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Merge pull request #1476 from madmoney99/develop
Develop Airboss grading additions
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commit
66c012a30d
@ -39,7 +39,7 @@
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-- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
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-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
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-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI) [**WIP**]
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-- * [T-45C Goshawk (VNAO)(Player & AI)]
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-- * [T-45C Goshawk] https://www.vnao-cvw-7.com/t-45-goshawk) (VNAO)(Player & AI) [**WIP**]
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-- * F/A-18C Hornet (AI)
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-- * F-14A Tomcat (AI)
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-- * E-2D Hawkeye (AI)
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@ -573,7 +573,10 @@
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-- * **L**ined **U**p **L**eft or **R**ight: LUL, LUR
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-- * Too **H**igh or too **LO**w: H, LO
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-- * Too **F**ast or too **SLO**w: F, SLO
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-- * **Fly through** glideslope **down** or **up**: \\ , /
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-- * **O**ver**S**hoot: OS, only referenced during **X**
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-- * **Fly through** glideslope **down** or **up**: \\ , /, advisory only
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-- * **D**rift **L**eft or **R**ight:DL, DR, advisory only
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-- * **A**ngled **A**pproach: Angled approach (wings level and LUL): AA, advisory only
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--
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-- Each grading, x, is subdivided by
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--
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@ -634,7 +637,7 @@
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--
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-- ## Foul Deck Waveoff
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--
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-- A foul deck waveoff is called by the LSO if an aircraft is detected within the landing area when an approaching aircraft is crossing the ship's wake during Case I/II operations,
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-- A foul deck waveoff is called by the LSO if an aircraft is detected within the landing area when an approaching aircraft is at position IM-IC during Case I/II operations,
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-- or with an aircraft approaching the 3/4 NM during Case III operations.
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--
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-- The approaching aircraft will be notified via LSO radio comms and is supposed to overfly the landing area to enter the Bolter pattern. **This pass is not graded**.
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@ -1264,6 +1267,7 @@ AIRBOSS = {
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-- @field #string S3BTANKER Lockheed S-3B Viking tanker.
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-- @field #string E2D Grumman E-2D Hawkeye AWACS.
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-- @field #string C2A Grumman C-2A Greyhound from Military Aircraft Mod.
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-- @field #string T-45 T-45C by VNAO
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AIRBOSS.AircraftCarrier={
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AV8B="AV8BNA",
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HORNET="FA-18C_hornet",
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@ -2650,10 +2654,10 @@ end
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--- Set multiplayer environment wire correction.
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-- @param #AIRBOSS self
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-- @param #number Dcorr Correction distance in meters. Default 8.7 m.
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-- @param #number Dcorr Correction distance in meters. Default 12 m.
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-- @return #AIRBOSS self
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function AIRBOSS:SetMPWireCorrection(Dcorr)
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self.mpWireCorrection=Dcorr or 8.7
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self.mpWireCorrection=Dcorr or 12
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return self
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end
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@ -2819,12 +2823,14 @@ end
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-- @param #number Right
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-- @param #number RIGHT
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-- @return #AIRBOSS self
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function AIRBOSS:SetLineupErrorThresholds(_max,_min, Left, LEFT, Right, RIGHT)
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function AIRBOSS:SetLineupErrorThresholds(_max,_min, Left, LeftMed, LEFT, Right, RightMed, RIGHT)
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self.lue._max=_max or 0.5
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self.lue._min=_min or -0.5
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self.lue.Left=Left or -1.0
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self.lue.LeftMed=LeftMed or -2.0
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self.lue.LEFT=LEFT or -3.0
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self.lue.Right=Right or 1.0
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self.lue.RightMed=RightMed or 2.0
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self.lue.RIGHT=RIGHT or 3.0
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return self
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end
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@ -10096,6 +10102,27 @@ function AIRBOSS:_Groove(playerData)
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-- Distance in NM.
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local d=UTILS.MetersToNM(rho)
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-- Drift on lineup.
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if rho>=RAR and rho<=RIM then
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if gd.LUE>0.21 and lineupError<-0.21 then
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env.info" Drift Right across centre ==> DR-"
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gd.Drift=" DR"
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self:T(self.lid..string.format("Got Drift Right across centre step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
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elseif gd.LUE<-0.21 and lineupError>0.21 then
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env.info" Drift Left ==> DL-"
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gd.Drift=" DL"
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self:T(self.lid..string.format("Got Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
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elseif gd.LUE>0.12 and lineupError<-0.12 then
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env.info" Little Drift Right across centre ==> (DR-)"
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gd.Drift=" (DR)"
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self:T(self.lid..string.format("Got Little Drift Right across centre at step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
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elseif gd.LUE<-0.12 and lineupError>0.12 then
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env.info" Little Drift Left across centre ==> (DL-)"
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gd.Drift=" (DL)"
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self:E(self.lid..string.format("Got Little Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
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end
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end
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-- Update max deviation of line up error.
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if math.abs(lineupError)>math.abs(gd.LUE) then
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self:T(self.lid..string.format("Got bigger LUE at step %s, d=%.3f: LUE %.3f>%.3f", gs, d, lineupError, gd.LUE))
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@ -12092,7 +12119,7 @@ function AIRBOSS:_LSOgrade(playerData)
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local nS=count(G, '%(')
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local nN=N-nS-nL
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-- Groove time 16-18 sec for a unicorn.
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-- Groove time 15-18.99 sec for a unicorn.
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local Tgroove=playerData.Tgroove
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local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false
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@ -12227,7 +12254,35 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
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-- Aircraft specific AoA values.
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local acaoa=self:_GetAircraftAoA(playerData)
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--Angled Approach.
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local P=nil
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if step==AIRBOSS.PatternStep.GROOVE_XX and ROL<=4.0 then
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if LUE>self.lue.RIGHT then
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P=underline("AA")
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elseif
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LUE>self.lue.RightMed then
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P=("AA ")
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elseif
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LUE>self.lue.Right then
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P=little("AA ")
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end
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end
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--Overshoot Start.
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local O=nil
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if step==AIRBOSS.PatternStep.GROOVE_XX then
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if LUE<self.lue.LEFT then
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O=underline("OS")
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elseif
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LUE<self.lue.Left then
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O=("OS")
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elseif
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LUE<self.lue._min then
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O=little("OS")
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end
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end
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-- Speed via AoA. Depends on aircraft type.
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local S=nil
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if AOA>acaoa.SLOW then
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@ -12260,7 +12315,7 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
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A=little("LO")
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end
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-- Line up. Good [-0.5, 0.5]
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-- Line up. XX Step replaced by Overshoot start (OS). Good [-0.5, 0.5]
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local D=nil
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if LUE>self.lue.RIGHT then
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D=underline("LUL")
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@ -12268,11 +12323,11 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
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D="LUL"
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elseif LUE>self.lue._max then
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D=little("LUL")
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elseif LUE<self.lue.LEFT then
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elseif LUE<self.lue.LEFT and step~=AIRBOSS.PatternStep.GROOVE_XX then
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D=underline("LUR")
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elseif LUE<self.lue.Left then
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elseif LUE<self.lue.Left and step~=AIRBOSS.PatternStep.GROOVE_XX then
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D="LUR"
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elseif LUE<self.lue._min then
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elseif LUE<self.lue._min and step~=AIRBOSS.PatternStep.GROOVE_XX then
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D=little("LUR")
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end
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@ -12283,6 +12338,11 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
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if fdata.FlyThrough then
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G=G..fdata.FlyThrough
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end
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-- Angled Approach - doesn't affect score, advisory only.
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if P then
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G=G..P
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n=n
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end
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-- Speed.
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if S then
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G=G..S
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@ -12298,7 +12358,17 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
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G=G..D
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n=n+1
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end
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--Drift in Lineup
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if fdata.Drift then
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G=G..fdata.Drift
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n=n -- Drift doesn't affect score, advisory only.
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end
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-- Overshoot.
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if O then
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G=G..O
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n=n+1
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end
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-- Add current step.
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local step=self:_GS(step)
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step=step:gsub("XX","X")
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