mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge pull request #2273 from FlightControl-Master/Applevangelist-SpawnStatic-1
Update SpawnStatic.lua
This commit is contained in:
commit
690db7f12f
@ -1,130 +1,599 @@
|
||||
--- **Core** - Spawn statics.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Spawn new statics from a static already defined in the mission editor.
|
||||
-- * Spawn new statics from a given template.
|
||||
-- * Spawn new statics from a given type.
|
||||
-- * Spawn with a custom heading and location.
|
||||
-- * Spawn within a zone.
|
||||
-- * Spawn statics linked to units, .e.g on aircraft carriers.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic)
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ## No videos yet!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Core.SpawnStatic
|
||||
-- @image Core_Spawnstatic.JPG
|
||||
|
||||
--- @type SPAWNSTATIC
|
||||
-- @field #string SpawnTemplatePrefix Name of the template group.
|
||||
-- @field #number CountryID Country ID.
|
||||
-- @field #number CoalitionID Coalition ID.
|
||||
-- @field #number CategoryID Category ID.
|
||||
-- @field #number SpawnIndex Running number increased with each new Spawn.
|
||||
-- @field Wrapper.Unit#UNIT InitLinkUnit The unit the static is linked to.
|
||||
-- @field #number InitOffsetX Link offset X coordinate.
|
||||
-- @field #number InitOffsetY Link offset Y coordinate.
|
||||
-- @field #number InitOffsetAngle Link offset angle in degrees.
|
||||
-- @field #number InitStaticHeading Heading of the static.
|
||||
-- @field #string InitStaticLivery Livery for aircraft.
|
||||
-- @field #string InitStaticShape Shape of the static.
|
||||
-- @field #string InitStaticType Type of the static.
|
||||
-- @field #string InitStaticCategory Categrory of the static.
|
||||
-- @field #string InitStaticName Name of the static.
|
||||
-- @field Core.Point#COORDINATE InitStaticCoordinate Coordinate where to spawn the static.
|
||||
-- @field #boolean InitStaticDead Set static to be dead if true.
|
||||
-- @field #boolean InitStaticCargo If true, static can act as cargo.
|
||||
-- @field #number InitStaticCargoMass Mass of cargo in kg.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
|
||||
--
|
||||
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
|
||||
-- and "copy" these properties to create a new static object and place it at the desired coordinate.
|
||||
--
|
||||
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
|
||||
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
|
||||
--
|
||||
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
|
||||
--
|
||||
-- # SPAWNSTATIC Constructors
|
||||
--
|
||||
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
|
||||
--
|
||||
-- ## Use another Static
|
||||
--
|
||||
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
|
||||
-- from the static.
|
||||
--
|
||||
-- ## From a Template
|
||||
--
|
||||
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
|
||||
--
|
||||
-- ## From a Type
|
||||
--
|
||||
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
|
||||
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
|
||||
--
|
||||
-- # Setting Parameters
|
||||
--
|
||||
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
|
||||
--
|
||||
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
|
||||
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
|
||||
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
|
||||
-- * @{#SPAWNSTATIC.InitType}(StaticType) sets the type of the static.
|
||||
-- * @{#SPAWNSTATIC.InitShape}(StaticType) sets the shape of the static. Not all statics have this parameter.
|
||||
-- * @{#SPAWNSTATIC.InitNamePrefix}(NamePrefix) sets the name prefix of the spawned statics.
|
||||
-- * @{#SPAWNSTATIC.InitCountry}(CountryID) sets the country and therefore the coalition of the spawned statics.
|
||||
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
|
||||
--
|
||||
-- # Spawning the Statics
|
||||
--
|
||||
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
|
||||
-- such as position and heading.
|
||||
--
|
||||
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
|
||||
--
|
||||
-- @field #SPAWNSTATIC SPAWNSTATIC
|
||||
--
|
||||
SPAWNSTATIC = {
|
||||
ClassName = "SPAWNSTATIC",
|
||||
SpawnIndex = 0,
|
||||
}
|
||||
|
||||
--- Static template table data.
|
||||
-- @type SPAWNSTATIC.TemplateData
|
||||
-- @field #string name Name of the static.
|
||||
-- @field #string type Type of the static.
|
||||
-- @field #string category Category of the static.
|
||||
-- @field #number x X-coordinate of the static.
|
||||
-- @field #number y Y-coordinate of teh static.
|
||||
-- @field #number heading Heading in rad.
|
||||
-- @field #boolean dead Static is dead if true.
|
||||
-- @field #string livery_id Livery name.
|
||||
-- @field #number unitId Unit ID.
|
||||
-- @field #number groupId Group ID.
|
||||
-- @field #table offsets Offset parameters when linked to a unit.
|
||||
-- @field #number mass Cargo mass in kg.
|
||||
-- @field #boolean canCargo Static can be a cargo.
|
||||
|
||||
--- Creates the main object to spawn a @{Wrapper.Static} defined in the mission editor (ME).
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string SpawnTemplateName Name of the static object in the ME. Each new static will have the name starting with this prefix.
|
||||
-- @param DCS#country.id SpawnCountryID (Optional) The ID of the country.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||
|
||||
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
|
||||
|
||||
if TemplateStatic then
|
||||
self.SpawnTemplatePrefix = SpawnTemplateName
|
||||
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
|
||||
self.CountryID = SpawnCountryID or CountryID
|
||||
self.CategoryID = CategoryID
|
||||
self.CoalitionID = CoalitionID
|
||||
self.SpawnIndex = 0
|
||||
else
|
||||
error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
|
||||
end
|
||||
|
||||
self:SetEventPriority( 5 )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates the main object to spawn a @{Wrapper.Static} given a template table.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #table SpawnTemplate Template used for spawning.
|
||||
-- @param DCS#country.id CountryID The ID of the country. Default `country.id.USA`.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||
|
||||
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
|
||||
self.SpawnTemplatePrefix = SpawnTemplate.name
|
||||
self.CountryID = CountryID or country.id.USA
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates the main object to spawn a @{Wrapper.Static} from a given type.
|
||||
-- NOTE that you have to init many other parameters as spawn coordinate etc.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string StaticType Type of the static.
|
||||
-- @param #string StaticCategory Category of the static, e.g. "Planes".
|
||||
-- @param DCS#country.id CountryID The ID of the country. Default `country.id.USA`.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||
|
||||
self.InitStaticType=StaticType
|
||||
self.InitStaticCategory=StaticCategory
|
||||
self.CountryID=CountryID or country.id.USA
|
||||
self.SpawnTemplatePrefix=self.InitStaticType
|
||||
self.TemplateStaticUnit = {}
|
||||
|
||||
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
||||
self.InitStaticHeading=0
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
|
||||
-- NOTE that you have to init many other parameters as the resources.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self.TemplateStaticUnit.resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
}
|
||||
end
|
||||
self:InitCargo(true)
|
||||
self:InitCargoMass(CombinedWeight or 1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
|
||||
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
|
||||
-- @param #number Amount of tons (liquids) or number (everything else) to add.
|
||||
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self:_InitResourceTable(CombinedWeight)
|
||||
end
|
||||
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
|
||||
self.TemplateStaticUnit.resourcePayload[Name] = Amount
|
||||
else
|
||||
self.TemplateStaticUnit.resourcePayload[Type] = {
|
||||
[Name] = {
|
||||
["amount"] = Amount,
|
||||
}
|
||||
}
|
||||
end
|
||||
UTILS.PrintTableToLog(self.TemplateStaticUnit)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- Handy if you spawn from cargo statics which have resources already set.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:ResetCargoResources()
|
||||
self.TemplateStaticUnit.resourcePayload = nil
|
||||
self:_InitResourceTable()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize heading of the spawned static.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitCoordinate(Coordinate)
|
||||
self.InitStaticCoordinate=Coordinate
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize heading of the spawned static.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number Heading The heading in degrees.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitHeading(Heading)
|
||||
self.InitStaticHeading=Heading
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize livery of the spawned static.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string LiveryName Name of the livery to use.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitLivery(LiveryName)
|
||||
self.InitStaticLivery=LiveryName
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize type of the spawned static.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string StaticType Type of the static, e.g. "FA-18C_hornet".
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitType(StaticType)
|
||||
self.InitStaticType=StaticType
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize shape of the spawned static. Required by some but not all statics.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string StaticShape Shape of the static, e.g. "carrier_tech_USA".
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitShape(StaticShape)
|
||||
self.InitStaticShape=StaticShape
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize parameters for spawning FARPs.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number CallsignID Callsign ID. Default 1 (="London").
|
||||
-- @param #number Frequency Frequency in MHz. Default 127.5 MHz.
|
||||
-- @param #number Modulation Modulation 0=AM, 1=FM.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation)
|
||||
self.InitFarp=true
|
||||
self.InitFarpCallsignID=CallsignID or 1
|
||||
self.InitFarpFreq=Frequency or 127.5
|
||||
self.InitFarpModu=Modulation or 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize cargo mass.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number Mass Mass of the cargo in kg.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitCargoMass(Mass)
|
||||
self.InitStaticCargoMass=Mass
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize as cargo.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #boolean IsCargo If true, this static can act as cargo.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitCargo(IsCargo)
|
||||
self.InitStaticCargo=IsCargo
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize as dead.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #boolean IsDead If true, this static is dead.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitDead(IsDead)
|
||||
self.InitStaticDead=IsDead
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize country of the spawned static. This determines the category.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string CountryID The country ID, e.g. country.id.USA.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitCountry(CountryID)
|
||||
self.CountryID=CountryID
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitNamePrefix(NamePrefix)
|
||||
self.SpawnTemplatePrefix=NamePrefix
|
||||
return self
|
||||
end
|
||||
|
||||
--- Init link to a unit.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Wrapper.Unit#UNIT Unit The unit to which the static is linked.
|
||||
-- @param #number OffsetX Offset in X.
|
||||
-- @param #number OffsetY Offset in Y.
|
||||
-- @param #number OffsetAngle Offset angle in degrees.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
||||
|
||||
self.InitLinkUnit=Unit
|
||||
self.InitOffsetX=OffsetX or 0
|
||||
self.InitOffsetY=OffsetY or 0
|
||||
self.InitOffsetAngle=OffsetAngle or 0
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Allows to place a CallFunction hook when a new static spawns.
|
||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
|
||||
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
|
||||
self:F( "OnSpawnStatic" )
|
||||
|
||||
self.SpawnFunctionHook = SpawnCallBackFunction
|
||||
self.SpawnFunctionArguments = {}
|
||||
if arg then
|
||||
self.SpawnFunctionArguments = arg
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Spawn a new STATIC object.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
|
||||
-- @param #string NewName (Optional) The name of the new static.
|
||||
-- @return Wrapper.Static#STATIC The static spawned.
|
||||
function SPAWNSTATIC:Spawn(Heading, NewName)
|
||||
|
||||
if Heading then
|
||||
self.InitStaticHeading=Heading
|
||||
end
|
||||
|
||||
if NewName then
|
||||
self.InitStaticName=NewName
|
||||
end
|
||||
|
||||
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
|
||||
|
||||
end
|
||||
|
||||
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
|
||||
-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
|
||||
-- @param #string NewName (Optional) The name of the new static.
|
||||
-- @return Wrapper.Static#STATIC The static spawned.
|
||||
function SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)
|
||||
|
||||
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
|
||||
|
||||
local Coordinate=COORDINATE:NewFromVec2(vec2)
|
||||
|
||||
return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
||||
end
|
||||
|
||||
|
||||
--- Creates a new @{Wrapper.Static} from a COORDINATE.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Point#COORDINATE Coordinate The 3D coordinate where to spawn the static.
|
||||
-- @param #number Heading (Optional) Heading The heading of the static in degrees. Default is 0 degrees.
|
||||
-- @param #string NewName (Optional) The name of the new static.
|
||||
-- @return Wrapper.Static#STATIC The spawned STATIC object.
|
||||
function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
||||
|
||||
-- Set up coordinate.
|
||||
self.InitStaticCoordinate=Coordinate
|
||||
|
||||
if Heading then
|
||||
self.InitStaticHeading=Heading
|
||||
end
|
||||
|
||||
if NewName then
|
||||
self.InitStaticName=NewName
|
||||
end
|
||||
|
||||
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
|
||||
end
|
||||
|
||||
|
||||
--- Creates a new @{Wrapper.Static} from a @{Core.Zone}.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Zone#ZONE_BASE Zone The Zone where to spawn the static.
|
||||
-- @param #number Heading (Optional)The heading of the static in degrees. Default is the heading of the template.
|
||||
-- @param #string NewName (Optional) The name of the new static.
|
||||
-- @return Wrapper.Static#STATIC The static spawned.
|
||||
function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
|
||||
|
||||
-- Spawn the new static at the center of the zone.
|
||||
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
||||
|
||||
return Static
|
||||
end
|
||||
|
||||
--- Spawns a new static using a given template. Additionally, the country ID needs to be specified, which also determines the coalition of the spawned static.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #SPAWNSTATIC.TemplateData Template Spawn unit template.
|
||||
-- @param #number CountryID The country ID.
|
||||
-- @return Wrapper.Static#STATIC The static spawned.
|
||||
function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
|
||||
Template=Template or {}
|
||||
|
||||
local CountryID=CountryID or self.CountryID
|
||||
|
||||
if self.InitStaticType then
|
||||
Template.type=self.InitStaticType
|
||||
end
|
||||
|
||||
if self.InitStaticCategory then
|
||||
Template.category=self.InitStaticCategory
|
||||
end
|
||||
|
||||
if self.InitStaticCoordinate then
|
||||
Template.x = self.InitStaticCoordinate.x
|
||||
Template.y = self.InitStaticCoordinate.z
|
||||
Template.alt = self.InitStaticCoordinate.y
|
||||
end
|
||||
|
||||
if self.InitStaticHeading then
|
||||
Template.heading = math.rad(self.InitStaticHeading)
|
||||
end
|
||||
|
||||
if self.InitStaticShape then
|
||||
Template.shape_name=self.InitStaticShape
|
||||
end
|
||||
|
||||
if self.InitStaticLivery then
|
||||
Template.livery_id=self.InitStaticLivery
|
||||
end
|
||||
|
||||
if self.InitStaticDead~=nil then
|
||||
Template.dead=self.InitStaticDead
|
||||
end
|
||||
|
||||
if self.InitStaticCargo~=nil then
|
||||
Template.canCargo=self.InitStaticCargo
|
||||
end
|
||||
|
||||
if self.InitStaticCargoMass~=nil then
|
||||
Template.mass=self.InitStaticCargoMass
|
||||
end
|
||||
|
||||
if self.InitLinkUnit then
|
||||
Template.linkUnit=self.InitLinkUnit:GetID()
|
||||
Template.linkOffset=true
|
||||
Template.offsets={}
|
||||
Template.offsets.y=self.InitOffsetY
|
||||
Template.offsets.x=self.InitOffsetX
|
||||
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
|
||||
end
|
||||
|
||||
if self.InitFarp then
|
||||
Template.heliport_callsign_id = self.InitFarpCallsignID
|
||||
Template.heliport_frequency = self.InitFarpFreq
|
||||
Template.heliport_modulation = self.InitFarpModu
|
||||
Template.unitId=nil
|
||||
end
|
||||
|
||||
-- Increase spawn index counter.
|
||||
self.SpawnIndex = self.SpawnIndex + 1
|
||||
|
||||
-- Name of the spawned static.
|
||||
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
||||
|
||||
-- Add static to the game.
|
||||
local Static=nil --DCS#StaticObject
|
||||
|
||||
if self.InitFarp then
|
||||
|
||||
local TemplateGroup={}
|
||||
TemplateGroup.units={}
|
||||
TemplateGroup.units[1]=Template
|
||||
|
||||
TemplateGroup.visible=true
|
||||
TemplateGroup.hidden=false
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
|
||||
self:T("Spawning FARP")
|
||||
self:T({Template=Template})
|
||||
self:T({TemplateGroup=TemplateGroup})
|
||||
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
|
||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
||||
-- We create such an event. The airbase is registered in Core.Event
|
||||
local Event = {
|
||||
id = EVENTS.Birth,
|
||||
time = timer.getTime(),
|
||||
initiator = Static
|
||||
}
|
||||
-- Create BIRTH event.
|
||||
world.onEvent(Event)
|
||||
|
||||
else
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
|
||||
if Static then
|
||||
self:T(string.format("Succesfully spawned static object \"%s\" ID=%d", Static:getName(), Static:getID()))
|
||||
--[[
|
||||
local CA_SET=SET_CLIENT:New():HandleCASlots():FilterCoalitions("blue"):FilterStart()
|
||||
|
||||
function CA_SET:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
MESSAGE:New("Player joined CA Slot: "..ObjectName,10,"CA"):ToAll()
|
||||
local client = Object -- Wrapper.Client#CLIENT
|
||||
local group = client:GetGroup()
|
||||
if group then
|
||||
MENU_GROUP:New(group,"Test CA")
|
||||
local static=StaticObject.getByName(Static:getName())
|
||||
if static then
|
||||
env.info(string.format("FF got static from StaticObject.getByName"))
|
||||
else
|
||||
env.error(string.format("FF error did NOT get static from StaticObject.getByName"))
|
||||
end ]]
|
||||
else
|
||||
self:E(string.format("ERROR: DCS static object \"%s\" is nil!", tostring(Template.name)))
|
||||
end
|
||||
end
|
||||
|
||||
local e = {}
|
||||
function e:onEvent(event)
|
||||
local m = {}
|
||||
m[#m+1] = "Event ID: "
|
||||
m[#m+1] = event.id
|
||||
if event.initiator then
|
||||
m[#m+1] = "\nInitiator : "
|
||||
m[#m+1] = event.initiator:getName()
|
||||
end
|
||||
if event.weapon then
|
||||
m[#m+1] = "\nWeapon : "
|
||||
m[#m+1] = event.weapon :getTypeName()
|
||||
end
|
||||
if event.target then
|
||||
m[#m+1] = "\nTarget : "
|
||||
m[#m+1] = event.target :getName()
|
||||
end
|
||||
env.info(table.concat(m))
|
||||
end
|
||||
world.addEventHandler(e)
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
local recce = PLAYERRECCE:New(Name,Coalition,PlayerSet)
|
||||
|
||||
|
||||
US_Patrol_Plane = SPAWN
|
||||
:New("Bird Dog")
|
||||
:InitLimit(1,4)
|
||||
:OnSpawnGroup(function ( SpawnedGroup )
|
||||
-- Setup AI Patrol
|
||||
PatrolZone = ZONE:New("Conflict Zone Alpha")
|
||||
EngageZone = ZONE:New("Conflict Zone Alpha")
|
||||
EngageZone:Draw()
|
||||
AICaszone = AI_CAS_ZONE:New(PatrolZone, 100, 1000, 100, 100, EngageZone, "RADIO")
|
||||
AICaszone:SetControllable(SpawnedGroup)
|
||||
--AICaszone:SetEngageRange(2000)
|
||||
AICaszone:__Start(1)
|
||||
end
|
||||
)
|
||||
:SpawnScheduled(30, 0)
|
||||
|
||||
--]]
|
||||
|
||||
local grp = GROUP:FindByName("IR Blinker")
|
||||
grp:NewIRMarker(true,90)
|
||||
|
||||
function DestGroup()
|
||||
if grp and grp:IsAlive() then
|
||||
grp:Destroy()
|
||||
end
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self:ScheduleOnce(0.3, self.SpawnFunctionHook, mystatic, unpack(self.SpawnFunctionArguments))
|
||||
end
|
||||
|
||||
function DisableMarker()
|
||||
if grp and grp:IsAlive() then
|
||||
grp:DisableIRMarker()
|
||||
end
|
||||
end
|
||||
|
||||
function EnableMarker()
|
||||
if grp and grp:IsAlive() then
|
||||
grp:EnableIRMarker()
|
||||
end
|
||||
end
|
||||
|
||||
function RespGroup()
|
||||
if grp and not grp:IsAlive() then
|
||||
grp:Respawn()
|
||||
end
|
||||
end
|
||||
|
||||
local mymsrs = MSRS:New(nil,243,0)
|
||||
local jammersound=SOUNDFILE:New("beacon.ogg", "C:\\Users\\post\\Saved Games\\DCS\\Missions\\", 2, true)
|
||||
function Play()
|
||||
mymsrs:PlaySoundFile(jammersound)
|
||||
end
|
||||
|
||||
local topmenu = MENU_COALITION:New(coalition.side.BLUE,"IR Marker Test")
|
||||
local startmenu = MENU_COALITION_COMMAND:New(coalition.side.BLUE,"Enable IR",topmenu,EnableMarker)
|
||||
local stopmenu = MENU_COALITION_COMMAND:New(coalition.side.BLUE,"Disable IR",topmenu,DisableMarker)
|
||||
local destmenu = MENU_COALITION_COMMAND:New(coalition.side.BLUE,"Destroy Group",topmenu,DestGroup)
|
||||
local respmenu = MENU_COALITION_COMMAND:New(coalition.side.BLUE,"Respawn Group",topmenu,RespGroup)
|
||||
local respmenu = MENU_COALITION_COMMAND:New(coalition.side.BLUE,"Play Sound",topmenu,Play)
|
||||
|
||||
local testzone = ZONE:New("Testzone")
|
||||
testzone:Trigger(grp)
|
||||
|
||||
function testzone:OnAfterObjectDead(From,Event,To,Controllable)
|
||||
MESSAGE:New("Object Dead",15,"Test"):ToAll():ToLog()
|
||||
end
|
||||
|
||||
function testzone:OnAfterZoneEmpty(From,Event,To)
|
||||
MESSAGE:New("Zone Empty",15,"Test"):ToAll():ToLog()
|
||||
end
|
||||
|
||||
local BlueBorder = ZONE:New("Blue Border")
|
||||
local RedBorder = ZONE:New("Red Border")
|
||||
local Conflict = ZONE:New("Conflict")
|
||||
|
||||
BlueBorder:DrawZone(-1,{0,0,1},1,{0,0,1},.2,1,true)
|
||||
RedBorder:DrawZone(-1,{1,0,0},1,{1,0,0},.2,1,true)
|
||||
Conflict:DrawZone(-1,{1,254/255,1/33},1,{1,254/255,1/33},.2,1,true)
|
||||
|
||||
BASE:TraceOn()
|
||||
BASE:TraceClass("SHORAD")
|
||||
|
||||
local mymantis = MANTIS:New("Red Defense","Red SAM","Red EWR",hq,"red",true,awacs,true)
|
||||
mymantis:AddZones({RedBorder},{BlueBorder},{Conflict})
|
||||
mymantis.verbose = true
|
||||
mymantis.debug = true
|
||||
mymantis:Start()
|
||||
|
||||
local myctld = CTLD:New()
|
||||
|
||||
function myctld:OnAfterCratesDropped(From,Event,To,Group,Unit,Cargotable)
|
||||
if Unit and string.find(Unit:GetTypeName(),"Mosquito",1,true) then
|
||||
myctld:_BuildCrates(Group,Unit,true)
|
||||
end
|
||||
return mystatic
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user