From 6938b20ab60e2eb293252f938710c7201d47e72b Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Tue, 28 Dec 2021 08:24:40 +0100 Subject: [PATCH] Group - added docu --- Moose Development/Moose/Wrapper/Group.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Moose Development/Moose/Wrapper/Group.lua b/Moose Development/Moose/Wrapper/Group.lua index 2708b8ca3..4f653f6d5 100644 --- a/Moose Development/Moose/Wrapper/Group.lua +++ b/Moose Development/Moose/Wrapper/Group.lua @@ -384,7 +384,7 @@ end -- So all event listeners will catch the destroy event of this group for each unit in the group. -- To raise these events, provide the `GenerateEvent` parameter. -- @param #GROUP self --- @param #boolean GenerateEvent If true, a crash or dead event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered. +-- @param #boolean GenerateEvent If true, a crash [AIR] or dead [GROUND] event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered. -- @param #number delay Delay in seconds before despawning the group. -- @usage -- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group.