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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Fixed AI_BALANCER problem with AI not patrolling...
-- Need to redo a video, because I gave the wrong example ...
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@@ -144,6 +144,8 @@ function CONTROLLABLE:New( ControllableName )
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local self = BASE:Inherit( self, POSITIONABLE:New( ControllableName ) )
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self:F2( ControllableName )
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self.ControllableName = ControllableName
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self.TaskScheduler = SCHEDULER:New( self )
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return self
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end
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@@ -202,7 +204,7 @@ function CONTROLLABLE:PushTask( DCSTask, WaitTime )
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-- Controller:pushTask( DCSTask )
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if WaitTime then
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SCHEDULER:New( Controller, Controller.pushTask, { DCSTask }, WaitTime )
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self.TaskScheduler:Schedule( Controller, Controller.pushTask, { DCSTask }, WaitTime )
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else
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Controller:pushTask( DCSTask )
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end
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@@ -233,7 +235,7 @@ function CONTROLLABLE:SetTask( DCSTask, WaitTime )
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if not WaitTime then
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Controller:setTask( DCSTask )
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else
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SCHEDULER:New( Controller, Controller.setTask, { DCSTask }, WaitTime )
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self.TaskScheduler:Schedule( Controller, Controller.setTask, { DCSTask }, WaitTime )
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end
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return self
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@@ -1494,7 +1496,7 @@ function CONTROLLABLE:Route( GoPoints )
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local MissionTask = { id = 'Mission', params = { route = { points = Points, }, }, }
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local Controller = self:_GetController()
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--Controller.setTask( Controller, MissionTask )
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SCHEDULER:New( Controller, Controller.setTask, { MissionTask }, 1 )
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self.TaskScheduler:Schedule( Controller, Controller.setTask, { MissionTask }, 1 )
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return self
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end
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@@ -2122,7 +2124,7 @@ end
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-- @param #table WayPoints If WayPoints is given, then use the route.
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-- @return #CONTROLLABLE
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function CONTROLLABLE:WayPointInitialize( WayPoints )
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self:F( { WayPoint, WayPointIndex, WayPointFunction } )
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self:F( { WayPoints } )
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if WayPoints then
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self.WayPoints = WayPoints
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@@ -2133,6 +2135,18 @@ function CONTROLLABLE:WayPointInitialize( WayPoints )
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return self
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end
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--- Get the current WayPoints set with the WayPoint functions( Note that the WayPoints can be nil, although there ARE waypoints).
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-- @param #CONTROLLABLE self
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-- @return #table WayPoints If WayPoints is given, then return the WayPoints structure.
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function CONTROLLABLE:GetWayPoints()
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self:F( )
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if self.WayPoints then
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return self.WayPoints
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end
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return nil
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end
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--- Registers a waypoint function that will be executed when the controllable moves over the WayPoint.
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-- @param #CONTROLLABLE self
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