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Documentation
This commit is contained in:
@@ -95,7 +95,7 @@
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<div id="content">
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<h1>Module <code>AI_Designate</code></h1>
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<p><strong>AI (Release 2.1)</strong> -- Management of target designation.</p>
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<p><strong>AI R2.1</strong> -- Management of target <strong>Designation</strong>.</p>
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@@ -103,6 +103,38 @@
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<hr/>
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<p>AI_DESIGNATE is orchestrating the designation of potential targets executed by a Recce group,
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and communicates these to a dedicated attacking group of players,
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so that following a dynamically generated menu system,
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each detected set of potential targets can be lased or smoked...</p>
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<p>Targets can be:</p>
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<ul>
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<li><strong>Lased</strong> for a period of time.</li>
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<li><strong>Smoked</strong>. Artillery or airplanes with Illuminatino ordonance need to be present. (WIP, but early demo ready.)</li>
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<li><strong>Illuminated</strong> through an illumination bomb. Artillery or airplanes with Illuminatino ordonance need to be present. (WIP, but early demo ready.</li>
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</ul>
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<hr/>
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<h1><strong>AUTHORS and CONTRIBUTIONS</strong></h1>
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<h3>Contributions:</h3>
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<ul>
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<li><a href="https://forums.eagle.ru/member.php?u=112175"><strong>Ciribob</strong></a>: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.</li>
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<li><a href="https://forums.eagle.ru/member.php?u=112055"><strong>EasyEB</strong></a>: Ideas and Beta Testing</li>
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<li><a href="https://forums.eagle.ru/member.php?u=123698"><strong>Wingthor</strong></a>: Beta Testing</li>
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</ul>
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<h3>Authors:</h3>
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<ul>
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<li><strong>FlightControl</strong>: Design & Programming</li>
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</ul>
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<h2>Global(s)</h2>
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<table class="function_list">
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@@ -121,6 +153,24 @@ each detected set of potential targets can be lased or smoked...</p>
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<h2><a id="#(AI_DESIGNATE)">Type <code>AI_DESIGNATE</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).ActivateAutoLase">AI_DESIGNATE:ActivateAutoLase()</a></td>
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<td class="summary">
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<p>Coordinates the Auto Lase.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).AttackSet">AI_DESIGNATE.AttackSet</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).AutoLase">AI_DESIGNATE.AutoLase</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Designating">AI_DESIGNATE.Designating</a></td>
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<td class="summary">
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@@ -136,18 +186,18 @@ each detected set of potential targets can be lased or smoked...</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Detection">AI_DESIGNATE.Detection</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).GroupSet">AI_DESIGNATE.GroupSet</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Illuminate">AI_DESIGNATE:Illuminate()</a></td>
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<td class="summary">
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<p>Illuminate Trigger for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).LaseDuration">AI_DESIGNATE.LaseDuration</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -175,31 +225,43 @@ each detected set of potential targets can be lased or smoked...</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuIlluminate">AI_DESIGNATE:MenuIlluminate(AttackGroup, Index)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuAutoLase">AI_DESIGNATE:MenuAutoLase(AutoLase)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuLaseOff">AI_DESIGNATE:MenuLaseOff(AttackGroup, Index, Duration)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuIlluminate">AI_DESIGNATE:MenuIlluminate(Index)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuLaseOn">AI_DESIGNATE:MenuLaseOn(AttackGroup, Index, Duration)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuLaseOff">AI_DESIGNATE:MenuLaseOff(Index, Duration)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuSmoke">AI_DESIGNATE:MenuSmoke(AttackGroup, Index, Color)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuLaseOn">AI_DESIGNATE:MenuLaseOn(Index, Duration)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).New">AI_DESIGNATE:New(Detection, GroupSet)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuSmoke">AI_DESIGNATE:MenuSmoke(Index, Color)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuStatus">AI_DESIGNATE:MenuStatus(AttackGroup)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).New">AI_DESIGNATE:New(Detection, AttackSet)</a></td>
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<td class="summary">
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<p>AI_DESIGNATE Constructor.</p>
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</td>
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@@ -280,12 +342,24 @@ each detected set of potential targets can be lased or smoked...</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).RecceSet">AI_DESIGNATE.RecceSet</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Recces">AI_DESIGNATE.Recces</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).SendStatus">AI_DESIGNATE:SendStatus()</a></td>
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<td class="summary">
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<p>Sends the status to the Attack Groups.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).SetAutoLase">AI_DESIGNATE:SetAutoLase(AutoLase)</a></td>
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<td class="summary">
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<p>Set auto lase.</p>
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</td>
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</tr>
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<tr>
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@@ -304,12 +378,6 @@ each detected set of potential targets can be lased or smoked...</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Smoke">AI_DESIGNATE:Smoke()</a></td>
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<td class="summary">
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<p>Smoke Trigger for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Spots">AI_DESIGNATE.Spots</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -367,31 +435,31 @@ each detected set of potential targets can be lased or smoked...</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterIlluminate">AI_DESIGNATE:onafterIlluminate(From, Event, To, AttackGroup, Index)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterIlluminate">AI_DESIGNATE:onafterIlluminate(From, Event, To, Index)</a></td>
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<td class="summary">
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<p>Illuminating</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLaseOff">AI_DESIGNATE:onafterLaseOff(From, Event, To, AttackGroup, Index)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLaseOff">AI_DESIGNATE:onafterLaseOff(From, Event, To, Index)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLaseOn">AI_DESIGNATE:onafterLaseOn(From, Event, To, AttackGroup, Index, Duration)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLaseOn">AI_DESIGNATE:onafterLaseOn(From, Event, To, Index, Duration)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLasing">AI_DESIGNATE:onafterLasing(From, Event, To, AttackGroup, Index, Duration)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLasing">AI_DESIGNATE:onafterLasing(From, Event, To, Index, Duration)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterSmoke">AI_DESIGNATE:onafterSmoke(From, Event, To, AttackGroup, Index, Color)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterSmoke">AI_DESIGNATE:onafterSmoke(From, Event, To, Index, Color)</a></td>
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<td class="summary">
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</td>
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@@ -490,7 +558,7 @@ Once <em>Targets</em> have been detected, the <em>DesignateObject</em> will trig
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<h2>2. AI_DESIGNATE is a FSM</h2>
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<p><img src="ľ" alt="Process"/></p>
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<p><img src="" alt="Process"/></p>
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<h3>2.1 AI_DESIGNATE States</h3>
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@@ -528,7 +596,17 @@ One laser code can be given or an sequence of laser codes through an table...</p
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<p>The above sets a collection of possible laser codes that can be assigned. <strong>Note the { } notation!</strong></p>
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<h2>4. Autolase to automatically lase detected targets.</h2>
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<p><em>DetectionItems</em> can be auto lased once detected by <em>Recces</em>. As such, there is almost no action required from the <em>Players</em> using the <em>Designate Menu</em>.
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The <strong>auto lase</strong> function can be activated through the Designation Menu.
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Use the method <a href="##(AI_DESIGNATE).SetAutoLase">AI_DESIGNATE.SetAutoLase</a>() to activate or deactivate the auto lase function programmatically.
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Note that autolase will automatically activate lasing for ALL <em>DetectedItems</em>. Individual items can be switched-off if required using the <em>Designation Menu</em>.</p>
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<pre><code>AIDesignate:SetAutoLase( true )
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</code></pre>
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<p>Activate the auto lasing.</p>
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</dd>
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@@ -540,6 +618,52 @@ One laser code can be given or an sequence of laser codes through an table...</p
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<dl class="function">
|
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<dt>
|
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|
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<a id="#(AI_DESIGNATE).ActivateAutoLase" >
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<strong>AI_DESIGNATE:ActivateAutoLase()</strong>
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</a>
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</dt>
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<dd>
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<p>Coordinates the Auto Lase.</p>
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<h3>Return value</h3>
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|
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<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
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|
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</dd>
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</dl>
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<dl class="function">
|
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<dt>
|
||||
|
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<em></em>
|
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<a id="#(AI_DESIGNATE).AttackSet" >
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<strong>AI_DESIGNATE.AttackSet</strong>
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</a>
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</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AI_DESIGNATE).AutoLase" >
|
||||
<strong>AI_DESIGNATE.AutoLase</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AI_DESIGNATE).Designating" >
|
||||
<strong>AI_DESIGNATE.Designating</strong>
|
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@@ -576,20 +700,6 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AI_DESIGNATE).GroupSet" >
|
||||
<strong>AI_DESIGNATE.GroupSet</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -603,6 +713,20 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
|
||||
<p>Illuminate Trigger for AI_DESIGNATE</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(AI_DESIGNATE).LaseDuration" >
|
||||
<strong>AI_DESIGNATE.LaseDuration</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -661,21 +785,37 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).MenuIlluminate" >
|
||||
<strong>AI_DESIGNATE:MenuIlluminate(AttackGroup, Index)</strong>
|
||||
<a id="#(AI_DESIGNATE).MenuAutoLase" >
|
||||
<strong>AI_DESIGNATE:MenuAutoLase(AutoLase)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
<p><code><em> AutoLase </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).MenuIlluminate" >
|
||||
<strong>AI_DESIGNATE:MenuIlluminate(Index)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
@@ -688,7 +828,7 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).MenuLaseOff" >
|
||||
<strong>AI_DESIGNATE:MenuLaseOff(AttackGroup, Index, Duration)</strong>
|
||||
<strong>AI_DESIGNATE:MenuLaseOff(Index, Duration)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -699,11 +839,6 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@@ -719,7 +854,7 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).MenuLaseOn" >
|
||||
<strong>AI_DESIGNATE:MenuLaseOn(AttackGroup, Index, Duration)</strong>
|
||||
<strong>AI_DESIGNATE:MenuLaseOn(Index, Duration)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -730,11 +865,6 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@@ -750,7 +880,7 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).MenuSmoke" >
|
||||
<strong>AI_DESIGNATE:MenuSmoke(AttackGroup, Index, Color)</strong>
|
||||
<strong>AI_DESIGNATE:MenuSmoke(Index, Color)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -761,11 +891,6 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@@ -780,8 +905,29 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).MenuStatus" >
|
||||
<strong>AI_DESIGNATE:MenuStatus(AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).New" >
|
||||
<strong>AI_DESIGNATE:New(Detection, GroupSet)</strong>
|
||||
<strong>AI_DESIGNATE:New(Detection, AttackSet)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -800,8 +946,8 @@ One laser code can be given or an sequence of laser codes through an table...</p
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a> GroupSet </em></code>:
|
||||
The set of groups to designate for.</p>
|
||||
<p><code><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a> AttackSet </em></code>:
|
||||
The Attack collection of GROUP objects to designate and report for.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@@ -1226,6 +1372,20 @@ The set of groups to designate for.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AI_DESIGNATE).Recces" >
|
||||
<strong>AI_DESIGNATE.Recces</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1244,6 +1404,35 @@ The set of groups to designate for.</p>
|
||||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).SetAutoLase" >
|
||||
<strong>AI_DESIGNATE:SetAutoLase(AutoLase)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set auto lase.</p>
|
||||
|
||||
|
||||
<p>Auto lase will start lasing targets immediately when these are in range.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#boolean AutoLase </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1310,20 +1499,6 @@ number> LaserCodes</p>
|
||||
|
||||
<p>Smoke Trigger for AI_DESIGNATE </p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AI_DESIGNATE).Spots" >
|
||||
<strong>AI_DESIGNATE.Spots</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1528,7 +1703,7 @@ number> LaserCodes</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).onafterIlluminate" >
|
||||
<strong>AI_DESIGNATE:onafterIlluminate(From, Event, To, AttackGroup, Index)</strong>
|
||||
<strong>AI_DESIGNATE:onafterIlluminate(From, Event, To, Index)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -1554,11 +1729,6 @@ number> LaserCodes</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@@ -1574,7 +1744,7 @@ number> LaserCodes</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).onafterLaseOff" >
|
||||
<strong>AI_DESIGNATE:onafterLaseOff(From, Event, To, AttackGroup, Index)</strong>
|
||||
<strong>AI_DESIGNATE:onafterLaseOff(From, Event, To, Index)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -1600,11 +1770,6 @@ number> LaserCodes</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@@ -1620,7 +1785,7 @@ number> LaserCodes</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).onafterLaseOn" >
|
||||
<strong>AI_DESIGNATE:onafterLaseOn(From, Event, To, AttackGroup, Index, Duration)</strong>
|
||||
<strong>AI_DESIGNATE:onafterLaseOn(From, Event, To, Index, Duration)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -1646,11 +1811,6 @@ number> LaserCodes</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@@ -1660,18 +1820,13 @@ number> LaserCodes</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).onafterLasing" >
|
||||
<strong>AI_DESIGNATE:onafterLasing(From, Event, To, AttackGroup, Index, Duration)</strong>
|
||||
<strong>AI_DESIGNATE:onafterLasing(From, Event, To, Index, Duration)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -1697,11 +1852,6 @@ number> LaserCodes</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@@ -1722,7 +1872,7 @@ number> LaserCodes</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).onafterSmoke" >
|
||||
<strong>AI_DESIGNATE:onafterSmoke(From, Event, To, AttackGroup, Index, Color)</strong>
|
||||
<strong>AI_DESIGNATE:onafterSmoke(From, Event, To, Index, Color)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -1748,11 +1898,6 @@ number> LaserCodes</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
|
||||
Reference in New Issue
Block a user