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https://github.com/FlightControl-Master/MOOSE.git
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Fix various bugs in RADIO
This is the first implementation that PLAY A SOUND ! The whole RADIO class isn't tested thoroughly though
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@ -18,9 +18,9 @@
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--- The RADIO class
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-- @type RADIO
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-- @extends Core.Base#BASE
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MESSAGE = {
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RADIO = {
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ClassName = "RADIO",
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Positionable = POSITIONABLE:New(),
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Positionable,
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FileName = "",
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Frequency = 0,
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Modulation = 0,
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@ -37,20 +37,21 @@ MESSAGE = {
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-- @return self
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-- @usage
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-- -- If you want to create a RADIO, you probably should use @{Positionable#POSITIONABLE.GetRadio}
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function RADIO.New(positionable)
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function RADIO:New(positionable)
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local self = BASE:Inherit( self, BASE:New() )
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-- self:F( { MessageText, MessageDuration, MessageCategory } )
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self:F(positionable)
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self.Positionable = positionable
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return self
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end
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--- Add the 'l10n/DEFAULT/' in the file name if necessary
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-- @param #string File name
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-- @return #string Corrected file name
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-- @param #RADIO self
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-- @param #string FileName Filename of the sound
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-- @return #string FileName Corrected file name
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-- @usage
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-- -- internal use only
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function RADIO.VerifyFileName(filename)
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function RADIO:VerifyFileName(filename)
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if filename:find("l10n/DEFAULT/") == nil then
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filename = "l10n/DEFAULT/" .. filename
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end
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@ -68,15 +69,16 @@ end
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-- -- In this function the data is especially relevant if the broadcaster is anything but a UNIT or a GROUP,
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-- -- but it will work with a UNIT or a GROUP anyway
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-- -- Only the RADIO and the Filename are mandatory
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function RADIO:NewTransmission(filename, frequency, mod, power)
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self.FileName = RADIO.VerifyFile(filename)
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if frequency ~= nil then
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function RADIO:NewGenericTransmission(filename, frequency, mod, power)
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self:F2({self, filename, frequency, mod, power})
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self.FileName = RADIO:VerifyFileName(filename)
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if frequency ~= "" then
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self.Frequecy = frequency * 1000 -- Convert to Hz
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end
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if mod ~= nil then
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if mod ~= 3 then
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self.Modulation = mod
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end
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if power ~= nil then
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if power ~= 0 then
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self.Power = power
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end
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return self
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@ -96,21 +98,22 @@ end
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-- -- but it will work for any POSITIONABLE
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-- -- Only the RADIO and the Filename are mandatory
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-- -- Loop : O is no loop, 1 is loop
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function RADIO:NewTransmissionForUnit(filename, subtitle, subtitleDuraction, frequency, mod, loop)
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self.FileName = RADIO.VerifyFile(filename)
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if subtitle ~= nil then
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function RADIO:NewUnitTransmission(filename, subtitle, subtitleDuration, frequency, mod, loop)
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self:F2({filename, subtitle, subtitleDuration, frequency, mod, loop})
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self.FileName = RADIO:VerifyFileName(filename)
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if subtitle ~= "" then
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self.Subtitle = subtitle
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end
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if subtitleDuration ~= nil then
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if subtitleDuration ~= 0 then
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self.SubtitleDuration = subtitleDuration
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end
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if frequency ~= nil then
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self.Frequecy = frequency * 1000 -- Convert to Hz
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if frequency ~= 0 then
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self.Frequency = frequency * 1000 -- Convert to Hz
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end
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if mod ~= nil then
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if mod ~= 3 then
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self.Modulation = mod
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end
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if loop ~= nil then
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if loop ~= 3 then
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self.Loop = loop
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end
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return self
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@ -127,13 +130,14 @@ end
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-- -- If your POSITIONABLE is a UNIT or a GROUP, the Power is ignored.
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-- -- If your POSITIONABLE is not a UNIT or a GROUP, the Subtitle, SubtitleDuration and Loop are ignored
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function RADIO:Broadcast()
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self:F()
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-- If the POSITIONABLE is actually a Unit or a Group, use the more complicated DCS function
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if Positionable.ClassName == "UNIT" or Positionable.ClassName == "GROUP" then
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if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
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-- If the user didn't change the frequency, he wants to use the on defined in the Mission Editor.
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-- Else we set the frequency of the UNIT or the GROUP in DCS
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if self.Frequency == 0 then
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self.Positionable:GetDCSUnit():getController():setCommand({
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id = 'SetFrequency',
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if self.Frequency ~= 0 then
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self.Positionable:GetDCSObject():getController():setCommand({
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id = "SetFrequency",
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params = {
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frequency = self.Frequency,
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modulation = self.Modulation,
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@ -141,7 +145,7 @@ function RADIO:Broadcast()
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})
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end
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self.Positionable:GetDCSUnit():getController():setCommand({
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self.Positionable:GetDCSObject():getController():setCommand({
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id = "TransmitMessage",
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params = {
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file = self.FileName,
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@ -152,7 +156,7 @@ function RADIO:Broadcast()
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})
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else
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-- If the POSITIONABLE is anything else, we revert to the general function
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trigger.action.radioTransmission(ClassName, self.Positionable:PositionVec3(), Modulation, 1, Frequency, Power)
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trigger.action.radioTransmission(self.FileName, self.Positionable:PositionVec3(), self.Modulation, 1, self.Frequency, self.Power)
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end
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return self
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end
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@ -433,10 +433,10 @@ function POSITIONABLE:Message( Message, Duration, Name )
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end
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--- Create a @{Radio#RADIO}, to allow radio transmission for this POSITIONABLE
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-- Set parameters with the methods provided, then use @{Radio#RADIO.Broadcast} to actually broadcast the message
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-- @param self
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-- @return #RADIO
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-- Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
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-- @param #POSITIONABLE self
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-- @return #RADIO Radio
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function POSITIONABLE:GetRadio()
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local Radio = RADIO.New(self)
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return Radio
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self:F2(self)
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return RADIO:New(self)
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end
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170308_1432' )
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env.info( 'Moose Generation Timestamp: 20170308_2255' )
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local base = _G
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170308_1432' )
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env.info( 'Moose Generation Timestamp: 20170308_2255' )
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local base = _G
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@ -1,6 +1,18 @@
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BASE:TraceAll(1)
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BASE:TraceLevel(3)
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local Player = UNIT:FindByName("Player")
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Player:MessageToAll("MainScript Started", 10, "")
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Player:MessageToAll("MainScript Started 2", 10, "")
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local PlayerRadio = Player:GetRadio()
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PlayerRadio:NewTransmission("Noise.ogg", "Subtitle", 10, 251000, 0, 0)
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PlayerRadio:Broadcast()
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local Transmiter = UNIT:FindByName("Transmiter")
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local TransmiterRadio = Transmiter:GetRadio()
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TransmiterRadio:NewUnitTransmission("Noise.ogg", "Subtitle", 10, 251000, 0, 0)
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TransmiterRadio:E({
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TransmiterRadio.Positionable,
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TransmiterRadio.FileName,
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TransmiterRadio.Subtitle,
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TransmiterRadio.SubtitleDuration,
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TransmiterRadio.Frequency,
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TransmiterRadio.Modulation,
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})
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TransmiterRadio:Broadcast()
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