**, given an Outer and Inner radius, from the point that the spawn happens.
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