Merge pull request #1476 from madmoney99/develop

Develop Airboss grading additions
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Frank 2021-03-22 12:03:58 +01:00 committed by GitHub
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@ -39,7 +39,7 @@
-- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI) -- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI) -- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI) [**WIP**] -- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI) [**WIP**]
-- * [T-45C Goshawk (VNAO)(Player & AI)] -- * [T-45C Goshawk] https://www.vnao-cvw-7.com/t-45-goshawk) (VNAO)(Player & AI) [**WIP**]
-- * F/A-18C Hornet (AI) -- * F/A-18C Hornet (AI)
-- * F-14A Tomcat (AI) -- * F-14A Tomcat (AI)
-- * E-2D Hawkeye (AI) -- * E-2D Hawkeye (AI)
@ -573,7 +573,10 @@
-- * **L**ined **U**p **L**eft or **R**ight: LUL, LUR -- * **L**ined **U**p **L**eft or **R**ight: LUL, LUR
-- * Too **H**igh or too **LO**w: H, LO -- * Too **H**igh or too **LO**w: H, LO
-- * Too **F**ast or too **SLO**w: F, SLO -- * Too **F**ast or too **SLO**w: F, SLO
-- * **Fly through** glideslope **down** or **up**: \\ , / -- * **O**ver**S**hoot: OS, only referenced during **X**
-- * **Fly through** glideslope **down** or **up**: \\ , /, advisory only
-- * **D**rift **L**eft or **R**ight:DL, DR, advisory only
-- * **A**ngled **A**pproach: Angled approach (wings level and LUL): AA, advisory only
-- --
-- Each grading, x, is subdivided by -- Each grading, x, is subdivided by
-- --
@ -634,7 +637,7 @@
-- --
-- ## Foul Deck Waveoff -- ## Foul Deck Waveoff
-- --
-- A foul deck waveoff is called by the LSO if an aircraft is detected within the landing area when an approaching aircraft is crossing the ship's wake during Case I/II operations, -- A foul deck waveoff is called by the LSO if an aircraft is detected within the landing area when an approaching aircraft is at position IM-IC during Case I/II operations,
-- or with an aircraft approaching the 3/4 NM during Case III operations. -- or with an aircraft approaching the 3/4 NM during Case III operations.
-- --
-- The approaching aircraft will be notified via LSO radio comms and is supposed to overfly the landing area to enter the Bolter pattern. **This pass is not graded**. -- The approaching aircraft will be notified via LSO radio comms and is supposed to overfly the landing area to enter the Bolter pattern. **This pass is not graded**.
@ -1264,6 +1267,7 @@ AIRBOSS = {
-- @field #string S3BTANKER Lockheed S-3B Viking tanker. -- @field #string S3BTANKER Lockheed S-3B Viking tanker.
-- @field #string E2D Grumman E-2D Hawkeye AWACS. -- @field #string E2D Grumman E-2D Hawkeye AWACS.
-- @field #string C2A Grumman C-2A Greyhound from Military Aircraft Mod. -- @field #string C2A Grumman C-2A Greyhound from Military Aircraft Mod.
-- @field #string T-45 T-45C by VNAO
AIRBOSS.AircraftCarrier={ AIRBOSS.AircraftCarrier={
AV8B="AV8BNA", AV8B="AV8BNA",
HORNET="FA-18C_hornet", HORNET="FA-18C_hornet",
@ -2650,10 +2654,10 @@ end
--- Set multiplayer environment wire correction. --- Set multiplayer environment wire correction.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #number Dcorr Correction distance in meters. Default 8.7 m. -- @param #number Dcorr Correction distance in meters. Default 12 m.
-- @return #AIRBOSS self -- @return #AIRBOSS self
function AIRBOSS:SetMPWireCorrection(Dcorr) function AIRBOSS:SetMPWireCorrection(Dcorr)
self.mpWireCorrection=Dcorr or 8.7 self.mpWireCorrection=Dcorr or 12
return self return self
end end
@ -2819,12 +2823,14 @@ end
-- @param #number Right -- @param #number Right
-- @param #number RIGHT -- @param #number RIGHT
-- @return #AIRBOSS self -- @return #AIRBOSS self
function AIRBOSS:SetLineupErrorThresholds(_max,_min, Left, LEFT, Right, RIGHT) function AIRBOSS:SetLineupErrorThresholds(_max,_min, Left, LeftMed, LEFT, Right, RightMed, RIGHT)
self.lue._max=_max or 0.5 self.lue._max=_max or 0.5
self.lue._min=_min or -0.5 self.lue._min=_min or -0.5
self.lue.Left=Left or -1.0 self.lue.Left=Left or -1.0
self.lue.LeftMed=LeftMed or -2.0
self.lue.LEFT=LEFT or -3.0 self.lue.LEFT=LEFT or -3.0
self.lue.Right=Right or 1.0 self.lue.Right=Right or 1.0
self.lue.RightMed=RightMed or 2.0
self.lue.RIGHT=RIGHT or 3.0 self.lue.RIGHT=RIGHT or 3.0
return self return self
end end
@ -10096,6 +10102,27 @@ function AIRBOSS:_Groove(playerData)
-- Distance in NM. -- Distance in NM.
local d=UTILS.MetersToNM(rho) local d=UTILS.MetersToNM(rho)
-- Drift on lineup.
if rho>=RAR and rho<=RIM then
if gd.LUE>0.21 and lineupError<-0.21 then
env.info" Drift Right across centre ==> DR-"
gd.Drift=" DR"
self:T(self.lid..string.format("Got Drift Right across centre step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
elseif gd.LUE<-0.21 and lineupError>0.21 then
env.info" Drift Left ==> DL-"
gd.Drift=" DL"
self:T(self.lid..string.format("Got Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
elseif gd.LUE>0.12 and lineupError<-0.12 then
env.info" Little Drift Right across centre ==> (DR-)"
gd.Drift=" (DR)"
self:T(self.lid..string.format("Got Little Drift Right across centre at step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
elseif gd.LUE<-0.12 and lineupError>0.12 then
env.info" Little Drift Left across centre ==> (DL-)"
gd.Drift=" (DL)"
self:E(self.lid..string.format("Got Little Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
end
end
-- Update max deviation of line up error. -- Update max deviation of line up error.
if math.abs(lineupError)>math.abs(gd.LUE) then if math.abs(lineupError)>math.abs(gd.LUE) then
self:T(self.lid..string.format("Got bigger LUE at step %s, d=%.3f: LUE %.3f>%.3f", gs, d, lineupError, gd.LUE)) self:T(self.lid..string.format("Got bigger LUE at step %s, d=%.3f: LUE %.3f>%.3f", gs, d, lineupError, gd.LUE))
@ -12092,7 +12119,7 @@ function AIRBOSS:_LSOgrade(playerData)
local nS=count(G, '%(') local nS=count(G, '%(')
local nN=N-nS-nL local nN=N-nS-nL
-- Groove time 16-18 sec for a unicorn. -- Groove time 15-18.99 sec for a unicorn.
local Tgroove=playerData.Tgroove local Tgroove=playerData.Tgroove
local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false
@ -12227,7 +12254,35 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
-- Aircraft specific AoA values. -- Aircraft specific AoA values.
local acaoa=self:_GetAircraftAoA(playerData) local acaoa=self:_GetAircraftAoA(playerData)
--Angled Approach.
local P=nil
if step==AIRBOSS.PatternStep.GROOVE_XX and ROL<=4.0 then
if LUE>self.lue.RIGHT then
P=underline("AA")
elseif
LUE>self.lue.RightMed then
P=("AA ")
elseif
LUE>self.lue.Right then
P=little("AA ")
end
end
--Overshoot Start.
local O=nil
if step==AIRBOSS.PatternStep.GROOVE_XX then
if LUE<self.lue.LEFT then
O=underline("OS")
elseif
LUE<self.lue.Left then
O=("OS")
elseif
LUE<self.lue._min then
O=little("OS")
end
end
-- Speed via AoA. Depends on aircraft type. -- Speed via AoA. Depends on aircraft type.
local S=nil local S=nil
if AOA>acaoa.SLOW then if AOA>acaoa.SLOW then
@ -12260,7 +12315,7 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
A=little("LO") A=little("LO")
end end
-- Line up. Good [-0.5, 0.5] -- Line up. XX Step replaced by Overshoot start (OS). Good [-0.5, 0.5]
local D=nil local D=nil
if LUE>self.lue.RIGHT then if LUE>self.lue.RIGHT then
D=underline("LUL") D=underline("LUL")
@ -12268,11 +12323,11 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
D="LUL" D="LUL"
elseif LUE>self.lue._max then elseif LUE>self.lue._max then
D=little("LUL") D=little("LUL")
elseif LUE<self.lue.LEFT then elseif LUE<self.lue.LEFT and step~=AIRBOSS.PatternStep.GROOVE_XX then
D=underline("LUR") D=underline("LUR")
elseif LUE<self.lue.Left then elseif LUE<self.lue.Left and step~=AIRBOSS.PatternStep.GROOVE_XX then
D="LUR" D="LUR"
elseif LUE<self.lue._min then elseif LUE<self.lue._min and step~=AIRBOSS.PatternStep.GROOVE_XX then
D=little("LUR") D=little("LUR")
end end
@ -12283,6 +12338,11 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
if fdata.FlyThrough then if fdata.FlyThrough then
G=G..fdata.FlyThrough G=G..fdata.FlyThrough
end end
-- Angled Approach - doesn't affect score, advisory only.
if P then
G=G..P
n=n
end
-- Speed. -- Speed.
if S then if S then
G=G..S G=G..S
@ -12298,7 +12358,17 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
G=G..D G=G..D
n=n+1 n=n+1
end end
--Drift in Lineup
if fdata.Drift then
G=G..fdata.Drift
n=n -- Drift doesn't affect score, advisory only.
end
-- Overshoot.
if O then
G=G..O
n=n+1
end
-- Add current step. -- Add current step.
local step=self:_GS(step) local step=self:_GS(step)
step=step:gsub("XX","X") step=step:gsub("XX","X")