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General documentation and code fixes (#1650)
Documentation updates for correctness and clarity. General code formatting updates. Ajustment to POSITIONABLE:GetCoord to make use of existing POINT:UpdateFromVec3. Added comments about clarifying the difference between POSITIONABLE:GetCoordinate() and POSITIONABLE:GetCoord() and to perhaps consider a renaming or merging the functions with an optional flag.
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@@ -168,9 +168,6 @@ function UNIT:GetDCSObject()
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return nil
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end
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--- Respawn the @{Wrapper.Unit} using a (tweaked) template of the parent Group.
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--
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-- This function will:
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@@ -263,8 +260,6 @@ function UNIT:ReSpawnAt( Coordinate, Heading )
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_DATABASE:Spawn( SpawnGroupTemplate )
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end
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--- Returns if the unit is activated.
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-- @param #UNIT self
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-- @return #boolean `true` if Unit is activated. `nil` The DCS Unit is not existing or alive.
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@@ -301,8 +296,6 @@ function UNIT:IsAlive()
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return nil
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end
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--- Returns the Unit's callsign - the localized string.
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-- @param #UNIT self
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-- @return #string The Callsign of the Unit.
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@@ -961,7 +954,6 @@ end
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-- @return #string Some text.
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function UNIT:GetThreatLevel()
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local ThreatLevel = 0
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local ThreatText = ""
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@@ -987,7 +979,6 @@ function UNIT:GetThreatLevel()
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"LR SAMs"
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}
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if Attributes["LR SAM"] then ThreatLevel = 10
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elseif Attributes["MR SAM"] then ThreatLevel = 9
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elseif Attributes["SR SAM"] and
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@@ -1023,7 +1014,6 @@ function UNIT:GetThreatLevel()
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"Fighter"
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}
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if Attributes["Fighters"] then ThreatLevel = 10
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elseif Attributes["Multirole fighters"] then ThreatLevel = 9
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elseif Attributes["Battleplanes"] then ThreatLevel = 8
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@@ -1141,12 +1131,6 @@ function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
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return nil
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end
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--- Returns if the unit is a friendly unit.
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-- @param #UNIT self
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-- @return #boolean IsFriendly evaluation result.
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