diff --git a/docs/Documentation/Designate.html b/docs/Documentation/Designate.html index ff349e1b5..8ecc57ea8 100644 --- a/docs/Documentation/Designate.html +++ b/docs/Documentation/Designate.html @@ -1151,6 +1151,7 @@ function below will use the range 1-7 just in case
Contains the counter how many units are currently alive
-Flight level set by users explicitly.
+Set livery of aircraft.
Set the friendly coalitions from which the airports can be used as departure or destination.
+Set cruising altitude.
Set min flight level.
+Set max cruising altitude above sea level.
Set maximum distance between departure and destination.
+Set min cruising altitude above sea level.
Time in seconds after which inactive units will be destroyed. Default is 180 seconds.
+Time in seconds after which inactive units will be destroyed. Default is 300 seconds.
Initialize basic parameters of the aircraft based on its (template) group in the mission editor.
+Calculate min distance between departure and destination for given minimum flight level and climb/decent rates
Possible departure/destination airport: all=blue+red+neutral, same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red.
+Utility function which checks if table contains a specific value.
Some ID to identify who we are in output of the DCS.log file.
+Livery of the aircraft set by user.
Number of groups to be spawned in total.
+ROT of spawned groups, default is no reaction. Possible: "noreaction", "passive", "evade".
+Skill of AI.
Voil�, your already done!
+Voilà, your already done!
Optionally, you can set a specific livery for the aircraft or give it some weapons. However, the aircraft will by default not engage any enemies. Think of them as beeing on a peaceful or ferry mission.
@@ -1158,6 +1212,31 @@ Turn journey on=true or off=false. If no value is given switch=true.Flight level set by users explicitly.
+ + +Set livery of aircraft.
+ + +If more than one livery is specified in a table, the actually used one is chosen randomly from the selection.
+ +#string skins :
+Name of livery or table of names of liveries.
Set cruising altitude.
+ + +This is still be checked for consitancy with selected route and prone to radomization.
+ +#number alt :
+Cruising altitude ASL in meters.
Set max cruising altitude above sea level.
+ +#number alt :
+Altitude ASL in meters.
Set min cruising altitude above sea level.
+ +#number alt :
+Altitude ASL in meters.
Set the time after which inactive groups will be destroyed.
-Default is 180 seconds.
+Default is 300 seconds.
Time in seconds after which inactive units will be destroyed. Default is 180 seconds.
+Time in seconds after which inactive units will be destroyed. Default is 300 seconds.
#number: - Maximal flight level in meters.
+Maximal flight level in meters.Calculate min distance between departure and destination for given minimum flight level and climb/decent rates
+ +#number alpha :
+Angle of climb [rad].
#number beta :
+Angle of descent [rad].
#number h :
+min height AGL.
#number: +Minimum distance between departure and destiantion.
+ +Possible departure/destination airport: all=blue+red+neutral, same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red.
+ +Utility function which checks if table contains a specific value.
+ +#table tab :
+Table with elements to check.
#string val :
+The value we are looking for.
#boolean: +True if element in the list, false otherwise.
+Some ID to identify who we are in output of the DCS.log file.
+ +Livery of the aircraft set by user.
+Number of groups to be spawned in total.
+ +Onboard number.
+ROT of spawned groups, default is no reaction. Possible: "noreaction", "passive", "evade".
+ +Skill of AI.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+By default, no InitLimit
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.