Merge branch 'develop' into FF/Develop

This commit is contained in:
funkyfranky
2018-08-28 17:45:13 +02:00
4 changed files with 15 additions and 8 deletions

View File

@@ -643,14 +643,14 @@ function ZONE_RADIUS:Scan( ObjectCategories )
local CoalitionDCSUnit = ZoneObject:getCoalition()
self.ScanData.Coalitions[CoalitionDCSUnit] = true
self.ScanData.Units[ZoneObject] = ZoneObject
self:F( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
end
if ObjectCategory == Object.Category.SCENERY then
local SceneryType = ZoneObject:getTypeName()
local SceneryName = ZoneObject:getName()
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
self:F( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
self:F2( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
end
end
return true
@@ -1174,6 +1174,7 @@ function ZONE_GROUP:New( ZoneName, ZoneGROUP, Radius )
self:F( { ZoneName, ZoneGROUP:GetVec2(), Radius } )
self._.ZoneGROUP = ZoneGROUP
self._.ZoneVec2Cache = self._.ZoneGROUP:GetVec2()
-- Zone objects are added to the _DATABASE and SET_ZONE objects.
_EVENTDISPATCHER:CreateEventNewZone( self )
@@ -1188,7 +1189,14 @@ end
function ZONE_GROUP:GetVec2()
self:F( self.ZoneName )
local ZoneVec2 = self._.ZoneGROUP:GetVec2()
local ZoneVec2 = nil
if self._.ZoneGROUP:IsAlive() then
ZoneVec2 = self._.ZoneGROUP:GetVec2()
self._.ZoneVec2Cache = ZoneVec2
else
ZoneVec2 = self._.ZoneVec2Cache
end
self:T( { ZoneVec2 } )