diff --git a/Moose Development/Moose/Core/Spot.lua b/Moose Development/Moose/Core/Spot.lua index 0b0ad7f77..136146b41 100644 --- a/Moose Development/Moose/Core/Spot.lua +++ b/Moose Development/Moose/Core/Spot.lua @@ -229,7 +229,8 @@ do -- @param #number LaserCode Laser code. -- @param #number Duration Duration of lasing in seconds. function SPOT:onafterLaseOn( From, Event, To, Target, LaserCode, Duration ) - self:F( { "LaseOn", Target, LaserCode, Duration } ) + self:T({From, Event, To}) + self:T2( { "LaseOn", Target, LaserCode, Duration } ) local function StopLase( self ) self:LaseOff() @@ -271,7 +272,7 @@ do -- @param #number LaserCode Laser code. -- @param #number Duration Duration of lasing in seconds. function SPOT:onafterLaseOnCoordinate(From, Event, To, Coordinate, LaserCode, Duration) - self:F( { "LaseOnCoordinate", Coordinate, LaserCode, Duration } ) + self:T2( { "LaseOnCoordinate", Coordinate, LaserCode, Duration } ) local function StopLase( self ) self:LaseOff() @@ -300,7 +301,7 @@ do -- @param #SPOT self -- @param Core.Event#EVENTDATA EventData function SPOT:OnEventDead(EventData) - self:F( { Dead = EventData.IniDCSUnitName, Target = self.Target } ) + self:T2( { Dead = EventData.IniDCSUnitName, Target = self.Target } ) if self.Target then if EventData.IniDCSUnitName == self.TargetName then self:F( {"Target dead ", self.TargetName } ) @@ -323,25 +324,28 @@ do -- @param Event -- @param To function SPOT:onafterLasing( From, Event, To ) - - if self.Target and self.Target:IsAlive() then - - self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() ) - self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() ) - - self:__Lasing( -0.3 ) - elseif self.TargetCoord then + self:T({From, Event, To}) - -- Wiggle the IR spot a bit. - local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3 - local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3 + if self.Lasing then + if self.Target and self.Target:IsAlive() then + + self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() ) + self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() ) + + self:__Lasing(0.2) + elseif self.TargetCoord then - self.SpotIR:setPoint(irvec3) - self.SpotLaser:setPoint(lsvec3) - - self:__Lasing(-0.3) - else - self:F( { "Target is not alive", self.Target:IsAlive() } ) + -- Wiggle the IR spot a bit. + local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3 + local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3 + + self.SpotIR:setPoint(irvec3) + self.SpotLaser:setPoint(lsvec3) + + self:__Lasing(0.2) + else + self:F( { "Target is not alive", self.Target:IsAlive() } ) + end end return self end @@ -353,8 +357,9 @@ do -- @param To -- @return #SPOT function SPOT:onafterLaseOff( From, Event, To ) - - self:F( {"Stopped lasing for ", self.Target and self.Target:GetName() or "coord", SpotIR = self.SportIR, SpotLaser = self.SpotLaser } ) + self:t({From, Event, To}) + + self:T2( {"Stopped lasing for ", self.Target and self.Target:GetName() or "coord", SpotIR = self.SportIR, SpotLaser = self.SpotLaser } ) self.Lasing = false @@ -369,11 +374,7 @@ do end self.ScheduleID = nil - if self.Target and self.Target:IsAlive() then - self:I("Target still alive.") - else - self.Target = nil - end + self.Target = nil return self end