diff --git a/Moose Development/Moose/Core/Fsm.lua b/Moose Development/Moose/Core/Fsm.lua index 624905f95..24f62dcbd 100644 --- a/Moose Development/Moose/Core/Fsm.lua +++ b/Moose Development/Moose/Core/Fsm.lua @@ -15,7 +15,7 @@ -- * A **State** defines a moment in the process. -- * An **Event** describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time. -- ---  +--  -- -- An FSM transitions in **4 moments** when an Event is being handled. -- Each moment can be catched by handling methods defined by the mission designer, @@ -27,7 +27,7 @@ -- -- ** The OnLeave and OnBefore transition methods may return false to cancel the transition.** -- ---  +--  -- -- The FSM creates for each Event **two Event trigger methods**. -- There are two modes how Events can be triggered, which is **embedded** and **delayed**: @@ -35,7 +35,7 @@ -- * The method **FSM:Event()** triggers an Event that will be processed **embedded** or **immediately**. -- * The method **FSM:__Event( seconds )** triggers an Event that will be processed **delayed** over time, waiting x seconds. -- ---  +--  -- -- 1.1) Define the FSM Rules -- ------------------------- diff --git a/docs/Documentation/Fsm.html b/docs/Documentation/Fsm.html index a699eb8b1..41b3a958e 100644 --- a/docs/Documentation/Fsm.html +++ b/docs/Documentation/Fsm.html @@ -89,7 +89,7 @@ It is a fantastic development, this module.


An FSM transitions in 4 moments when an Event is being handled.
Each moment can be catched by handling methods defined by the mission designer,
@@ -103,7 +103,7 @@ These methods define the flow of the FSM process; because in those methods the F
* The OnLeave and OnBefore transition methods may return false to cancel the transition.*
- 

The FSM creates for each Event two Event trigger methods.
There are two modes how Events can be triggered, which is embedded and delayed:


Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.