Documentation

This commit is contained in:
svenvandevelde
2016-03-16 07:03:28 +01:00
parent 081a79a277
commit 64c36c840b
3 changed files with 516 additions and 375 deletions

View File

@@ -1,6 +1,9 @@
--- GROUP Classes
--- A GROUP class abstraction of a DCSGroup class.
-- The GROUP class will take an abstraction of the DCSGroup class, providing more methods that can be done with a GROUP.
--
--
-- @module GROUP
-- @return #GROUP
-- @extends BASE#BASE
Include.File( "Routines" )
Include.File( "Base" )
@@ -9,13 +12,27 @@ Include.File( "Unit" )
--- The GROUP class
-- @type GROUP
-- @field ClassName The name of the class.
-- @field #Group DCSGroup The DCS group class.
-- @field #string GroupName The name of the group.
-- @field #number GroupID the ID of the group.
-- @field #table Controller The controller of the group.
GROUP = {
ClassName = "GROUP",
GroupName = "",
GroupID = 0,
Controller = nil,
}
--- A DCSGroup
-- @type Group
-- @field id_ The ID of the group in DCS
GROUPS = {}
--- Create a new GROUP from a DCSGroup
-- @param self
-- @param #Group DCSGroup The DCS Group
-- @return #GROUP self
function GROUP:New( DCSGroup )
local self = BASE:Inherit( self, BASE:New() )
self:T( DCSGroup:getName() )
@@ -29,6 +46,10 @@ function GROUP:New( DCSGroup )
end
--- Create a new GROUP from an existing DCSGroup in the mission.
-- @param self
-- @param GroupName The name of the DCS Group.
-- @return #GROUP self
function GROUP:NewFromName( GroupName )
local self = BASE:Inherit( self, BASE:New() )
self:T( GroupName )
@@ -37,35 +58,52 @@ function GROUP:NewFromName( GroupName )
if self.DCSGroup then
self.GroupName = self.DCSGroup:getName()
self.GroupID = self.DCSGroup:getID()
self.Controller = DCSGroup:getController()
end
return self
end
--- Gets the DCSGroup of the GROUP.
-- @param self
-- @return #Group The DCSGroup.
function GROUP:GetDCSGroup()
self:T( { self.GroupName } )
self.DCSGroup = Group.getByName( self.GroupName )
return self.DCSGroup
end
--- Gets the DCS Unit of the GROUP.
-- @param self
-- @param #number UnitNumber The unit index to be returned from the GROUP.
-- @return #Unit The DCS Unit.
function GROUP:GetDCSUnit( UnitNumber )
self:T( { self.GroupName, UnitNumber } )
return self.DCSGroup:getUnit( UnitNumber )
end
--- Activates a GROUP.
-- @param self
function GROUP:Activate()
self:T( { self.GroupName } )
trigger.action.activateGroup( self:GetDCSGroup() )
return self:GetDCSGroup()
end
--- Gets the name of the GROUP.
-- @param self
-- @return #string The name of the GROUP.
function GROUP:GetName()
self:T( self.GroupName )
return self.GroupName
end
--- Gets the current Point of the GROUP in VEC2 format.
-- @return #Vec2 Current x and Y position of the group.
function GROUP:GetPoint()
self:T( self.GroupName )
@@ -74,7 +112,10 @@ function GROUP:GetPoint()
return GroupPoint
end
--- Destroy a GROUP
-- Note that this destroy method also raises a destroy event at run-time.
-- So all event listeners will catch the destroy event of this GROUP.
-- @param self
function GROUP:Destroy()
self:T( self.GroupName )
@@ -87,13 +128,19 @@ end
--- Gets the DCS Unit.
-- @param self
-- @param #number UnitNumber The number of the Unit to be returned.
-- @return #Unit The DCS Unit.
function GROUP:GetUnit( UnitNumber )
self:T( { self.GroupName, UnitNumber } )
return UNIT:New( self.DCSGroup:getUnit( UnitNumber ) )
end
--- Returns if the group is of an air category.
-- If the group is a helicopter or a plane, then this method will return true, otherwise false.
-- @param self
-- @return #boolean Air category evaluation result.
function GROUP:IsAir()
self:T()
@@ -103,6 +150,10 @@ self:T()
return IsAirResult
end
--- Returns if the group is alive.
-- When the group exists at run-time, this method will return true, otherwise false.
-- @param self
-- @return #boolean Alive result.
function GROUP:IsAlive()
self:T()
@@ -112,7 +163,10 @@ self:T()
return IsAliveResult
end
--- Returns if all units of the group are on the ground or landed.
-- If all units of this group are on the ground, this function will return true, otherwise false.
-- @param self
-- @return #boolean All units on the ground result.
function GROUP:AllOnGround()
self:T()
@@ -128,9 +182,12 @@ self:T()
return AllOnGroundResult
end
--- Returns the current maximum velocity of the group.
-- Each unit within the group gets evaluated, and the maximum velocity (= the unit which is going the fastest) is returned.
-- @param self
-- @return #number Maximum velocity found.
function GROUP:GetMaxVelocity()
self:T()
self:T()
local MaxVelocity = 0
@@ -148,13 +205,31 @@ self:T()
end
function GROUP:GetHeight()
self:T()
--- Returns the current minimum height of the group.
-- Each unit within the group gets evaluated, and the minimum height (= the unit which is the lowest elevated) is returned.
-- @param self
-- @return #number Minimum height found.
function GROUP:GetMinHeight()
self:T()
end
--- Returns the current maximum height of the group.
-- Each unit within the group gets evaluated, and the maximum height (= the unit which is the highest elevated) is returned.
-- @param self
-- @return #number Maximum height found.
function GROUP:GetMaxHeight()
self:T()
end
--- Land the group at a Vec2Point.
-- @param self
-- @param #Vec2 Point The point where to land.
-- @param #number Duration The duration in seconds to stay on the ground.
-- @return #GROUP self
function GROUP:Land( Point, Duration )
trace.f( self.ClassName, { self.GroupName, Point, Duration } )
@@ -169,7 +244,12 @@ trace.f( self.ClassName, { self.GroupName, Point, Duration } )
return self
end
--- Move the group to a Vec2 Point, wait for a defined duration and embark a group.
-- @param self
-- @param #Vec2 Point The point where to wait.
-- @param #number Duration The duration in seconds to wait.
-- @param EmbarkingGroup The group to be embarked.
-- @return #GROUP self
function GROUP:Embarking( Point, Duration, EmbarkingGroup )
trace.f( self.ClassName, { self.GroupName, Point, Duration, EmbarkingGroup.DCSGroup } )
@@ -194,7 +274,11 @@ trace.f( self.ClassName, { self.GroupName, Point, Duration, EmbarkingGroup.DCSGr
return self
end
--- Move to a defined Vec2 Point, and embark to a group when arrived within a defined Radius.
-- @param self
-- @param #Vec2 Point The point where to wait.
-- @param #number Radius The radius of the embarking zone around the Point.
-- @return #GROUP self
function GROUP:EmbarkToTransport( Point, Radius )
trace.f( self.ClassName, { self.GroupName, Point, Radius } )
@@ -211,6 +295,10 @@ trace.f( self.ClassName, { self.GroupName, Point, Radius } )
return self
end
--- Make the group to follow a given route.
-- @param self
-- @param #table GoPoints A table of Route Points.
-- @return #GROUP self
function GROUP:Route( GoPoints )
self:T( GoPoints )
@@ -224,6 +312,15 @@ self:T( GoPoints )
return self
end
--- Route the group to a given zone.
-- The group final destination point can be randomized.
-- A speed can be given in km/h.
-- A given formation can be given.
-- @param self
-- @param ZONE#ZONE Zone The zone where to route to.
-- @param #boolean Randomize Defines whether to target point gets randomized within the Zone.
-- @param #number Speed The speed.
-- @param BASE#FORMATION Formation The formation string.
function GROUP:RouteToZone( Zone, Randomize, Speed, Formation )
self:T( Zone )