Validate and Reposition Ground Units algorithm

[ADDED] UTILS.ValidateAndRepositionGroundUnits
[ADDED] SPAWN:InitValidateAndRepositionGroundUnits
[ADDED] CTLD.validateAndRepositionUnits
This commit is contained in:
smiki
2025-08-24 15:07:27 +02:00
parent b9cf1e46af
commit 67cb844550
3 changed files with 151 additions and 2 deletions

View File

@@ -1564,7 +1564,9 @@ function CTLD:New(Coalition, Prefixes, Alias)
self.FixedMinAngels = 165 -- for troop/cargo drop via chute
self.FixedMaxAngels = 2000 -- for troop/cargo drop via chute
self.FixedMaxSpeed = 77 -- 280 kph or 150kn eq 77 mps
self.validateAndRepositionUnits = false -- 280 kph or 150kn eq 77 mps
-- message suppression
self.suppressmessages = false
@@ -3735,6 +3737,7 @@ function CTLD:_UnloadTroops(Group, Unit)
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitDelayOff()
:InitSetUnitAbsolutePositions(Positions)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
:SpawnFromVec2(randomcoord:GetVec2())
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
@@ -4181,11 +4184,13 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
--:InitRandomizeUnits(true,20,2)
:InitDelayOff()
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
:SpawnFromVec2(randomcoord)
else -- don't random position of e.g. SAM units build as FOB
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitDelayOff()
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
:SpawnFromVec2(randomcoord)
end
@@ -5211,6 +5216,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID)
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template, alias)
:InitDelayOff()
:InitSetUnitAbsolutePositions(Positions)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
:SpawnFromVec2(randomcoord:GetVec2())
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter], cType)