From 03ba7524b2ec8fd365546cc64f7f2230510c1dc9 Mon Sep 17 00:00:00 2001 From: "Mr.Alien" <124381209+MrAlien753@users.noreply.github.com> Date: Mon, 6 Feb 2023 08:15:45 +0100 Subject: [PATCH] Comment out code for scoring hits (#1911) --- Moose Development/Moose/Functional/Scoring.lua | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/Moose Development/Moose/Functional/Scoring.lua b/Moose Development/Moose/Functional/Scoring.lua index 92fe5f16a..3dda306a3 100644 --- a/Moose Development/Moose/Functional/Scoring.lua +++ b/Moose Development/Moose/Functional/Scoring.lua @@ -1054,8 +1054,10 @@ function SCORING:_EventOnHit( Event ) end self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) else - Player.Score = Player.Score + 1 - PlayerHit.Score = PlayerHit.Score + 1 + -- Hitting a target multiple times before destoying it should not result in a higger score + -- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage + -- Player.Score = Player.Score + 1 + -- PlayerHit.Score = PlayerHit.Score + 1 PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1 if TargetPlayerName ~= nil then -- It is a player hitting another player ... MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " .. @@ -1155,8 +1157,10 @@ function SCORING:_EventOnHit( Event ) :ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() ) self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) else - Player.Score = Player.Score + 1 - PlayerHit.Score = PlayerHit.Score + 1 + -- Hitting a target multiple times before destoying it should not result in a higger score + -- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage + -- Player.Score = Player.Score + 1 + -- PlayerHit.Score = PlayerHit.Score + 1 PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1 MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. "Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,