Merge branch 'develop' into FF/Develop

This commit is contained in:
funkyfranky 2018-08-28 17:45:13 +02:00
commit 6b7a778eac
4 changed files with 15 additions and 8 deletions

View File

@ -424,7 +424,7 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsUnLoaded = Cargo:IsUnLoaded(), IsDeployed = Cargo:IsDeployed(), Cargo:GetName(), APC:GetName() } )
if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
if Cargo:IsUnLoaded() then -- and not Cargo:IsDeployed() then
if Cargo:IsInLoadRadius( APCUnit:GetCoordinate() ) then
self:F( { "In radius", APCUnit:GetName() } )
@ -552,7 +552,6 @@ function AI_CARGO_APC:onafterUnload( APC, From, Event, To, Deployed )
for _, Cargo in pairs( APCUnit:GetCargo() ) do
if Cargo:IsLoaded() then
Cargo:UnBoard()
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo, Deployed )
end
end
@ -581,7 +580,6 @@ function AI_CARGO_APC:onafterUnboard( APC, From, Event, To, Cargo, Deployed )
for _, Cargo in pairs( APCUnit:GetCargo() ) do
if Cargo:IsLoaded() then
Cargo:UnBoard()
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo, Deployed )
return
end
@ -606,6 +604,7 @@ function AI_CARGO_APC:onbeforeUnloaded( APC, From, Event, To, Cargo, Deployed )
self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
local AllUnloaded = true
Cargo:SetDeployed( true )
--Cargo:Regroup()

View File

@ -239,7 +239,7 @@ do -- CARGO_UNIT
if not self.CargoInAir then
-- If NearRadius is given, then use the given NearRadius, otherwise calculate the NearRadius
-- based upon the Carrier bounding radius, which is calculated from the bounding rectangle on the Y axis.
local NearRadius = CargoCarrier:GetBoundingRadius( NearRadius )
local NearRadius = CargoCarrier:GetBoundingRadius( NearRadius ) + 5
if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
self:Load( CargoCarrier, NearRadius, ... )
else

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@ -643,14 +643,14 @@ function ZONE_RADIUS:Scan( ObjectCategories )
local CoalitionDCSUnit = ZoneObject:getCoalition()
self.ScanData.Coalitions[CoalitionDCSUnit] = true
self.ScanData.Units[ZoneObject] = ZoneObject
self:F( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
end
if ObjectCategory == Object.Category.SCENERY then
local SceneryType = ZoneObject:getTypeName()
local SceneryName = ZoneObject:getName()
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
self:F( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
self:F2( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
end
end
return true
@ -1174,6 +1174,7 @@ function ZONE_GROUP:New( ZoneName, ZoneGROUP, Radius )
self:F( { ZoneName, ZoneGROUP:GetVec2(), Radius } )
self._.ZoneGROUP = ZoneGROUP
self._.ZoneVec2Cache = self._.ZoneGROUP:GetVec2()
-- Zone objects are added to the _DATABASE and SET_ZONE objects.
_EVENTDISPATCHER:CreateEventNewZone( self )
@ -1188,7 +1189,14 @@ end
function ZONE_GROUP:GetVec2()
self:F( self.ZoneName )
local ZoneVec2 = self._.ZoneGROUP:GetVec2()
local ZoneVec2 = nil
if self._.ZoneGROUP:IsAlive() then
ZoneVec2 = self._.ZoneGROUP:GetVec2()
self._.ZoneVec2Cache = ZoneVec2
else
ZoneVec2 = self._.ZoneVec2Cache
end
self:T( { ZoneVec2 } )

View File

@ -279,7 +279,7 @@ function POSITIONABLE:GetBoundingRadius()
local Z = Box.max.z - Box.min.z
local CX = X / 2
local CZ = Z / 2
return math.max( CX, CZ ) + 3
return math.max( CX, CZ )
end
BASE:E( { "Cannot GetBoundingRadius", Positionable = self, Alive = self:IsAlive() } )