mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Applied proper documentation
This commit is contained in:
@@ -73,6 +73,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="#CoalitionObject">CoalitionObject</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#coalition">coalition</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -88,6 +94,38 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(CoalitionObject).getCountry">CoalitionObject:getCountry()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns object country.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(coalition)">Type <code>coalition</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(coalition).side">coalition.side</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(coalition.side)">Type <code>coalition.side</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(coalition.side).BLUE">coalition.side.BLUE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(coalition.side).NEUTRAL">coalition.side.NEUTRAL</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(coalition.side).RED">coalition.side.RED</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -105,6 +143,20 @@
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(coalition)">#coalition</a></em>
|
||||
<a id="coalition" >
|
||||
<strong>coalition</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(DCSCoalitionObject)" >Type <code>DCSCoalitionObject</code></a></h2>
|
||||
@@ -124,7 +176,7 @@
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(coalition.side)">#coalition.side</a>:</em></p>
|
||||
<p><em><a href="DCSTypes.html##(coalition.side)">DCSTypes#coalition.side</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
@@ -145,11 +197,68 @@
|
||||
<p><em><a href="##(country.id)">#country.id</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(coalition)" >Type <code>coalition</code></a></h2>
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(coalition.side)">#coalition.side</a></em>
|
||||
<a id="#(coalition).side" >
|
||||
<strong>coalition.side</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(coalition.side)" >Type <code>coalition.side</code></a></h2>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(coalition.side).BLUE" >
|
||||
<strong>coalition.side.BLUE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(coalition.side).NEUTRAL" >
|
||||
<strong>coalition.side.NEUTRAL</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(coalition.side).RED" >
|
||||
<strong>coalition.side.RED</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(country.id)" >Type <code>country.id</code></a></h2>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -68,7 +68,70 @@
|
||||
<p>Administers the Initial Sets of the Mission Templates as defined within the Mission Editor.</p>
|
||||
|
||||
|
||||
<p>Administers the Spawning of new Groups within the DCSRTE and administers these new Groups within the DATABASE object(s).</p>
|
||||
<p>Mission designers can use the DATABASE class to build sets of units belonging to certain:</p>
|
||||
|
||||
<ul>
|
||||
<li>coalitions</li>
|
||||
<li>categories</li>
|
||||
<li>countries</li>
|
||||
<li>unit types</li>
|
||||
<li>starting with certain prefix strings.</li>
|
||||
</ul>
|
||||
|
||||
<p> Note that this is an initial filter set. More to follow, like zones etc.</p>
|
||||
|
||||
|
||||
<h1>DATABASE construction methods:</h1>
|
||||
<p>Create a new DATABASE object with the <a href="##(DATABASE).New">DATABASE.New</a> method:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).New">DATABASE.New</a>: Creates a new DATABASE object.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>DATABASE filter criteria: </h1>
|
||||
<p>You can set filter criteria to define the set of units within the database.
|
||||
Filter criteria are defined by:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).FilterCoalitions">DATABASE.FilterCoalitions</a>: Builds the DATABASE with the units belonging to the coalition(s).</li>
|
||||
<li><a href="##(DATABASE).FilterCategories">DATABASE.FilterCategories</a>: Builds the DATABASE with the units belonging to the category(ies).</li>
|
||||
<li><a href="##(DATABASE).FilterTypes">DATABASE.FilterTypes</a>: Builds the DATABASE with the units belonging to the unit type(s).</li>
|
||||
<li><a href="##(DATABASE).FilterCountries">DATABASE.FilterCountries</a>: Builds the DATABASE with the units belonging to the country(ies).</li>
|
||||
<li><a href="##(DATABASE).FilterUnitPrefixes">DATABASE.FilterUnitPrefixes</a>: Builds the DATABASE with the units starting with the same prefix string(s).</li>
|
||||
</ul>
|
||||
|
||||
<p>Once the filter criteria have been set for the DATABASE, you can start filtering using:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).FilterStart">DATABASE.FilterStart</a>: Starts the filtering of the units within the database.</li>
|
||||
</ul>
|
||||
|
||||
<p>Planned filter criteria within development are (so these are not yet available):</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).FilterGroupPrefixes">DATABASE.FilterGroupPrefixes</a>: Builds the DATABASE with the groups of the units starting with the same prefix string(s).</li>
|
||||
<li><a href="##(DATABASE).FilterZones">DATABASE.FilterZones</a>: Builds the DATABASE with the units within a <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>DATABASE iterators:</h1>
|
||||
<p>Once the filters have been defined and the DATABASE has been built, you can iterate the database with the available iterator methods.
|
||||
The iterator methods will walk the DATABASE set, and call for each element within the set a function that you provide.
|
||||
The following iterator methods are currently available within the DATABASE:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).ForEachAliveUnit">DATABASE.ForEachAliveUnit</a>: Calls a function for each alive unit it finds within the DATABASE.</li>
|
||||
</ul>
|
||||
|
||||
<p>Planned iterators methods in development are (so these are not yet available):</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).ForEachUnit">DATABASE.ForEachUnit</a>: Calls a function for each unit contained within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachGroup">DATABASE.ForEachGroup</a>: Calls a function for each group contained within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachUnitInZone">DATABASE.ForEachUnitInZone</a>: Calls a function for each unit within a certain zone contained within the DATABASE.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
@@ -76,19 +139,13 @@
|
||||
<td class="name" nowrap="nowrap"><a href="#DATABASE">DATABASE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_Database">_Database</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(DATABASE)">Type <code>DATABASE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ActivePlayers">DATABASE.ActivePlayers</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AlivePlayers">DATABASE.AlivePlayers</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@@ -109,6 +166,90 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClientsByName">DATABASE.ClientsByName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSGroups">DATABASE.DCSGroups</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSGroupsAlive">DATABASE.DCSGroupsAlive</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSUnits">DATABASE.DCSUnits</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSUnitsAlive">DATABASE.DCSUnitsAlive</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Filter">DATABASE.Filter</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterCategory">DATABASE:FilterCategory(Categories)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units out of categories.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterCoalition">DATABASE:FilterCoalition(Coalitions)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of coalitons.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterCountries">DATABASE:FilterCountries(Countries)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined countries.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterGroupPrefix">DATABASE:FilterGroupPrefix(Prefixes)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined group prefixes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterMeta">DATABASE.FilterMeta</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterStart">DATABASE:FilterStart()</a></td>
|
||||
<td class="summary">
|
||||
<p>Starts the filtering.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterType">DATABASE:FilterType(Types)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined unit types.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterUnitPrefix">DATABASE:FilterUnitPrefix(Prefixes)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined unit prefixes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachAliveUnit">DATABASE:ForEachAliveUnit(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> unit, providing the Unit and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -132,13 +273,19 @@
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).New">DATABASE:New()</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new DATABASE Object to administer the Groups defined and alive within the DCSRTE.</p>
|
||||
<p>Creates a new DATABASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Players">DATABASE.Players</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ScanEnvironment">DATABASE:ScanEnvironment()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -157,12 +304,42 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Statics">DATABASE.Statics</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).TraceDatabase">DATABASE:TraceDatabase()</a></td>
|
||||
<td class="summary">
|
||||
<p>Traces the current database contents in the log ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Units">DATABASE.Units</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnBirth">DATABASE:_EventOnBirth(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the OnBirth event for the alive units set.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnDeadOrCrash">DATABASE:_EventOnDeadOrCrash(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the OnDead or OnCrash event for alive units set.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsAliveDCSUnit">DATABASE:_IsAliveDCSUnit(DCSUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsIncludeDCSUnit">DATABASE:_IsIncludeDCSUnit(DCSUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -186,20 +363,6 @@
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Database.html##(DATABASE)">Database#DATABASE</a></em>
|
||||
<a id="_Database" >
|
||||
<strong>_Database</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Database)" >Type <code>Database</code></a></h2>
|
||||
@@ -213,8 +376,8 @@
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).ActivePlayers" >
|
||||
<strong>DATABASE.ActivePlayers</strong>
|
||||
<a id="#(DATABASE).AlivePlayers" >
|
||||
<strong>DATABASE.AlivePlayers</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -263,6 +426,320 @@
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).DCSGroups" >
|
||||
<strong>DATABASE.DCSGroups</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).DCSGroupsAlive" >
|
||||
<strong>DATABASE.DCSGroupsAlive</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).DCSUnits" >
|
||||
<strong>DATABASE.DCSUnits</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).DCSUnitsAlive" >
|
||||
<strong>DATABASE.DCSUnitsAlive</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).Filter" >
|
||||
<strong>DATABASE.Filter</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterCategory" >
|
||||
<strong>DATABASE:FilterCategory(Categories)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units out of categories.</p>
|
||||
|
||||
|
||||
<p>Possible current categories are plane, helicopter, ground, ship.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Categories </em></code>:
|
||||
Can take the following values: "plane", "helicopter", "ground", "ship".</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterCoalition" >
|
||||
<strong>DATABASE:FilterCoalition(Coalitions)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of coalitons.</p>
|
||||
|
||||
|
||||
<p>Possible current coalitions are red, blue and neutral.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Coalitions </em></code>:
|
||||
Can take the following values: "red", "blue", "neutral".</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterCountries" >
|
||||
<strong>DATABASE:FilterCountries(Countries)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined countries.</p>
|
||||
|
||||
|
||||
<p>Possible current countries are those known within DCS world.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Countries </em></code>:
|
||||
Can take those country strings known within DCS world.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterGroupPrefix" >
|
||||
<strong>DATABASE:FilterGroupPrefix(Prefixes)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined group prefixes.</p>
|
||||
|
||||
|
||||
<p>All the units starting with the given group prefixes will be included within the set.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Prefixes </em></code>:
|
||||
The prefix of which the group name where the unit belongs to starts with.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).FilterMeta" >
|
||||
<strong>DATABASE.FilterMeta</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterStart" >
|
||||
<strong>DATABASE:FilterStart()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Starts the filtering.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterType" >
|
||||
<strong>DATABASE:FilterType(Types)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined unit types.</p>
|
||||
|
||||
|
||||
<p>Possible current types are those types known within DCS world.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Types </em></code>:
|
||||
Can take those type strings known within DCS world.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterUnitPrefix" >
|
||||
<strong>DATABASE:FilterUnitPrefix(Prefixes)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined unit prefixes.</p>
|
||||
|
||||
|
||||
<p>All the units starting with the given prefixes will be included within the set.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Prefixes </em></code>:
|
||||
The prefix of which the unit name starts with.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachAliveUnit" >
|
||||
<strong>DATABASE:ForEachAliveUnit(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> unit, providing the Unit and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive unit in the database. The function needs to accept a UNIT parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -323,12 +800,12 @@
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new DATABASE Object to administer the Groups defined and alive within the DCSRTE.</p>
|
||||
<p>Creates a new DATABASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em></p>
|
||||
|
||||
<p>DATABASE</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new DATABASE Object. This DBObject will contain a reference to all Group and Unit Templates defined within the ME and the DCSRTE.
|
||||
@@ -348,6 +825,19 @@ DBObject = DATABASE:New()</code></pre>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ScanEnvironment" >
|
||||
<strong>DATABASE:ScanEnvironment()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -414,6 +904,27 @@ This method is used by the SPAWN class.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).TraceDatabase" >
|
||||
<strong>DATABASE:TraceDatabase()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Traces the current database contents in the log ...</p>
|
||||
|
||||
|
||||
<p>(for debug reasons).</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -428,6 +939,100 @@ This method is used by the SPAWN class.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._EventOnBirth" >
|
||||
<strong>DATABASE:_EventOnBirth(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Handles the OnBirth event for the alive units set.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._EventOnDeadOrCrash" >
|
||||
<strong>DATABASE:_EventOnDeadOrCrash(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Handles the OnDead or OnCrash event for alive units set.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._IsAliveDCSUnit" >
|
||||
<strong>DATABASE:_IsAliveDCSUnit(DCSUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DCSUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._IsIncludeDCSUnit" >
|
||||
<strong>DATABASE:_IsIncludeDCSUnit(DCSUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DCSUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@@ -1835,6 +1835,7 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ESCORT).ReportTargetsScheduler" >
|
||||
<strong>ESCORT.ReportTargetsScheduler</strong>
|
||||
</a>
|
||||
|
||||
@@ -73,12 +73,6 @@
|
||||
<td class="name" nowrap="nowrap"><a href="#EVENT">EVENT</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_EVENTDISPATCHER">_EVENTDISPATCHER</a></td>
|
||||
<td class="summary">
|
||||
<p>Declare the event dispatcher based on the EVENT class</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -389,20 +383,6 @@
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(EVENT)">#EVENT</a></em>
|
||||
<a id="_EVENTDISPATCHER" >
|
||||
<strong>_EVENTDISPATCHER</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Declare the event dispatcher based on the EVENT class</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Event)" >Type <code>Event</code></a></h2>
|
||||
|
||||
@@ -89,52 +89,58 @@ Groups will follow the following naming structure when spawned at run-time:</p>
|
||||
<p>Some additional notes that need to be remembered:</p>
|
||||
|
||||
<ul>
|
||||
<li><p>Templates are actually groups defined within the mission editor, with the flag "Late Activation" set. As such, these groups are never used within the mission, but are used by the <a href="##(SPAWN)">#SPAWN</a> module.</p></li>
|
||||
<li><p>It is important to defined BEFORE you spawn new groups, a proper initialization of the SPAWN instance is done with the options you want to use.</p></li>
|
||||
<li><p>When designing a mission, NEVER name groups using a "#" within the name of the group Spawn Template(s), or the SPAWN module logic won't work anymore.</p></li>
|
||||
<li><h2>SPAWN object construction methods:</h2>
|
||||
<p>Create a new SPAWN object with the <a href="##(SPAWN).New">SPAWN.New</a> or the <a href="##(SPAWN).NewWithAlias">SPAWN.NewWithAlias</a> methods:</p></li>
|
||||
<li><p><a href="##(SPAWN).New">SPAWN.New</a>: Creates a new SPAWN object taking the name of the group that functions as the Template.</p></li>
|
||||
<li>Templates are actually groups defined within the mission editor, with the flag "Late Activation" set. As such, these groups are never used within the mission, but are used by the <a href="##(SPAWN)">#SPAWN</a> module.</li>
|
||||
<li>It is important to defined BEFORE you spawn new groups, a proper initialization of the SPAWN instance is done with the options you want to use.</li>
|
||||
<li>When designing a mission, NEVER name groups using a "#" within the name of the group Spawn Template(s), or the SPAWN module logic won't work anymore.</li>
|
||||
</ul>
|
||||
|
||||
<h1>SPAWN construction methods:</h1>
|
||||
<p>Create a new SPAWN object with the <a href="##(SPAWN).New">SPAWN.New</a> or the <a href="##(SPAWN).NewWithAlias">SPAWN.NewWithAlias</a> methods:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(SPAWN).New">SPAWN.New</a>: Creates a new SPAWN object taking the name of the group that functions as the Template.</li>
|
||||
</ul>
|
||||
|
||||
<p>It is important to understand how the SPAWN class works internally. The SPAWN object created will contain internally a list of groups that will be spawned and that are already spawned.
|
||||
The initialization functions will modify this list of groups so that when a group gets spawned, ALL information is already prepared when spawning. This is done for performance reasons.
|
||||
So in principle, the group list will contain all parameters and configurations after initialization, and when groups get actually spawned, this spawning can be done quickly and efficient.</p>
|
||||
|
||||
<ol>
|
||||
<li><h2>SPAWN object initialization methods: </h2>
|
||||
<p>A spawn object will behave differently based on the usage of initialization methods: </p></li>
|
||||
<li><p><a href="##(SPAWN).Limit">SPAWN.Limit</a>: Limits the amount of groups that can be alive at the same time and that can be dynamically spawned.</p></li>
|
||||
<li><p><a href="##(SPAWN).RandomizeRoute">SPAWN.RandomizeRoute</a>: Randomize the routes of spawned groups.</p></li>
|
||||
<li><p><a href="##(SPAWN).RandomizeTemplate">SPAWN.RandomizeTemplate</a>: Randomize the group templates so that when a new group is spawned, a random group template is selected from one of the templates defined. </p></li>
|
||||
<li><p><a href="##(SPAWN).Uncontrolled">SPAWN.Uncontrolled</a>: Spawn plane groups uncontrolled.</p></li>
|
||||
<li><p><a href="##(SPAWN).Array">SPAWN.Array</a>: Make groups visible before they are actually activated, and order these groups like a batallion in an array.</p></li>
|
||||
<li><p><a href="##(SPAWN).Repeat">SPAWN.Repeat</a>: Re-spawn groups when they land at the home base. Similar functions are <a href="##(SPAWN).RepeatOnLanding">SPAWN.RepeatOnLanding</a> and <a href="##(SPAWN).RepeatOnEngineShutDown">SPAWN.RepeatOnEngineShutDown</a>.</p></li>
|
||||
<li><h2>SPAWN object spawning methods:</h2>
|
||||
<p>Groups can be spawned at different times and methods:</p></li>
|
||||
<li><p><a href="##(SPAWN).Spawn">SPAWN.Spawn</a>: Spawn one new group based on the last spawned index.</p></li>
|
||||
<li><p><a href="##(SPAWN).ReSpawn">SPAWN.ReSpawn</a>: Re-spawn a group based on a given index.</p></li>
|
||||
<li><p><a href="##(SPAWN).SpawnScheduled">SPAWN.SpawnScheduled</a>: Spawn groups at scheduled but randomized intervals. You can use <a href="##(SPAWN).SpawnScheduleStart">SPAWN.SpawnScheduleStart</a> and <a href="##(SPAWN).SpawnScheduleStop">SPAWN.SpawnScheduleStop</a> to start and stop the schedule respectively.</p></li>
|
||||
<li><p><a href="##(SPAWN).SpawnFromUnit">SPAWN.SpawnFromUnit</a>: Spawn a new group taking the position of a <a href="UNIT.html">UNIT</a>.</p></li>
|
||||
<li><p><a href="##(SPAWN).SpawnInZone">SPAWN.SpawnInZone</a>: Spawn a new group in a <a href="ZONE.html">ZONE</a>.</p></li>
|
||||
</ol>
|
||||
<h1>SPAWN initialization methods: </h1>
|
||||
<p>A spawn object will behave differently based on the usage of initialization methods: </p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(SPAWN).Limit">SPAWN.Limit</a>: Limits the amount of groups that can be alive at the same time and that can be dynamically spawned.</li>
|
||||
<li><a href="##(SPAWN).RandomizeRoute">SPAWN.RandomizeRoute</a>: Randomize the routes of spawned groups.</li>
|
||||
<li><a href="##(SPAWN).RandomizeTemplate">SPAWN.RandomizeTemplate</a>: Randomize the group templates so that when a new group is spawned, a random group template is selected from one of the templates defined. </li>
|
||||
<li><a href="##(SPAWN).Uncontrolled">SPAWN.Uncontrolled</a>: Spawn plane groups uncontrolled.</li>
|
||||
<li><a href="##(SPAWN).Array">SPAWN.Array</a>: Make groups visible before they are actually activated, and order these groups like a batallion in an array.</li>
|
||||
<li><a href="##(SPAWN).Repeat">SPAWN.Repeat</a>: Re-spawn groups when they land at the home base. Similar functions are <a href="##(SPAWN).RepeatOnLanding">SPAWN.RepeatOnLanding</a> and <a href="##(SPAWN).RepeatOnEngineShutDown">SPAWN.RepeatOnEngineShutDown</a>.</li>
|
||||
</ul>
|
||||
|
||||
<h1>SPAWN spawning methods:</h1>
|
||||
<p>Groups can be spawned at different times and methods:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(SPAWN).Spawn">SPAWN.Spawn</a>: Spawn one new group based on the last spawned index.</li>
|
||||
<li><a href="##(SPAWN).ReSpawn">SPAWN.ReSpawn</a>: Re-spawn a group based on a given index.</li>
|
||||
<li><a href="##(SPAWN).SpawnScheduled">SPAWN.SpawnScheduled</a>: Spawn groups at scheduled but randomized intervals. You can use <a href="##(SPAWN).SpawnScheduleStart">SPAWN.SpawnScheduleStart</a> and <a href="##(SPAWN).SpawnScheduleStop">SPAWN.SpawnScheduleStop</a> to start and stop the schedule respectively.</li>
|
||||
<li><a href="##(SPAWN).SpawnFromUnit">SPAWN.SpawnFromUnit</a>: Spawn a new group taking the position of a <a href="UNIT.html">UNIT</a>.</li>
|
||||
<li><a href="##(SPAWN).SpawnInZone">SPAWN.SpawnInZone</a>: Spawn a new group in a <a href="ZONE.html">ZONE</a>.</li>
|
||||
</ul>
|
||||
|
||||
<p>Note that <a href="##(SPAWN).Spawn">SPAWN.Spawn</a> and <a href="##(SPAWN).ReSpawn">SPAWN.ReSpawn</a> return a <a href="GROUP.html##(GROUP).New">GROUP#GROUP.New</a> object, that contains a reference to the DCSGroup object.
|
||||
You can use the <a href="GROUP.html">GROUP</a> object to do further actions with the DCSGroup.</p>
|
||||
|
||||
<ol>
|
||||
<li>SPAWN object cleaning:
|
||||
<hr/>
|
||||
Sometimes, it will occur during a mission run-time, that ground or especially air objects get damaged, and will while being damged stop their activities, while remaining alive.
|
||||
In such cases, the SPAWN object will just sit there and wait until that group gets destroyed, but most of the time it won't,
|
||||
and it may occur that no new groups are or can be spawned as limits are reached.
|
||||
To prevent this, a <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> initialization method has been defined that will silently monitor the status of each spawned group.
|
||||
Once a group has a velocity = 0, and has been waiting for a defined interval, that group will be cleaned or removed from run-time.
|
||||
There is a catch however :-) If a damaged group has returned to an airbase within the coalition, that group will not be considered as "lost"...
|
||||
In such a case, when the inactive group is cleaned, a new group will Re-spawned automatically.
|
||||
This models AI that has succesfully returned to their airbase, to restart their combat activities.
|
||||
Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</li>
|
||||
</ol>
|
||||
<h1>SPAWN object cleaning:</h1>
|
||||
<p>Sometimes, it will occur during a mission run-time, that ground or especially air objects get damaged, and will while being damged stop their activities, while remaining alive.
|
||||
In such cases, the SPAWN object will just sit there and wait until that group gets destroyed, but most of the time it won't,
|
||||
and it may occur that no new groups are or can be spawned as limits are reached.
|
||||
To prevent this, a <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> initialization method has been defined that will silently monitor the status of each spawned group.
|
||||
Once a group has a velocity = 0, and has been waiting for a defined interval, that group will be cleaned or removed from run-time.
|
||||
There is a catch however :-) If a damaged group has returned to an airbase within the coalition, that group will not be considered as "lost"...
|
||||
In such a case, when the inactive group is cleaned, a new group will Re-spawned automatically.
|
||||
This models AI that has succesfully returned to their airbase, to restart their combat activities.
|
||||
Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
@@ -2052,7 +2058,7 @@ Nothing found</p>
|
||||
|
||||
|
||||
|
||||
<p> TODO Need to delete this... _Database does this now ...</p>
|
||||
<p> TODO Need to delete this... _DATABASE does this now ...</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
|
||||
Reference in New Issue
Block a user