CONDITON and OPERATION

This commit is contained in:
Frank 2022-11-30 13:36:13 +01:00
parent b8398af5a3
commit 6bc263bd2b
2 changed files with 205 additions and 44 deletions

View File

@ -23,6 +23,7 @@
-- @type CONDITION -- @type CONDITION
-- @field #string ClassName Name of the class. -- @field #string ClassName Name of the class.
-- @field #string lid Class id string for output to DCS log file. -- @field #string lid Class id string for output to DCS log file.
-- @field #string name Name of the condition.
-- @field #boolean isAny General functions are evaluated as any condition. -- @field #boolean isAny General functions are evaluated as any condition.
-- @field #boolean negateResult Negeate result of evaluation. -- @field #boolean negateResult Negeate result of evaluation.
-- @field #table functionsGen General condition functions. -- @field #table functionsGen General condition functions.
@ -55,7 +56,7 @@ CONDITION = {
--- CONDITION class version. --- CONDITION class version.
-- @field #string version -- @field #string version
CONDITION.version="0.1.0" CONDITION.version="0.2.0"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@ -206,6 +207,10 @@ function CONDITION:Evaluate(AnyTrue)
return result return result
end end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Private Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Check if all given condition are true. --- Check if all given condition are true.
-- @param #CONDITION self -- @param #CONDITION self
-- @param #table functions Functions to evaluate. -- @param #table functions Functions to evaluate.
@ -290,6 +295,71 @@ function CONDITION:_CreateCondition(Function, ...)
return condition return condition
end end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Global Condition Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Condition to check if time is greater than a given threshold time.
-- @param #number Time Time in seconds.
-- @param #boolean Absolute If `true`, abs. mission time from `timer.getAbsTime()` is checked. Default is relative mission time from `timer.getTime()`.
-- @return #boolean Returns `true` if time is greater than give the time.
function CONDITION.IsTimeGreater(Time, Absolute)
local Tnow=nil
if Absolute then
Tnow=timer.getAbsTime()
else
Tnow=timer.getTime()
end
if Tnow>Time then
return true
else
return false
end
return nil
end
--- Function that returns `true` (success) with a certain probability. For example, if you specify `Probability=80` there is an 80% chance that `true` is returned.
-- Technically, a random number between 0 and 100 is created. If the given success probability is less then this number, `true` is returned.
-- @param #number Probability Success probability in percent. Default 50 %.
-- @return #boolean Returns `true` for success and `false` otherwise.
function CONDITION.IsRandomSuccess(Probability)
Probability=Probability or 50
-- Create some randomness.
math.random()
math.random()
math.random()
-- Number between 0 and 100.
local N=math.random()*100
if N<Probability then
return true
else
return false
end
end
--- Function that returns always `true`
-- @return #boolean Returns `true` unconditionally.
function CONDITION.ReturnTrue()
return true
end
--- Function that returns always `false`
-- @return #boolean Returns `false` unconditionally.
function CONDITION.ReturnFalse()
return false
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View File

@ -4,6 +4,7 @@
-- --
-- * Define operation phases -- * Define operation phases
-- * Define conditions when phases are over -- * Define conditions when phases are over
-- * Option to have branches in the phase tree
-- * Dedicate resources to operations -- * Dedicate resources to operations
-- --
-- === -- ===
@ -25,8 +26,12 @@
-- @type OPERATION -- @type OPERATION
-- @field #string ClassName Name of the class. -- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity level. -- @field #number verbose Verbosity level.
-- @field #number uid Unique ID of the operation.
-- @field #string lid Class id string for output to DCS log file. -- @field #string lid Class id string for output to DCS log file.
-- @field #string name Name of the operation. -- @field #string name Name of the operation.
-- @field #number Tstart Start time in seconds of abs mission time.
-- @field #number Tstop Stop time in seconds of abs mission time.
-- @field #number duration Duration of the operation in seconds.
-- @field Core.Condition#CONDITION conditionStart Start condition. -- @field Core.Condition#CONDITION conditionStart Start condition.
-- @field Core.Condition#CONDITION conditionStop Stop condition. -- @field Core.Condition#CONDITION conditionStop Stop condition.
-- @field #table branches Branches. -- @field #table branches Branches.
@ -42,7 +47,7 @@
-- @field #table missions Missions. -- @field #table missions Missions.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- *Before this time tomorrow I shall have gained a peerage, or Westminster Abbey.* -- Horatio Nelson --- *Before this time tomorrow I shall have gained a peerage, or Westminster Abbey* -- Horatio Nelson
-- --
-- === -- ===
-- --
@ -89,6 +94,8 @@ _OPERATIONID=0
-- @field #string name Name of the phase. -- @field #string name Name of the phase.
-- @field Core.Condition#CONDITION conditionOver Conditions when the phase is over. -- @field Core.Condition#CONDITION conditionOver Conditions when the phase is over.
-- @field #string status Phase status. -- @field #string status Phase status.
-- @field #number Tstart Abs. mission time when the phase was started.
-- @field #number duration Duration in seconds how long the phase should be active after it started.
-- @field #OPERATION.Branch branch The branch this phase belongs to. -- @field #OPERATION.Branch branch The branch this phase belongs to.
--- Operation branch. --- Operation branch.
@ -120,14 +127,14 @@ OPERATION.PhaseStatus={
--- OPERATION class version. --- OPERATION class version.
-- @field #string version -- @field #string version
OPERATION.version="0.1.0" OPERATION.version="0.2.0"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Branches?
-- TODO: "Over" conditions. -- TODO: "Over" conditions.
-- DONE: Branches.
-- DONE: Phases. -- DONE: Phases.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -279,12 +286,14 @@ function OPERATION:New(Name)
-- @function [parent=#OPERATION] BranchSwitch -- @function [parent=#OPERATION] BranchSwitch
-- @param #OPERATION self -- @param #OPERATION self
-- @param #OPERATION.Branch Branch The branch that is now active. -- @param #OPERATION.Branch Branch The branch that is now active.
-- @param #OPERATION.Phase Phase The new phase.
--- Triggers the FSM event "BranchSwitch" after a delay. --- Triggers the FSM event "BranchSwitch" after a delay.
-- @function [parent=#OPERATION] __BranchSwitch -- @function [parent=#OPERATION] __BranchSwitch
-- @param #OPERATION self -- @param #OPERATION self
-- @param #number delay Delay in seconds. -- @param #number delay Delay in seconds.
-- @param #OPERATION.Branch Branch The branch that is now active. -- @param #OPERATION.Branch Branch The branch that is now active.
-- @param #OPERATION.Phase Phase The new phase.
--- On after "BranchSwitch" event. --- On after "BranchSwitch" event.
-- @function [parent=#OPERATION] OnAfterBranchSwitch -- @function [parent=#OPERATION] OnAfterBranchSwitch
@ -293,7 +302,7 @@ function OPERATION:New(Name)
-- @param #string Event Event. -- @param #string Event Event.
-- @param #string To To state. -- @param #string To To state.
-- @param #OPERATION.Branch Branch The branch that is now active. -- @param #OPERATION.Branch Branch The branch that is now active.
-- @param #OPERATION.Phase Phase The new phase.
--- Triggers the FSM event "Over". --- Triggers the FSM event "Over".
-- @function [parent=#OPERATION] Over -- @function [parent=#OPERATION] Over
@ -370,8 +379,9 @@ end
-- @param #OPERATION self -- @param #OPERATION self
-- @param #string Name Name of the phase. Default "Phase-01" where the last number is a running number. -- @param #string Name Name of the phase. Default "Phase-01" where the last number is a running number.
-- @param #OPERATION.Branch Branch The branch to which this phase is added. Default is the master branch. -- @param #OPERATION.Branch Branch The branch to which this phase is added. Default is the master branch.
-- @param #number Duration Duration in seconds how long the phase will last. Default `nil`=forever.
-- @return #OPERATION.Phase Phase table object. -- @return #OPERATION.Phase Phase table object.
function OPERATION:AddPhase(Name, Branch) function OPERATION:AddPhase(Name, Branch, Duration)
-- Branch. -- Branch.
Branch=Branch or self.branchMaster Branch=Branch or self.branchMaster
@ -382,6 +392,8 @@ function OPERATION:AddPhase(Name, Branch)
-- Branch of phase -- Branch of phase
phase.branch=Branch phase.branch=Branch
phase.duration=Duration
-- Debug output. -- Debug output.
self:T(self.lid..string.format("Adding phase %s to branch %s", phase.name, Branch.name)) self:T(self.lid..string.format("Adding phase %s to branch %s", phase.name, Branch.name))
@ -413,6 +425,12 @@ function OPERATION:InsertPhaseAfter(PhaseAfter, Name)
return nil return nil
end end
--- Get a name of this operation.
-- @param #OPERATION self
-- @return #string Name of this operation or "Unknown".
function OPERATION:GetName()
return self.name or "Unknown"
end
--- Get a phase by its name. --- Get a phase by its name.
-- @param #OPERATION self -- @param #OPERATION self
@ -439,10 +457,26 @@ end
-- @param #string Status New status, *e.g.* `OPERATION.PhaseStatus.OVER`. -- @param #string Status New status, *e.g.* `OPERATION.PhaseStatus.OVER`.
-- @return #OPERATION self -- @return #OPERATION self
function OPERATION:SetPhaseStatus(Phase, Status) function OPERATION:SetPhaseStatus(Phase, Status)
if Phase then if Phase then
self:T(self.lid..string.format("Phase %s status: %s-->%s"), Phase.status, Status)
-- Debug message.
self:T(self.lid..string.format("Phase %s status: %s-->%s", tostring(Phase.name), tostring(Phase.status), tostring(Status)))
-- Set status.
Phase.status=Status Phase.status=Status
-- Set time stamp when phase becase active.
if Phase.status==OPERATION.PhaseStatus.ACTIVE then
Phase.Tstart=timer.getAbsTime()
env.info("FF Setting phase start time stamp")
elseif Phase.status==OPERATION.PhaseStatus.OVER then
-- Trigger PhaseOver event.
self:PhaseOver(Phase)
end
end end
return self return self
end end
@ -461,7 +495,7 @@ end
-- @return #OPERATION self -- @return #OPERATION self
function OPERATION:SetPhaseConditonOver(Phase, Condition) function OPERATION:SetPhaseConditonOver(Phase, Condition)
if Phase then if Phase then
self:T(self.lid..string.format("Setting phase %s conditon over %s"), Phase.name, Condition and Condition.name or "None") self:T(self.lid..string.format("Setting phase %s conditon over %s", self:GetPhaseName(Phase), Condition and Condition.name or "None"))
Phase.conditionOver=Condition Phase.conditionOver=Condition
end end
return self return self
@ -502,19 +536,6 @@ function OPERATION:GetPhaseConditonOver(Phase, Condition)
return Phase.conditionOver return Phase.conditionOver
end end
--- Get currrently active phase.
-- @param #OPERATION self
-- @param #OPERATION.Phase Phase The phase.
-- @param #string Status New status, e.g. `OPERATION.PhaseStatus.OVER`.
-- @return #OPERATION self
function OPERATION:SetPhaseStatus(Phase, Status)
if Phase then
self:T(self.lid..string.format("Phase \"%s\" status: %s-->%s", Phase.name, Phase.status, Status))
Phase.status=Status
end
return self
end
--- Get currrently active phase. --- Get currrently active phase.
-- @param #OPERATION self -- @param #OPERATION self
-- @return #OPERATION.Phase Current phase or `nil` if no current phase is active. -- @return #OPERATION.Phase Current phase or `nil` if no current phase is active.
@ -657,6 +678,13 @@ function OPERATION:AddBranch(Name)
return branch return branch
end end
--- Get the master branch. This is the default branch and should always exist (if it was not explicitly deleted).
-- @param #OPERATION self
-- @return #OPERATION.Branch The master branch.
function OPERATION:GetBranchMaster()
return self.branchMaster
end
--- Get the currently active branch. --- Get the currently active branch.
-- @param #OPERATION self -- @param #OPERATION self
-- @return #OPERATION.Branch The active branch. If no branch is active, the master branch is returned. -- @return #OPERATION.Branch The active branch. If no branch is active, the master branch is returned.
@ -678,19 +706,21 @@ end
--- Add an edge between two branches. --- Add an edge between two branches.
-- @param #OPERATION self -- @param #OPERATION self
-- @param #OPERATION.Branch BranchTo The branch *to* which to switch. -- @param #OPERATION.Phase PhaseFrom The phase of the *from* branch *after* which to switch.
-- @param #OPERATION.Phase PhaseAfter The phase of the *from* branch *after* which to switch. -- @param #OPERATION.Phase PhaseTo The phase of the *to* branch *to* which to switch.
-- @param #OPERATION.Phase PhaseNext The phase of the *to* branch *to* which to switch.
-- @param Core.Condition#CONDITION ConditionSwitch (Optional) Condition(s) when to switch the branches. -- @param Core.Condition#CONDITION ConditionSwitch (Optional) Condition(s) when to switch the branches.
-- @return #OPERATION.Branch Branch table object. -- @return #OPERATION.Branch Branch table object.
function OPERATION:AddEdge(BranchTo, PhaseAfter, PhaseNext, ConditionSwitch) function OPERATION:AddEdge(PhaseFrom, PhaseTo, ConditionSwitch)
local edge={} --#OPERATION.Edge local edge={} --#OPERATION.Edge
edge.branchFrom=PhaseAfter and PhaseAfter.branch or self.branchMaster
edge.phaseFrom=PhaseAfter edge.phaseFrom=PhaseFrom
edge.branchTo=BranchTo edge.phaseTo=PhaseTo
edge.phaseTo=PhaseNext
edge.branchFrom=PhaseFrom.branch
edge.branchTo=PhaseTo.branch
edge.conditionSwitch=ConditionSwitch or CONDITION:New("Edge") edge.conditionSwitch=ConditionSwitch or CONDITION:New("Edge")
table.insert(edge.branchFrom.edges, edge) table.insert(edge.branchFrom.edges, edge)
@ -896,6 +926,39 @@ function OPERATION:IsStopped()
return is return is
end end
--- Check if phase is in status "Active".
-- @param #OPERATION self
-- @param #OPERATION.Phase Phase The phase.
-- @return #boolean If `true`, phase is active.
function OPERATION:IsPhaseActive(Phase)
if Phase and Phase.status and Phase.status==OPERATION.PhaseStatus.ACTIVE then
return true
end
return false
end
--- Check if phase is in status "Planned".
-- @param #OPERATION self
-- @param #OPERATION.Phase Phase The phase.
-- @return #boolean If `true`, phase is Planned.
function OPERATION:IsPhasePlanned(Phase)
if Phase and Phase.status and Phase.status==OPERATION.PhaseStatus.PLANNED then
return true
end
return false
end
--- Check if phase is in status "Over".
-- @param #OPERATION self
-- @param #OPERATION.Phase Phase The phase.
-- @return #boolean If `true`, phase is over.
function OPERATION:IsPhaseOver(Phase)
if Phase and Phase.status and Phase.status==OPERATION.PhaseStatus.OVER then
return true
end
return false
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Status Update -- Status Update
@ -1026,7 +1089,9 @@ function OPERATION:onafterPhaseChange(From, Event, To, Phase)
-- Previous phase (if any). -- Previous phase (if any).
local oldphase="None" local oldphase="None"
if self.phase then if self.phase then
self:SetPhaseStatus(self.phase, OPERATION.PhaseStatus.OVER) if self.phase.status~=OPERATION.PhaseStatus.OVER then
self:SetPhaseStatus(self.phase, OPERATION.PhaseStatus.OVER)
end
oldphase=self.phase.name oldphase=self.phase.name
end end
@ -1048,7 +1113,8 @@ end
-- @param #string Event Event. -- @param #string Event Event.
-- @param #string To To state. -- @param #string To To state.
-- @param #OPERATION.Branch Branch The new branch. -- @param #OPERATION.Branch Branch The new branch.
function OPERATION:onafterBranchSwitch(From, Event, To, Branch) -- @param #OPERATION.Phase Phase The phase.
function OPERATION:onafterBranchSwitch(From, Event, To, Branch, Phase)
-- Debug info. -- Debug info.
self:T(self.lid..string.format("Switching to branch %s", Branch.name)) self:T(self.lid..string.format("Switching to branch %s", Branch.name))
@ -1056,6 +1122,9 @@ function OPERATION:onafterBranchSwitch(From, Event, To, Branch)
-- Set active branch. -- Set active branch.
self.branchActive=Branch self.branchActive=Branch
-- Change phase.
self:PhaseChange(Phase)
return self return self
end end
@ -1064,7 +1133,6 @@ end
-- @param #string From From state. -- @param #string From From state.
-- @param #string Event Event. -- @param #string Event Event.
-- @param #string To To state. -- @param #string To To state.
-- @param #OPERATION.Phase Phase The new phase.
function OPERATION:onafterOver(From, Event, To) function OPERATION:onafterOver(From, Event, To)
-- Debug message. -- Debug message.
@ -1078,7 +1146,9 @@ function OPERATION:onafterOver(From, Event, To)
local branch=_branch --#OPERATION.Branch local branch=_branch --#OPERATION.Branch
for _,_phase in pairs(branch.phases) do for _,_phase in pairs(branch.phases) do
local phase=_phase --#OPERATION.Phase local phase=_phase --#OPERATION.Phase
self:SetPhaseStatus(phase, OPERATION.PhaseStatus.OVER) if not self:IsPhaseOver(phase) then
self:SetPhaseStatus(phase, OPERATION.PhaseStatus.OVER)
end
end end
end end
@ -1099,6 +1169,13 @@ function OPERATION:_CheckPhases()
-- Check if active phase is over if conditon over is defined. -- Check if active phase is over if conditon over is defined.
if phase and phase.conditionOver then if phase and phase.conditionOver then
local isOver=phase.conditionOver:Evaluate() local isOver=phase.conditionOver:Evaluate()
local Tnow=timer.getAbsTime()
if phase.duration and phase.Tstart and Tnow-phase.Tstart>phase.duration then
isOver=true
end
if isOver then if isOver then
self:SetPhaseStatus(phase, OPERATION.PhaseStatus.OVER) self:SetPhaseStatus(phase, OPERATION.PhaseStatus.OVER)
end end
@ -1117,21 +1194,35 @@ function OPERATION:_CheckPhases()
if switch then if switch then
-- Switch to new branch. -- Get next phase of the branch
self:BranchSwitch(edge.branchTo) local phaseTo=edge.phaseTo or self:GetPhaseNext(edge.branchTo, nil)
-- If we want to switch to a specific phase of the branch. if phaseTo then
if edge.phaseTo then
-- Change phase. -- Switch to new branch.
self:PhaseChange(edge.phaseTo) self:BranchSwitch(edge.branchTo, phaseTo)
else
self:Over()
-- Done here!
return
end end
-- Break the loop. -- Done here!
break return
-- -- If we want to switch to a specific phase of the branch.
-- if edge.phaseTo then
--
-- -- Change phase.
-- self:PhaseChange(edge.phaseTo)
--
-- -- Done here!
-- return
-- end
--
-- -- Break the loop.
-- break
end end
end end