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https://github.com/FlightControl-Master/MOOSE.git
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#PLAYERTASK
* Added a couple of QOL functions for internal INTEL object
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@ -590,7 +590,7 @@ _ATIS = {}
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--- ATIS class version.
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-- @field #string version
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ATIS.version = "0.9.10"
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ATIS.version = "0.9.11"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@ -1319,8 +1319,10 @@ function ATIS:onafterStatus( From, Event, To )
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text = text .. string.format( ", Relay unit=%s (alive=%s)", tostring( self.relayunitname ), relayunitstatus )
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end
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self:T( self.lid .. text )
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self:__Status( -60 )
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if not self:Is("Stopped") then
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self:__Status( -60 )
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -1348,9 +1350,11 @@ function ATIS:onafterCheckQueue( From, Event, To )
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end
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end
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-- Check back in 5 seconds.
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self:__CheckQueue( -math.abs( self.dTQueueCheck ) )
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if not self:Is("Stopped") then
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-- Check back in 5 seconds.
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self:__CheckQueue( -math.abs( self.dTQueueCheck ) )
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end
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end
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--- Broadcast ATIS radio message.
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@ -1,4 +1,4 @@
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---- **Ops** - PlayerTask (mission) for Players.
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--- **Ops** - PlayerTask (mission) for Players.
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--
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-- ## Main Features:
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--
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@ -1402,7 +1402,7 @@ PLAYERTASKCONTROLLER.Messages = {
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--- PLAYERTASK class version.
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-- @field #string version
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PLAYERTASKCONTROLLER.version="0.1.46"
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PLAYERTASKCONTROLLER.version="0.1.47"
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--- Create and run a new TASKCONTROLLER instance.
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-- @param #PLAYERTASKCONTROLLER self
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@ -2573,7 +2573,7 @@ function PLAYERTASKCONTROLLER:_AddTask(Target)
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task:_SetController(self)
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self.TaskQueue:Push(task)
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self:__TaskAdded(-1,task)
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self:__TaskAdded(10,task)
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return self
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end
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@ -2607,7 +2607,7 @@ function PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask)
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PlayerTask:_SetController(self)
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PlayerTask:SetCoalition(self.Coalition)
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self.TaskQueue:Push(PlayerTask)
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self:__TaskAdded(-1,PlayerTask)
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self:__TaskAdded(10,PlayerTask)
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else
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self:E(self.lid.."***** NO valid PAYERTASK object sent!")
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end
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@ -3255,7 +3255,21 @@ function PLAYERTASKCONTROLLER:AddAgent(Recce)
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if self.Intel then
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self.Intel:AddAgent(Recce)
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else
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self:E(self.lid.."NO detection has been set up (yet)!")
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self:E(self.lid.."*****NO detection has been set up (yet)!")
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end
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return self
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end
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--- [User] Set up detection of STATIC objects. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
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-- @param #PLAYERTASKCONTROLLER self
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-- @param #boolean OnOff Set to `true`for on and `false`for off.
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-- @return #PLAYERTASKCONTROLLER self
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function PLAYERTASKCONTROLLER:SwitchDetectStatics(OnOff)
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self:T(self.lid.."SwitchDetectStatics")
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if self.Intel then
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self.Intel:SetDetectStatics(OnOff)
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else
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self:E(self.lid.."***** NO detection has been set up (yet)!")
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end
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return self
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end
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@ -3269,7 +3283,21 @@ function PLAYERTASKCONTROLLER:AddAcceptZone(AcceptZone)
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if self.Intel then
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self.Intel:AddAcceptZone(AcceptZone)
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else
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self:E(self.lid.."NO detection has been set up (yet)!")
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self:E(self.lid.."*****NO detection has been set up (yet)!")
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end
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return self
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end
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--- [User] Add accept SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
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-- @param #PLAYERTASKCONTROLLER self
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-- @param Core.Set#SET_ZONE AcceptZoneSet Add a SET_ZONE to the accept zone set.
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-- @return #PLAYERTASKCONTROLLER self
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function PLAYERTASKCONTROLLER:AddAcceptZoneSet(AcceptZoneSet)
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self:T(self.lid.."AddAcceptZoneSet")
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if self.Intel then
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self.Intel.acceptzoneset:AddSet(AcceptZoneSet)
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else
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self:E(self.lid.."*****NO detection has been set up (yet)!")
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end
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return self
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end
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@ -3283,7 +3311,21 @@ function PLAYERTASKCONTROLLER:AddRejectZone(RejectZone)
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if self.Intel then
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self.Intel:AddRejectZone(RejectZone)
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else
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self:E(self.lid.."NO detection has been set up (yet)!")
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self:E(self.lid.."*****NO detection has been set up (yet)!")
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end
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return self
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end
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--- [User] Add reject SET_ZONE to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this.
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-- @param #PLAYERTASKCONTROLLER self
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-- @param Core.Set#SET_ZONE RejectZoneSet Add a zone to the reject zone set.
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-- @return #PLAYERTASKCONTROLLER self
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function PLAYERTASKCONTROLLER:AddRejectZone(RejectZoneSet)
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self:T(self.lid.."AddRejectZoneSet")
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if self.Intel then
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self.Intel.rejectzoneset:AddSet(RejectZoneSet)
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else
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self:E(self.lid.."*****NO detection has been set up (yet)!")
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end
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return self
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end
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@ -3297,7 +3339,7 @@ function PLAYERTASKCONTROLLER:RemoveAcceptZone(AcceptZone)
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if self.Intel then
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self.Intel:RemoveAcceptZone(AcceptZone)
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else
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self:E(self.lid.."NO detection has been set up (yet)!")
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self:E(self.lid.."*****NO detection has been set up (yet)!")
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end
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return self
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end
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@ -3311,7 +3353,7 @@ function PLAYERTASKCONTROLLER:RemoveRejectZone(RejectZone)
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if self.Intel then
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self.Intel:RemoveRejectZone(RejectZone)
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else
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self:E(self.lid.."NO detection has been set up (yet)!")
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self:E(self.lid.."*****NO detection has been set up (yet)!")
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end
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return self
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end
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