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Merge branch 'FF/MasterDevel' into FF/Ops
This commit is contained in:
442
Moose Development/Moose/Core/Beacon.lua
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442
Moose Development/Moose/Core/Beacon.lua
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||||
--- **Core** - TACAN and other beacons.
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||||
--
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||||
-- ===
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||||
--
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||||
-- ## Features:
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||||
--
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||||
-- * Provide beacon functionality to assist pilots.
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||||
--
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||||
-- ===
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||||
--
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||||
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
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||||
--
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||||
-- @module Core.Beacon
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||||
-- @image Core_Radio.JPG
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||||
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||||
--- *In order for the light to shine so brightly, the darkness must be present.* -- Francis Bacon
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||||
--
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-- After attaching a @{#BEACON} to your @{Wrapper.Positionable#POSITIONABLE}, you need to select the right function to activate the kind of beacon you want.
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-- There are two types of BEACONs available : the AA TACAN Beacon and the general purpose Radio Beacon.
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||||
-- Note that in both case, you can set an optional parameter : the `BeaconDuration`. This can be very usefull to simulate the battery time if your BEACON is
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-- attach to a cargo crate, for exemple.
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||||
--
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-- ## AA TACAN Beacon usage
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||||
--
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-- This beacon only works with airborne @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}. Use @{#BEACON:AATACAN}() to set the beacon parameters and start the beacon.
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-- Use @#BEACON:StopAATACAN}() to stop it.
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||||
--
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||||
-- ## General Purpose Radio Beacon usage
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||||
--
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||||
-- This beacon will work with any @{Wrapper.Positionable#POSITIONABLE}, but **it won't follow the @{Wrapper.Positionable#POSITIONABLE}** ! This means that you should only use it with
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||||
-- @{Wrapper.Positionable#POSITIONABLE} that don't move, or move very slowly. Use @{#BEACON:RadioBeacon}() to set the beacon parameters and start the beacon.
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||||
-- Use @{#BEACON:StopRadioBeacon}() to stop it.
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||||
--
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||||
-- @type BEACON
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-- @field #string ClassName Name of the class "BEACON".
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||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{#CONTROLLABLE} that will receive radio capabilities.
|
||||
-- @extends Core.Base#BASE
|
||||
BEACON = {
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||||
ClassName = "BEACON",
|
||||
Positionable = nil,
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||||
name = nil,
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||||
}
|
||||
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||||
--- Beacon types supported by DCS.
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-- @type BEACON.Type
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-- @field #number NULL
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||||
-- @field #number VOR
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-- @field #number DME
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-- @field #number VOR_DME
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-- @field #number TACAN TACtical Air Navigation system.
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-- @field #number VORTAC
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-- @field #number RSBN
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-- @field #number BROADCAST_STATION
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||||
-- @field #number HOMER
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-- @field #number AIRPORT_HOMER
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||||
-- @field #number AIRPORT_HOMER_WITH_MARKER
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||||
-- @field #number ILS_FAR_HOMER
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-- @field #number ILS_NEAR_HOMER
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-- @field #number ILS_LOCALIZER
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-- @field #number ILS_GLIDESLOPE
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||||
-- @field #number PRMG_LOCALIZER
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||||
-- @field #number PRMG_GLIDESLOPE
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-- @field #number ICLS Same as ICLS glideslope.
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-- @field #number ICLS_LOCALIZER
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-- @field #number ICLS_GLIDESLOPE
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||||
-- @field #number NAUTICAL_HOMER
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||||
BEACON.Type={
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||||
NULL = 0,
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||||
VOR = 1,
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DME = 2,
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VOR_DME = 3,
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TACAN = 4,
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VORTAC = 5,
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RSBN = 128,
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BROADCAST_STATION = 1024,
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HOMER = 8,
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AIRPORT_HOMER = 4104,
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AIRPORT_HOMER_WITH_MARKER = 4136,
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ILS_FAR_HOMER = 16408,
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ILS_NEAR_HOMER = 16424,
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ILS_LOCALIZER = 16640,
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||||
ILS_GLIDESLOPE = 16896,
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||||
PRMG_LOCALIZER = 33024,
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PRMG_GLIDESLOPE = 33280,
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||||
ICLS = 131584, --leaving this in here but it is the same as ICLS_GLIDESLOPE
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||||
ICLS_LOCALIZER = 131328,
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ICLS_GLIDESLOPE = 131584,
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||||
NAUTICAL_HOMER = 65536,
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||||
}
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||||
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||||
--- Beacon systems supported by DCS. https://wiki.hoggitworld.com/view/DCS_command_activateBeacon
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||||
-- @type BEACON.System
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||||
-- @field #number PAR_10 ?
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||||
-- @field #number RSBN_5 Russian VOR/DME system.
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||||
-- @field #number TACAN TACtical Air Navigation system on ground.
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||||
-- @field #number TACAN_TANKER_X TACtical Air Navigation system for tankers on X band.
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||||
-- @field #number TACAN_TANKER_Y TACtical Air Navigation system for tankers on Y band.
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||||
-- @field #number VOR Very High Frequency Omni-Directional Range
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-- @field #number ILS_LOCALIZER ILS localizer
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||||
-- @field #number ILS_GLIDESLOPE ILS glideslope.
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||||
-- @field #number PRGM_LOCALIZER PRGM localizer.
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||||
-- @field #number PRGM_GLIDESLOPE PRGM glideslope.
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||||
-- @field #number BROADCAST_STATION Broadcast station.
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-- @field #number VORTAC Radio-based navigational aid for aircraft pilots consisting of a co-located VHF omnidirectional range (VOR) beacon and a tactical air navigation system (TACAN) beacon.
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-- @field #number TACAN_AA_MODE_X TACtical Air Navigation for aircraft on X band.
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-- @field #number TACAN_AA_MODE_Y TACtical Air Navigation for aircraft on Y band.
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-- @field #number VORDME Radio beacon that combines a VHF omnidirectional range (VOR) with a distance measuring equipment (DME).
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-- @field #number ICLS_LOCALIZER Carrier landing system.
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-- @field #number ICLS_GLIDESLOPE Carrier landing system.
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BEACON.System={
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PAR_10 = 1,
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RSBN_5 = 2,
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TACAN = 3,
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TACAN_TANKER_X = 4,
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||||
TACAN_TANKER_Y = 5,
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VOR = 6,
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ILS_LOCALIZER = 7,
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ILS_GLIDESLOPE = 8,
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PRMG_LOCALIZER = 9,
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PRMG_GLIDESLOPE = 10,
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BROADCAST_STATION = 11,
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VORTAC = 12,
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TACAN_AA_MODE_X = 13,
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TACAN_AA_MODE_Y = 14,
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VORDME = 15,
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ICLS_LOCALIZER = 16,
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ICLS_GLIDESLOPE = 17,
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}
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||||
--- Create a new BEACON Object. This doesn't activate the beacon, though, use @{#BEACON.ActivateTACAN} etc.
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-- If you want to create a BEACON, you probably should use @{Wrapper.Positionable#POSITIONABLE.GetBeacon}() instead.
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-- @param #BEACON self
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-- @param Wrapper.Positionable#POSITIONABLE Positionable The @{Positionable} that will receive radio capabilities.
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||||
-- @return #BEACON Beacon object or #nil if the positionable is invalid.
|
||||
function BEACON:New(Positionable)
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||||
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||||
-- Inherit BASE.
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||||
local self=BASE:Inherit(self, BASE:New()) --#BEACON
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||||
|
||||
-- Debug.
|
||||
self:F(Positionable)
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||||
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||||
-- Set positionable.
|
||||
if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure positionable is valid
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||||
self.Positionable = Positionable
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||||
self.name=Positionable:GetName()
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self:I(string.format("New BEACON %s", tostring(self.name)))
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||||
return self
|
||||
end
|
||||
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||||
self:E({"The passed positionable is invalid, no BEACON created", Positionable})
|
||||
return nil
|
||||
end
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||||
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||||
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||||
--- Activates a TACAN BEACON.
|
||||
-- @param #BEACON self
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||||
-- @param #number Channel TACAN channel, i.e. the "10" part in "10Y".
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||||
-- @param #string Mode TACAN mode, i.e. the "Y" part in "10Y".
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-- @param #string Message The Message that is going to be coded in Morse and broadcasted by the beacon.
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-- @param #boolean Bearing If true, beacon provides bearing information. If false (or nil), only distance information is available.
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-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
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||||
-- @return #BEACON self
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||||
-- @usage
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||||
-- -- Let's create a TACAN Beacon for a tanker
|
||||
-- local myUnit = UNIT:FindByName("MyUnit")
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||||
-- local myBeacon = myUnit:GetBeacon() -- Creates the beacon
|
||||
--
|
||||
-- myBeacon:ActivateTACAN(20, "Y", "TEXACO", true) -- Activate the beacon
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||||
function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
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||||
self:T({channel=Channel, mode=Mode, callsign=Message, bearing=Bearing, duration=Duration})
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||||
|
||||
-- Get frequency.
|
||||
local Frequency=UTILS.TACANToFrequency(Channel, Mode)
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||||
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||||
-- Check.
|
||||
if not Frequency then
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||||
self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
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||||
return self
|
||||
end
|
||||
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||||
-- Beacon type.
|
||||
local Type=BEACON.Type.TACAN
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||||
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||||
-- Beacon system.
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||||
local System=BEACON.System.TACAN
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||||
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||||
-- Check if unit is an aircraft and set system accordingly.
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||||
local AA=self.Positionable:IsAir()
|
||||
if AA then
|
||||
System=5 --NOTE: 5 is how you cat the correct tanker behaviour! --BEACON.System.TACAN_TANKER
|
||||
-- Check if "Y" mode is selected for aircraft.
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||||
if Mode~="Y" then
|
||||
self:E({"WARNING: The POSITIONABLE you want to attach the AA Tacan Beacon is an aircraft: Mode should Y !The BEACON is not emitting.", self.Positionable})
|
||||
end
|
||||
end
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||||
|
||||
-- Attached unit.
|
||||
local UnitID=self.Positionable:GetID()
|
||||
|
||||
-- Debug.
|
||||
self:I({string.format("BEACON Activating TACAN %s: Channel=%d%s, Morse=%s, Bearing=%s, Duration=%s!", tostring(self.name), Channel, Mode, Message, tostring(Bearing), tostring(Duration))})
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||||
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||||
-- Start beacon.
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||||
self.Positionable:CommandActivateBeacon(Type, System, Frequency, UnitID, Channel, Mode, AA, Message, Bearing)
|
||||
|
||||
-- Stop sheduler.
|
||||
if Duration then
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||||
self.Positionable:DeactivateBeacon(Duration)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Activates an ICLS BEACON. The unit the BEACON is attached to should be an aircraft carrier supporting this system.
|
||||
-- @param #BEACON self
|
||||
-- @param #number Channel ICLS channel.
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||||
-- @param #string Callsign The Message that is going to be coded in Morse and broadcasted by the beacon.
|
||||
-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
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||||
-- @return #BEACON self
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||||
function BEACON:ActivateICLS(Channel, Callsign, Duration)
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self:F({Channel=Channel, Callsign=Callsign, Duration=Duration})
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||||
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||||
-- Attached unit.
|
||||
local UnitID=self.Positionable:GetID()
|
||||
|
||||
-- Debug
|
||||
self:T2({"ICLS BEACON started!"})
|
||||
|
||||
-- Start beacon.
|
||||
self.Positionable:CommandActivateICLS(Channel, UnitID, Callsign)
|
||||
|
||||
-- Stop sheduler
|
||||
if Duration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
self.Positionable:DeactivateBeacon(Duration)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Activates a TACAN BEACON on an Aircraft.
|
||||
-- @param #BEACON self
|
||||
-- @param #number TACANChannel (the "10" part in "10Y"). Note that AA TACAN are only available on Y Channels
|
||||
-- @param #string Message The Message that is going to be coded in Morse and broadcasted by the beacon
|
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-- @param #boolean Bearing Can the BEACON be homed on ?
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-- @param #number BeaconDuration How long will the beacon last in seconds. Omit for forever.
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-- @return #BEACON self
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||||
-- @usage
|
||||
-- -- Let's create a TACAN Beacon for a tanker
|
||||
-- local myUnit = UNIT:FindByName("MyUnit")
|
||||
-- local myBeacon = myUnit:GetBeacon() -- Creates the beacon
|
||||
--
|
||||
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
|
||||
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
|
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self:F({TACANChannel, Message, Bearing, BeaconDuration})
|
||||
|
||||
local IsValid = true
|
||||
|
||||
if not self.Positionable:IsAir() then
|
||||
self:E({"The POSITIONABLE you want to attach the AA Tacan Beacon is not an aircraft ! The BEACON is not emitting", self.Positionable})
|
||||
IsValid = false
|
||||
end
|
||||
|
||||
local Frequency = self:_TACANToFrequency(TACANChannel, "Y")
|
||||
if not Frequency then
|
||||
self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
|
||||
IsValid = false
|
||||
end
|
||||
|
||||
-- I'm using the beacon type 4 (BEACON_TYPE_TACAN). For System, I'm using 5 (TACAN_TANKER_MODE_Y) if the bearing shows its bearing
|
||||
-- or 14 (TACAN_AA_MODE_Y) if it does not
|
||||
local System
|
||||
if Bearing then
|
||||
System = 5
|
||||
else
|
||||
System = 14
|
||||
end
|
||||
|
||||
if IsValid then -- Starts the BEACON
|
||||
self:T2({"AA TACAN BEACON started !"})
|
||||
self.Positionable:SetCommand({
|
||||
id = "ActivateBeacon",
|
||||
params = {
|
||||
type = 4,
|
||||
system = System,
|
||||
callsign = Message,
|
||||
frequency = Frequency,
|
||||
}
|
||||
})
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New(nil,
|
||||
function()
|
||||
self:StopAATACAN()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stops the AA TACAN BEACON
|
||||
-- @param #BEACON self
|
||||
-- @return #BEACON self
|
||||
function BEACON:StopAATACAN()
|
||||
self:F()
|
||||
if not self.Positionable then
|
||||
self:E({"Start the beacon first before stoping it !"})
|
||||
else
|
||||
self.Positionable:SetCommand({
|
||||
id = 'DeactivateBeacon',
|
||||
params = {
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Activates a general pupose Radio Beacon
|
||||
-- This uses the very generic singleton function "trigger.action.radioTransmission()" provided by DCS to broadcast a sound file on a specific frequency.
|
||||
-- Although any frequency could be used, only 2 DCS Modules can home on radio beacons at the time of writing : the Huey and the Mi-8.
|
||||
-- They can home in on these specific frequencies :
|
||||
-- * **Mi8**
|
||||
-- * R-828 -> 20-60MHz
|
||||
-- * ARKUD -> 100-150MHz (canal 1 : 114166, canal 2 : 114333, canal 3 : 114583, canal 4 : 121500, canal 5 : 123100, canal 6 : 124100) AM
|
||||
-- * ARK9 -> 150-1300KHz
|
||||
-- * **Huey**
|
||||
-- * AN/ARC-131 -> 30-76 Mhz FM
|
||||
-- @param #BEACON self
|
||||
-- @param #string FileName The name of the audio file
|
||||
-- @param #number Frequency in MHz
|
||||
-- @param #number Modulation either radio.modulation.AM or radio.modulation.FM
|
||||
-- @param #number Power in W
|
||||
-- @param #number BeaconDuration How long will the beacon last in seconds. Omit for forever.
|
||||
-- @return #BEACON self
|
||||
-- @usage
|
||||
-- -- Let's create a beacon for a unit in distress.
|
||||
-- -- Frequency will be 40MHz FM (home-able by a Huey's AN/ARC-131)
|
||||
-- -- The beacon they use is battery-powered, and only lasts for 5 min
|
||||
-- local UnitInDistress = UNIT:FindByName("Unit1")
|
||||
-- local UnitBeacon = UnitInDistress:GetBeacon()
|
||||
--
|
||||
-- -- Set the beacon and start it
|
||||
-- UnitBeacon:RadioBeacon("MySoundFileSOS.ogg", 40, radio.modulation.FM, 20, 5*60)
|
||||
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
|
||||
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
||||
local IsValid = false
|
||||
|
||||
-- Check the filename
|
||||
if type(FileName) == "string" then
|
||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||
if not FileName:find("l10n/DEFAULT/") then
|
||||
FileName = "l10n/DEFAULT/" .. FileName
|
||||
end
|
||||
IsValid = true
|
||||
end
|
||||
end
|
||||
if not IsValid then
|
||||
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
|
||||
end
|
||||
|
||||
-- Check the Frequency
|
||||
if type(Frequency) ~= "number" and IsValid then
|
||||
self:E({"Frequency invalid. ", Frequency})
|
||||
IsValid = false
|
||||
end
|
||||
Frequency = Frequency * 1000000 -- Conversion to Hz
|
||||
|
||||
-- Check the modulation
|
||||
if Modulation ~= radio.modulation.AM and Modulation ~= radio.modulation.FM and IsValid then --TODO Maybe make this future proof if ED decides to add an other modulation ?
|
||||
self:E({"Modulation is invalid. Use DCS's enum radio.modulation.", Modulation})
|
||||
IsValid = false
|
||||
end
|
||||
|
||||
-- Check the Power
|
||||
if type(Power) ~= "number" and IsValid then
|
||||
self:E({"Power is invalid. ", Power})
|
||||
IsValid = false
|
||||
end
|
||||
Power = math.floor(math.abs(Power)) --TODO Find what is the maximum power allowed by DCS and limit power to that
|
||||
|
||||
if IsValid then
|
||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil,
|
||||
function()
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Stops the AA TACAN BEACON
|
||||
-- @param #BEACON self
|
||||
-- @return #BEACON self
|
||||
function BEACON:StopRadioBeacon()
|
||||
self:F()
|
||||
-- The unique name of the transmission is the class ID
|
||||
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||
return self
|
||||
end
|
||||
|
||||
--- Converts a TACAN Channel/Mode couple into a frequency in Hz
|
||||
-- @param #BEACON self
|
||||
-- @param #number TACANChannel
|
||||
-- @param #string TACANMode
|
||||
-- @return #number Frequecy
|
||||
-- @return #nil if parameters are invalid
|
||||
function BEACON:_TACANToFrequency(TACANChannel, TACANMode)
|
||||
self:F3({TACANChannel, TACANMode})
|
||||
|
||||
if type(TACANChannel) ~= "number" then
|
||||
if TACANMode ~= "X" and TACANMode ~= "Y" then
|
||||
return nil -- error in arguments
|
||||
end
|
||||
end
|
||||
|
||||
-- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137.
|
||||
-- I have no idea what it does but it seems to work
|
||||
local A = 1151 -- 'X', channel >= 64
|
||||
local B = 64 -- channel >= 64
|
||||
|
||||
if TACANChannel < 64 then
|
||||
B = 1
|
||||
end
|
||||
|
||||
if TACANMode == 'Y' then
|
||||
A = 1025
|
||||
if TACANChannel < 64 then
|
||||
A = 1088
|
||||
end
|
||||
else -- 'X'
|
||||
if TACANChannel < 64 then
|
||||
A = 962
|
||||
end
|
||||
end
|
||||
|
||||
return (A + TACANChannel - B) * 1000000
|
||||
end
|
||||
@@ -1,832 +0,0 @@
|
||||
--- **Core** - Is responsible for everything that is related to radio transmission and you can hear in DCS, be it TACAN beacons, Radio transmissions.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Provide radio functionality to broadcast radio transmissions.
|
||||
-- * Provide beacon functionality to assist pilots.
|
||||
--
|
||||
-- The Radio contains 2 classes : RADIO and BEACON
|
||||
--
|
||||
-- What are radio communications in DCS?
|
||||
--
|
||||
-- * Radio transmissions consist of **sound files** that are broadcasted on a specific **frequency** (e.g. 115MHz) and **modulation** (e.g. AM),
|
||||
-- * They can be **subtitled** for a specific **duration**, the **power** in Watts of the transmiter's antenna can be set, and the transmission can be **looped**.
|
||||
--
|
||||
-- How to supply DCS my own Sound Files?
|
||||
--
|
||||
-- * Your sound files need to be encoded in **.ogg** or .wav,
|
||||
-- * Your sound files should be **as tiny as possible**. It is suggested you encode in .ogg with low bitrate and sampling settings,
|
||||
-- * They need to be added in .\l10n\DEFAULT\ in you .miz file (wich can be decompressed like a .zip file),
|
||||
-- * For simplicity sake, you can **let DCS' Mission Editor add the file** itself, by creating a new Trigger with the action "Sound to Country", and choosing your sound file and a country you don't use in your mission.
|
||||
--
|
||||
-- Due to weird DCS quirks, **radio communications behave differently** if sent by a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP} or by any other @{Wrapper.Positionable#POSITIONABLE}
|
||||
--
|
||||
-- * If the transmitter is a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}, DCS will set the power of the transmission automatically,
|
||||
-- * If the transmitter is any other @{Wrapper.Positionable#POSITIONABLE}, the transmisison can't be subtitled or looped.
|
||||
--
|
||||
-- Note that obviously, the **frequency** and the **modulation** of the transmission are important only if the players are piloting an **Advanced System Modelling** enabled aircraft,
|
||||
-- like the A10C or the Mirage 2000C. They will **hear the transmission** if they are tuned on the **right frequency and modulation** (and if they are close enough - more on that below).
|
||||
-- If an FC3 aircraft is used, it will **hear every communication, whatever the frequency and the modulation** is set to. The same is true for TACAN beacons. If your aircraft isn't compatible,
|
||||
-- you won't hear/be able to use the TACAN beacon informations.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
|
||||
--
|
||||
-- @module Core.Radio
|
||||
-- @image Core_Radio.JPG
|
||||
|
||||
|
||||
--- Models the radio capability.
|
||||
--
|
||||
-- ## RADIO usage
|
||||
--
|
||||
-- There are 3 steps to a successful radio transmission.
|
||||
--
|
||||
-- * First, you need to **"add a @{#RADIO} object** to your @{Wrapper.Positionable#POSITIONABLE}. This is done using the @{Wrapper.Positionable#POSITIONABLE.GetRadio}() function,
|
||||
-- * Then, you will **set the relevant parameters** to the transmission (see below),
|
||||
-- * When done, you can actually **broadcast the transmission** (i.e. play the sound) with the @{RADIO.Broadcast}() function.
|
||||
--
|
||||
-- Methods to set relevant parameters for both a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP} or any other @{Wrapper.Positionable#POSITIONABLE}
|
||||
--
|
||||
-- * @{#RADIO.SetFileName}() : Sets the file name of your sound file (e.g. "Noise.ogg"),
|
||||
-- * @{#RADIO.SetFrequency}() : Sets the frequency of your transmission.
|
||||
-- * @{#RADIO.SetModulation}() : Sets the modulation of your transmission.
|
||||
-- * @{#RADIO.SetLoop}() : Choose if you want the transmission to be looped. If you need your transmission to be looped, you might need a @{#BEACON} instead...
|
||||
--
|
||||
-- Additional Methods to set relevant parameters if the transmitter is a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}
|
||||
--
|
||||
-- * @{#RADIO.SetSubtitle}() : Set both the subtitle and its duration,
|
||||
-- * @{#RADIO.NewUnitTransmission}() : Shortcut to set all the relevant parameters in one method call
|
||||
--
|
||||
-- Additional Methods to set relevant parameters if the transmitter is any other @{Wrapper.Positionable#POSITIONABLE}
|
||||
--
|
||||
-- * @{#RADIO.SetPower}() : Sets the power of the antenna in Watts
|
||||
-- * @{#RADIO.NewGenericTransmission}() : Shortcut to set all the relevant parameters in one method call
|
||||
--
|
||||
-- What is this power thing?
|
||||
--
|
||||
-- * If your transmission is sent by a @{Wrapper.Positionable#POSITIONABLE} other than a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}, you can set the power of the antenna,
|
||||
-- * Otherwise, DCS sets it automatically, depending on what's available on your Unit,
|
||||
-- * If the player gets **too far** from the transmitter, or if the antenna is **too weak**, the transmission will **fade** and **become noisyer**,
|
||||
-- * This an automated DCS calculation you have no say on,
|
||||
-- * For reference, a standard VOR station has a 100 W antenna, a standard AA TACAN has a 120 W antenna, and civilian ATC's antenna usually range between 300 and 500 W,
|
||||
-- * Note that if the transmission has a subtitle, it will be readable, regardless of the quality of the transmission.
|
||||
--
|
||||
-- @type RADIO
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{#CONTROLLABLE} that will transmit the radio calls.
|
||||
-- @field #string FileName Name of the sound file played.
|
||||
-- @field #number Frequency Frequency of the transmission in Hz.
|
||||
-- @field #number Modulation Modulation of the transmission (either radio.modulation.AM or radio.modulation.FM).
|
||||
-- @field #string Subtitle Subtitle of the transmission.
|
||||
-- @field #number SubtitleDuration Duration of the Subtitle in seconds.
|
||||
-- @field #number Power Power of the antenna is Watts.
|
||||
-- @field #boolean Loop Transmission is repeated (default true).
|
||||
-- @field #string alias Name of the radio transmitter.
|
||||
-- @extends Core.Base#BASE
|
||||
RADIO = {
|
||||
ClassName = "RADIO",
|
||||
FileName = "",
|
||||
Frequency = 0,
|
||||
Modulation = radio.modulation.AM,
|
||||
Subtitle = "",
|
||||
SubtitleDuration = 0,
|
||||
Power = 100,
|
||||
Loop = false,
|
||||
alias=nil,
|
||||
}
|
||||
|
||||
--- Create a new RADIO Object. This doesn't broadcast a transmission, though, use @{#RADIO.Broadcast} to actually broadcast.
|
||||
-- If you want to create a RADIO, you probably should use @{Wrapper.Positionable#POSITIONABLE.GetRadio}() instead.
|
||||
-- @param #RADIO self
|
||||
-- @param Wrapper.Positionable#POSITIONABLE Positionable The @{Positionable} that will receive radio capabilities.
|
||||
-- @return #RADIO The RADIO object or #nil if Positionable is invalid.
|
||||
function RADIO:New(Positionable)
|
||||
|
||||
-- Inherit base
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- Core.Radio#RADIO
|
||||
self:F(Positionable)
|
||||
|
||||
if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure positionable is valid
|
||||
self.Positionable = Positionable
|
||||
return self
|
||||
end
|
||||
|
||||
self:E({error="The passed positionable is invalid, no RADIO created!", positionable=Positionable})
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Set alias of the transmitter.
|
||||
-- @param #RADIO self
|
||||
-- @param #string alias Name of the radio transmitter.
|
||||
-- @return #RADIO self
|
||||
function RADIO:SetAlias(alias)
|
||||
self.alias=tostring(alias)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get alias of the transmitter.
|
||||
-- @param #RADIO self
|
||||
-- @return #string Name of the transmitter.
|
||||
function RADIO:GetAlias()
|
||||
return tostring(self.alias)
|
||||
end
|
||||
|
||||
--- Set the file name for the radio transmission.
|
||||
-- @param #RADIO self
|
||||
-- @param #string FileName File name of the sound file (i.e. "Noise.ogg")
|
||||
-- @return #RADIO self
|
||||
function RADIO:SetFileName(FileName)
|
||||
self:F2(FileName)
|
||||
|
||||
if type(FileName) == "string" then
|
||||
|
||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||
if not FileName:find("l10n/DEFAULT/") then
|
||||
FileName = "l10n/DEFAULT/" .. FileName
|
||||
end
|
||||
|
||||
self.FileName = FileName
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
self:E({"File name invalid. Maybe something wrong with the extension?", FileName})
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the frequency for the radio transmission.
|
||||
-- If the transmitting positionable is a unit or group, this also set the command "SetFrequency" with the defined frequency and modulation.
|
||||
-- @param #RADIO self
|
||||
-- @param #number Frequency Frequency in MHz. Ranges allowed for radio transmissions in DCS : 30-87.995 / 108-173.995 / 225-399.975MHz.
|
||||
-- @return #RADIO self
|
||||
function RADIO:SetFrequency(Frequency)
|
||||
self:F2(Frequency)
|
||||
|
||||
if type(Frequency) == "number" then
|
||||
|
||||
-- If frequency is in range
|
||||
if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then
|
||||
|
||||
-- Convert frequency from MHz to Hz
|
||||
self.Frequency = Frequency * 1000000
|
||||
|
||||
-- If the RADIO is attached to a UNIT or a GROUP, we need to send the DCS Command "SetFrequency" to change the UNIT or GROUP frequency
|
||||
if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
|
||||
|
||||
local commandSetFrequency={
|
||||
id = "SetFrequency",
|
||||
params = {
|
||||
frequency = self.Frequency,
|
||||
modulation = self.Modulation,
|
||||
}
|
||||
}
|
||||
|
||||
self:T2(commandSetFrequency)
|
||||
self.Positionable:SetCommand(commandSetFrequency)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
self:E({"Frequency is outside of DCS Frequency ranges (30-80, 108-152, 225-400). Frequency unchanged.", Frequency})
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set AM or FM modulation of the radio transmitter.
|
||||
-- @param #RADIO self
|
||||
-- @param #number Modulation Modulation is either radio.modulation.AM or radio.modulation.FM.
|
||||
-- @return #RADIO self
|
||||
function RADIO:SetModulation(Modulation)
|
||||
self:F2(Modulation)
|
||||
if type(Modulation) == "number" then
|
||||
if Modulation == radio.modulation.AM or Modulation == radio.modulation.FM then --TODO Maybe make this future proof if ED decides to add an other modulation ?
|
||||
self.Modulation = Modulation
|
||||
return self
|
||||
end
|
||||
end
|
||||
self:E({"Modulation is invalid. Use DCS's enum radio.modulation. Modulation unchanged.", self.Modulation})
|
||||
return self
|
||||
end
|
||||
|
||||
--- Check validity of the power passed and sets RADIO.Power
|
||||
-- @param #RADIO self
|
||||
-- @param #number Power Power in W.
|
||||
-- @return #RADIO self
|
||||
function RADIO:SetPower(Power)
|
||||
self:F2(Power)
|
||||
|
||||
if type(Power) == "number" then
|
||||
self.Power = math.floor(math.abs(Power)) --TODO Find what is the maximum power allowed by DCS and limit power to that
|
||||
else
|
||||
self:E({"Power is invalid. Power unchanged.", self.Power})
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set message looping on or off.
|
||||
-- @param #RADIO self
|
||||
-- @param #boolean Loop If true, message is repeated indefinitely.
|
||||
-- @return #RADIO self
|
||||
function RADIO:SetLoop(Loop)
|
||||
self:F2(Loop)
|
||||
if type(Loop) == "boolean" then
|
||||
self.Loop = Loop
|
||||
return self
|
||||
end
|
||||
self:E({"Loop is invalid. Loop unchanged.", self.Loop})
|
||||
return self
|
||||
end
|
||||
|
||||
--- Check validity of the subtitle and the subtitleDuration passed and sets RADIO.subtitle and RADIO.subtitleDuration
|
||||
-- Both parameters are mandatory, since it wouldn't make much sense to change the Subtitle and not its duration
|
||||
-- @param #RADIO self
|
||||
-- @param #string Subtitle
|
||||
-- @param #number SubtitleDuration in s
|
||||
-- @return #RADIO self
|
||||
-- @usage
|
||||
-- -- create the broadcaster and attaches it a RADIO
|
||||
-- local MyUnit = UNIT:FindByName("MyUnit")
|
||||
-- local MyUnitRadio = MyUnit:GetRadio()
|
||||
--
|
||||
-- -- add a subtitle for the next transmission, which will be up for 10s
|
||||
-- MyUnitRadio:SetSubtitle("My Subtitle, 10)
|
||||
function RADIO:SetSubtitle(Subtitle, SubtitleDuration)
|
||||
self:F2({Subtitle, SubtitleDuration})
|
||||
if type(Subtitle) == "string" then
|
||||
self.Subtitle = Subtitle
|
||||
else
|
||||
self.Subtitle = ""
|
||||
self:E({"Subtitle is invalid. Subtitle reset.", self.Subtitle})
|
||||
end
|
||||
if type(SubtitleDuration) == "number" then
|
||||
self.SubtitleDuration = SubtitleDuration
|
||||
else
|
||||
self.SubtitleDuration = 0
|
||||
self:E({"SubtitleDuration is invalid. SubtitleDuration reset.", self.SubtitleDuration})
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new transmission, that is to say, populate the RADIO with relevant data
|
||||
-- In this function the data is especially relevant if the broadcaster is anything but a UNIT or a GROUP,
|
||||
-- but it will work with a UNIT or a GROUP anyway.
|
||||
-- Only the #RADIO and the Filename are mandatory
|
||||
-- @param #RADIO self
|
||||
-- @param #string FileName Name of the sound file that will be transmitted.
|
||||
-- @param #number Frequency Frequency in MHz.
|
||||
-- @param #number Modulation Modulation of frequency, which is either radio.modulation.AM or radio.modulation.FM.
|
||||
-- @param #number Power Power in W.
|
||||
-- @return #RADIO self
|
||||
function RADIO:NewGenericTransmission(FileName, Frequency, Modulation, Power, Loop)
|
||||
self:F({FileName, Frequency, Modulation, Power})
|
||||
|
||||
self:SetFileName(FileName)
|
||||
if Frequency then self:SetFrequency(Frequency) end
|
||||
if Modulation then self:SetModulation(Modulation) end
|
||||
if Power then self:SetPower(Power) end
|
||||
if Loop then self:SetLoop(Loop) end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new transmission, that is to say, populate the RADIO with relevant data
|
||||
-- In this function the data is especially relevant if the broadcaster is a UNIT or a GROUP,
|
||||
-- but it will work for any @{Wrapper.Positionable#POSITIONABLE}.
|
||||
-- Only the RADIO and the Filename are mandatory.
|
||||
-- @param #RADIO self
|
||||
-- @param #string FileName Name of sound file.
|
||||
-- @param #string Subtitle Subtitle to be displayed with sound file.
|
||||
-- @param #number SubtitleDuration Duration of subtitle display in seconds.
|
||||
-- @param #number Frequency Frequency in MHz.
|
||||
-- @param #number Modulation Modulation which can be either radio.modulation.AM or radio.modulation.FM
|
||||
-- @param #boolean Loop If true, loop message.
|
||||
-- @return #RADIO self
|
||||
function RADIO:NewUnitTransmission(FileName, Subtitle, SubtitleDuration, Frequency, Modulation, Loop)
|
||||
self:F({FileName, Subtitle, SubtitleDuration, Frequency, Modulation, Loop})
|
||||
|
||||
-- Set file name.
|
||||
self:SetFileName(FileName)
|
||||
|
||||
-- Set modulation AM/FM.
|
||||
if Modulation then
|
||||
self:SetModulation(Modulation)
|
||||
end
|
||||
|
||||
-- Set frequency.
|
||||
if Frequency then
|
||||
self:SetFrequency(Frequency)
|
||||
end
|
||||
|
||||
-- Set subtitle.
|
||||
if Subtitle then
|
||||
self:SetSubtitle(Subtitle, SubtitleDuration or 0)
|
||||
end
|
||||
|
||||
-- Set Looping.
|
||||
if Loop then
|
||||
self:SetLoop(Loop)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Broadcast the transmission.
|
||||
-- * The Radio has to be populated with the new transmission before broadcasting.
|
||||
-- * Please use RADIO setters or either @{#RADIO.NewGenericTransmission} or @{#RADIO.NewUnitTransmission}
|
||||
-- * This class is in fact pretty smart, it determines the right DCS function to use depending on the type of POSITIONABLE
|
||||
-- * If the POSITIONABLE is not a UNIT or a GROUP, we use the generic (but limited) trigger.action.radioTransmission()
|
||||
-- * If the POSITIONABLE is a UNIT or a GROUP, we use the "TransmitMessage" Command
|
||||
-- * If your POSITIONABLE is a UNIT or a GROUP, the Power is ignored.
|
||||
-- * If your POSITIONABLE is not a UNIT or a GROUP, the Subtitle, SubtitleDuration are ignored
|
||||
-- @param #RADIO self
|
||||
-- @param #boolean viatrigger Use trigger.action.radioTransmission() in any case, i.e. also for UNITS and GROUPS.
|
||||
-- @return #RADIO self
|
||||
function RADIO:Broadcast(viatrigger)
|
||||
self:F({viatrigger=viatrigger})
|
||||
|
||||
-- If the POSITIONABLE is actually a UNIT or a GROUP, use the more complicated DCS command system.
|
||||
if (self.Positionable.ClassName=="UNIT" or self.Positionable.ClassName=="GROUP") and (not viatrigger) then
|
||||
self:T("Broadcasting from a UNIT or a GROUP")
|
||||
|
||||
local commandTransmitMessage={
|
||||
id = "TransmitMessage",
|
||||
params = {
|
||||
file = self.FileName,
|
||||
duration = self.SubtitleDuration,
|
||||
subtitle = self.Subtitle,
|
||||
loop = self.Loop,
|
||||
}}
|
||||
|
||||
self:T3(commandTransmitMessage)
|
||||
self.Positionable:SetCommand(commandTransmitMessage)
|
||||
else
|
||||
-- If the POSITIONABLE is anything else, we revert to the general singleton function
|
||||
-- I need to give it a unique name, so that the transmission can be stopped later. I use the class ID
|
||||
self:T("Broadcasting from a POSITIONABLE")
|
||||
trigger.action.radioTransmission(self.FileName, self.Positionable:GetPositionVec3(), self.Modulation, self.Loop, self.Frequency, self.Power, tostring(self.ID))
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Stops a transmission
|
||||
-- This function is especially usefull to stop the broadcast of looped transmissions
|
||||
-- @param #RADIO self
|
||||
-- @return #RADIO self
|
||||
function RADIO:StopBroadcast()
|
||||
self:F()
|
||||
-- If the POSITIONABLE is a UNIT or a GROUP, stop the transmission with the DCS "StopTransmission" command
|
||||
if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
|
||||
|
||||
local commandStopTransmission={id="StopTransmission", params={}}
|
||||
|
||||
self.Positionable:SetCommand(commandStopTransmission)
|
||||
else
|
||||
-- Else, we use the appropriate singleton funciton
|
||||
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- After attaching a @{#BEACON} to your @{Wrapper.Positionable#POSITIONABLE}, you need to select the right function to activate the kind of beacon you want.
|
||||
-- There are two types of BEACONs available : the AA TACAN Beacon and the general purpose Radio Beacon.
|
||||
-- Note that in both case, you can set an optional parameter : the `BeaconDuration`. This can be very usefull to simulate the battery time if your BEACON is
|
||||
-- attach to a cargo crate, for exemple.
|
||||
--
|
||||
-- ## AA TACAN Beacon usage
|
||||
--
|
||||
-- This beacon only works with airborne @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}. Use @{#BEACON:AATACAN}() to set the beacon parameters and start the beacon.
|
||||
-- Use @#BEACON:StopAATACAN}() to stop it.
|
||||
--
|
||||
-- ## General Purpose Radio Beacon usage
|
||||
--
|
||||
-- This beacon will work with any @{Wrapper.Positionable#POSITIONABLE}, but **it won't follow the @{Wrapper.Positionable#POSITIONABLE}** ! This means that you should only use it with
|
||||
-- @{Wrapper.Positionable#POSITIONABLE} that don't move, or move very slowly. Use @{#BEACON:RadioBeacon}() to set the beacon parameters and start the beacon.
|
||||
-- Use @{#BEACON:StopRadioBeacon}() to stop it.
|
||||
--
|
||||
-- @type BEACON
|
||||
-- @field #string ClassName Name of the class "BEACON".
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{#CONTROLLABLE} that will receive radio capabilities.
|
||||
-- @extends Core.Base#BASE
|
||||
BEACON = {
|
||||
ClassName = "BEACON",
|
||||
Positionable = nil,
|
||||
name=nil,
|
||||
}
|
||||
|
||||
--- Beacon types supported by DCS.
|
||||
-- @type BEACON.Type
|
||||
-- @field #number NULL
|
||||
-- @field #number VOR
|
||||
-- @field #number DME
|
||||
-- @field #number VOR_DME
|
||||
-- @field #number TACAN TACtical Air Navigation system.
|
||||
-- @field #number VORTAC
|
||||
-- @field #number RSBN
|
||||
-- @field #number BROADCAST_STATION
|
||||
-- @field #number HOMER
|
||||
-- @field #number AIRPORT_HOMER
|
||||
-- @field #number AIRPORT_HOMER_WITH_MARKER
|
||||
-- @field #number ILS_FAR_HOMER
|
||||
-- @field #number ILS_NEAR_HOMER
|
||||
-- @field #number ILS_LOCALIZER
|
||||
-- @field #number ILS_GLIDESLOPE
|
||||
-- @field #number PRMG_LOCALIZER
|
||||
-- @field #number PRMG_GLIDESLOPE
|
||||
-- @field #number ICLS Same as ICLS glideslope.
|
||||
-- @field #number ICLS_LOCALIZER
|
||||
-- @field #number ICLS_GLIDESLOPE
|
||||
-- @field #number NAUTICAL_HOMER
|
||||
BEACON.Type={
|
||||
NULL = 0,
|
||||
VOR = 1,
|
||||
DME = 2,
|
||||
VOR_DME = 3,
|
||||
TACAN = 4,
|
||||
VORTAC = 5,
|
||||
RSBN = 128,
|
||||
BROADCAST_STATION = 1024,
|
||||
HOMER = 8,
|
||||
AIRPORT_HOMER = 4104,
|
||||
AIRPORT_HOMER_WITH_MARKER = 4136,
|
||||
ILS_FAR_HOMER = 16408,
|
||||
ILS_NEAR_HOMER = 16424,
|
||||
ILS_LOCALIZER = 16640,
|
||||
ILS_GLIDESLOPE = 16896,
|
||||
PRMG_LOCALIZER = 33024,
|
||||
PRMG_GLIDESLOPE = 33280,
|
||||
ICLS = 131584, --leaving this in here but it is the same as ICLS_GLIDESLOPE
|
||||
ICLS_LOCALIZER = 131328,
|
||||
ICLS_GLIDESLOPE = 131584,
|
||||
NAUTICAL_HOMER = 65536,
|
||||
|
||||
}
|
||||
|
||||
--- Beacon systems supported by DCS. https://wiki.hoggitworld.com/view/DCS_command_activateBeacon
|
||||
-- @type BEACON.System
|
||||
-- @field #number PAR_10 ?
|
||||
-- @field #number RSBN_5 Russian VOR/DME system.
|
||||
-- @field #number TACAN TACtical Air Navigation system on ground.
|
||||
-- @field #number TACAN_TANKER_X TACtical Air Navigation system for tankers on X band.
|
||||
-- @field #number TACAN_TANKER_Y TACtical Air Navigation system for tankers on Y band.
|
||||
-- @field #number VOR Very High Frequency Omni-Directional Range
|
||||
-- @field #number ILS_LOCALIZER ILS localizer
|
||||
-- @field #number ILS_GLIDESLOPE ILS glideslope.
|
||||
-- @field #number PRGM_LOCALIZER PRGM localizer.
|
||||
-- @field #number PRGM_GLIDESLOPE PRGM glideslope.
|
||||
-- @field #number BROADCAST_STATION Broadcast station.
|
||||
-- @field #number VORTAC Radio-based navigational aid for aircraft pilots consisting of a co-located VHF omnidirectional range (VOR) beacon and a tactical air navigation system (TACAN) beacon.
|
||||
-- @field #number TACAN_AA_MODE_X TACtical Air Navigation for aircraft on X band.
|
||||
-- @field #number TACAN_AA_MODE_Y TACtical Air Navigation for aircraft on Y band.
|
||||
-- @field #number VORDME Radio beacon that combines a VHF omnidirectional range (VOR) with a distance measuring equipment (DME).
|
||||
-- @field #number ICLS_LOCALIZER Carrier landing system.
|
||||
-- @field #number ICLS_GLIDESLOPE Carrier landing system.
|
||||
BEACON.System={
|
||||
PAR_10 = 1,
|
||||
RSBN_5 = 2,
|
||||
TACAN = 3,
|
||||
TACAN_TANKER_X = 4,
|
||||
TACAN_TANKER_Y = 5,
|
||||
VOR = 6,
|
||||
ILS_LOCALIZER = 7,
|
||||
ILS_GLIDESLOPE = 8,
|
||||
PRMG_LOCALIZER = 9,
|
||||
PRMG_GLIDESLOPE = 10,
|
||||
BROADCAST_STATION = 11,
|
||||
VORTAC = 12,
|
||||
TACAN_AA_MODE_X = 13,
|
||||
TACAN_AA_MODE_Y = 14,
|
||||
VORDME = 15,
|
||||
ICLS_LOCALIZER = 16,
|
||||
ICLS_GLIDESLOPE = 17,
|
||||
}
|
||||
|
||||
--- Create a new BEACON Object. This doesn't activate the beacon, though, use @{#BEACON.ActivateTACAN} etc.
|
||||
-- If you want to create a BEACON, you probably should use @{Wrapper.Positionable#POSITIONABLE.GetBeacon}() instead.
|
||||
-- @param #BEACON self
|
||||
-- @param Wrapper.Positionable#POSITIONABLE Positionable The @{Positionable} that will receive radio capabilities.
|
||||
-- @return #BEACON Beacon object or #nil if the positionable is invalid.
|
||||
function BEACON:New(Positionable)
|
||||
|
||||
-- Inherit BASE.
|
||||
local self=BASE:Inherit(self, BASE:New()) --#BEACON
|
||||
|
||||
-- Debug.
|
||||
self:F(Positionable)
|
||||
|
||||
-- Set positionable.
|
||||
if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure positionable is valid
|
||||
self.Positionable = Positionable
|
||||
self.name=Positionable:GetName()
|
||||
self:I(string.format("New BEACON %s", tostring(self.name)))
|
||||
return self
|
||||
end
|
||||
|
||||
self:E({"The passed positionable is invalid, no BEACON created", Positionable})
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Activates a TACAN BEACON.
|
||||
-- @param #BEACON self
|
||||
-- @param #number Channel TACAN channel, i.e. the "10" part in "10Y".
|
||||
-- @param #string Mode TACAN mode, i.e. the "Y" part in "10Y".
|
||||
-- @param #string Message The Message that is going to be coded in Morse and broadcasted by the beacon.
|
||||
-- @param #boolean Bearing If true, beacon provides bearing information. If false (or nil), only distance information is available.
|
||||
-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
|
||||
-- @return #BEACON self
|
||||
-- @usage
|
||||
-- -- Let's create a TACAN Beacon for a tanker
|
||||
-- local myUnit = UNIT:FindByName("MyUnit")
|
||||
-- local myBeacon = myUnit:GetBeacon() -- Creates the beacon
|
||||
--
|
||||
-- myBeacon:ActivateTACAN(20, "Y", "TEXACO", true) -- Activate the beacon
|
||||
function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
|
||||
self:T({channel=Channel, mode=Mode, callsign=Message, bearing=Bearing, duration=Duration})
|
||||
|
||||
-- Get frequency.
|
||||
local Frequency=UTILS.TACANToFrequency(Channel, Mode)
|
||||
|
||||
-- Check.
|
||||
if not Frequency then
|
||||
self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
|
||||
return self
|
||||
end
|
||||
|
||||
-- Beacon type.
|
||||
local Type=BEACON.Type.TACAN
|
||||
|
||||
-- Beacon system.
|
||||
local System=BEACON.System.TACAN
|
||||
|
||||
-- Check if unit is an aircraft and set system accordingly.
|
||||
local AA=self.Positionable:IsAir()
|
||||
if AA then
|
||||
System=5 --NOTE: 5 is how you cat the correct tanker behaviour! --BEACON.System.TACAN_TANKER
|
||||
-- Check if "Y" mode is selected for aircraft.
|
||||
if Mode~="Y" then
|
||||
self:E({"WARNING: The POSITIONABLE you want to attach the AA Tacan Beacon is an aircraft: Mode should Y !The BEACON is not emitting.", self.Positionable})
|
||||
end
|
||||
end
|
||||
|
||||
-- Attached unit.
|
||||
local UnitID=self.Positionable:GetID()
|
||||
|
||||
-- Debug.
|
||||
self:I({string.format("BEACON Activating TACAN %s: Channel=%d%s, Morse=%s, Bearing=%s, Duration=%s!", tostring(self.name), Channel, Mode, Message, tostring(Bearing), tostring(Duration))})
|
||||
|
||||
-- Start beacon.
|
||||
self.Positionable:CommandActivateBeacon(Type, System, Frequency, UnitID, Channel, Mode, AA, Message, Bearing)
|
||||
|
||||
-- Stop sheduler.
|
||||
if Duration then
|
||||
self.Positionable:DeactivateBeacon(Duration)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Activates an ICLS BEACON. The unit the BEACON is attached to should be an aircraft carrier supporting this system.
|
||||
-- @param #BEACON self
|
||||
-- @param #number Channel ICLS channel.
|
||||
-- @param #string Callsign The Message that is going to be coded in Morse and broadcasted by the beacon.
|
||||
-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
|
||||
-- @return #BEACON self
|
||||
function BEACON:ActivateICLS(Channel, Callsign, Duration)
|
||||
self:F({Channel=Channel, Callsign=Callsign, Duration=Duration})
|
||||
|
||||
-- Attached unit.
|
||||
local UnitID=self.Positionable:GetID()
|
||||
|
||||
-- Debug
|
||||
self:T2({"ICLS BEACON started!"})
|
||||
|
||||
-- Start beacon.
|
||||
self.Positionable:CommandActivateICLS(Channel, UnitID, Callsign)
|
||||
|
||||
-- Stop sheduler
|
||||
if Duration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
self.Positionable:DeactivateBeacon(Duration)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Activates a TACAN BEACON on an Aircraft.
|
||||
-- @param #BEACON self
|
||||
-- @param #number TACANChannel (the "10" part in "10Y"). Note that AA TACAN are only available on Y Channels
|
||||
-- @param #string Message The Message that is going to be coded in Morse and broadcasted by the beacon
|
||||
-- @param #boolean Bearing Can the BEACON be homed on ?
|
||||
-- @param #number BeaconDuration How long will the beacon last in seconds. Omit for forever.
|
||||
-- @return #BEACON self
|
||||
-- @usage
|
||||
-- -- Let's create a TACAN Beacon for a tanker
|
||||
-- local myUnit = UNIT:FindByName("MyUnit")
|
||||
-- local myBeacon = myUnit:GetBeacon() -- Creates the beacon
|
||||
--
|
||||
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
|
||||
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
|
||||
self:F({TACANChannel, Message, Bearing, BeaconDuration})
|
||||
|
||||
local IsValid = true
|
||||
|
||||
if not self.Positionable:IsAir() then
|
||||
self:E({"The POSITIONABLE you want to attach the AA Tacan Beacon is not an aircraft ! The BEACON is not emitting", self.Positionable})
|
||||
IsValid = false
|
||||
end
|
||||
|
||||
local Frequency = self:_TACANToFrequency(TACANChannel, "Y")
|
||||
if not Frequency then
|
||||
self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
|
||||
IsValid = false
|
||||
end
|
||||
|
||||
-- I'm using the beacon type 4 (BEACON_TYPE_TACAN). For System, I'm using 5 (TACAN_TANKER_MODE_Y) if the bearing shows its bearing
|
||||
-- or 14 (TACAN_AA_MODE_Y) if it does not
|
||||
local System
|
||||
if Bearing then
|
||||
System = 5
|
||||
else
|
||||
System = 14
|
||||
end
|
||||
|
||||
if IsValid then -- Starts the BEACON
|
||||
self:T2({"AA TACAN BEACON started !"})
|
||||
self.Positionable:SetCommand({
|
||||
id = "ActivateBeacon",
|
||||
params = {
|
||||
type = 4,
|
||||
system = System,
|
||||
callsign = Message,
|
||||
frequency = Frequency,
|
||||
}
|
||||
})
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New(nil,
|
||||
function()
|
||||
self:StopAATACAN()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stops the AA TACAN BEACON
|
||||
-- @param #BEACON self
|
||||
-- @return #BEACON self
|
||||
function BEACON:StopAATACAN()
|
||||
self:F()
|
||||
if not self.Positionable then
|
||||
self:E({"Start the beacon first before stoping it !"})
|
||||
else
|
||||
self.Positionable:SetCommand({
|
||||
id = 'DeactivateBeacon',
|
||||
params = {
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Activates a general pupose Radio Beacon
|
||||
-- This uses the very generic singleton function "trigger.action.radioTransmission()" provided by DCS to broadcast a sound file on a specific frequency.
|
||||
-- Although any frequency could be used, only 2 DCS Modules can home on radio beacons at the time of writing : the Huey and the Mi-8.
|
||||
-- They can home in on these specific frequencies :
|
||||
-- * **Mi8**
|
||||
-- * R-828 -> 20-60MHz
|
||||
-- * ARKUD -> 100-150MHz (canal 1 : 114166, canal 2 : 114333, canal 3 : 114583, canal 4 : 121500, canal 5 : 123100, canal 6 : 124100) AM
|
||||
-- * ARK9 -> 150-1300KHz
|
||||
-- * **Huey**
|
||||
-- * AN/ARC-131 -> 30-76 Mhz FM
|
||||
-- @param #BEACON self
|
||||
-- @param #string FileName The name of the audio file
|
||||
-- @param #number Frequency in MHz
|
||||
-- @param #number Modulation either radio.modulation.AM or radio.modulation.FM
|
||||
-- @param #number Power in W
|
||||
-- @param #number BeaconDuration How long will the beacon last in seconds. Omit for forever.
|
||||
-- @return #BEACON self
|
||||
-- @usage
|
||||
-- -- Let's create a beacon for a unit in distress.
|
||||
-- -- Frequency will be 40MHz FM (home-able by a Huey's AN/ARC-131)
|
||||
-- -- The beacon they use is battery-powered, and only lasts for 5 min
|
||||
-- local UnitInDistress = UNIT:FindByName("Unit1")
|
||||
-- local UnitBeacon = UnitInDistress:GetBeacon()
|
||||
--
|
||||
-- -- Set the beacon and start it
|
||||
-- UnitBeacon:RadioBeacon("MySoundFileSOS.ogg", 40, radio.modulation.FM, 20, 5*60)
|
||||
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
|
||||
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
||||
local IsValid = false
|
||||
|
||||
-- Check the filename
|
||||
if type(FileName) == "string" then
|
||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||
if not FileName:find("l10n/DEFAULT/") then
|
||||
FileName = "l10n/DEFAULT/" .. FileName
|
||||
end
|
||||
IsValid = true
|
||||
end
|
||||
end
|
||||
if not IsValid then
|
||||
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
|
||||
end
|
||||
|
||||
-- Check the Frequency
|
||||
if type(Frequency) ~= "number" and IsValid then
|
||||
self:E({"Frequency invalid. ", Frequency})
|
||||
IsValid = false
|
||||
end
|
||||
Frequency = Frequency * 1000000 -- Conversion to Hz
|
||||
|
||||
-- Check the modulation
|
||||
if Modulation ~= radio.modulation.AM and Modulation ~= radio.modulation.FM and IsValid then --TODO Maybe make this future proof if ED decides to add an other modulation ?
|
||||
self:E({"Modulation is invalid. Use DCS's enum radio.modulation.", Modulation})
|
||||
IsValid = false
|
||||
end
|
||||
|
||||
-- Check the Power
|
||||
if type(Power) ~= "number" and IsValid then
|
||||
self:E({"Power is invalid. ", Power})
|
||||
IsValid = false
|
||||
end
|
||||
Power = math.floor(math.abs(Power)) --TODO Find what is the maximum power allowed by DCS and limit power to that
|
||||
|
||||
if IsValid then
|
||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil,
|
||||
function()
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Stops the AA TACAN BEACON
|
||||
-- @param #BEACON self
|
||||
-- @return #BEACON self
|
||||
function BEACON:StopRadioBeacon()
|
||||
self:F()
|
||||
-- The unique name of the transmission is the class ID
|
||||
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||
return self
|
||||
end
|
||||
|
||||
--- Converts a TACAN Channel/Mode couple into a frequency in Hz
|
||||
-- @param #BEACON self
|
||||
-- @param #number TACANChannel
|
||||
-- @param #string TACANMode
|
||||
-- @return #number Frequecy
|
||||
-- @return #nil if parameters are invalid
|
||||
function BEACON:_TACANToFrequency(TACANChannel, TACANMode)
|
||||
self:F3({TACANChannel, TACANMode})
|
||||
|
||||
if type(TACANChannel) ~= "number" then
|
||||
if TACANMode ~= "X" and TACANMode ~= "Y" then
|
||||
return nil -- error in arguments
|
||||
end
|
||||
end
|
||||
|
||||
-- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137.
|
||||
-- I have no idea what it does but it seems to work
|
||||
local A = 1151 -- 'X', channel >= 64
|
||||
local B = 64 -- channel >= 64
|
||||
|
||||
if TACANChannel < 64 then
|
||||
B = 1
|
||||
end
|
||||
|
||||
if TACANMode == 'Y' then
|
||||
A = 1025
|
||||
if TACANChannel < 64 then
|
||||
A = 1088
|
||||
end
|
||||
else -- 'X'
|
||||
if TACANChannel < 64 then
|
||||
A = 962
|
||||
end
|
||||
end
|
||||
|
||||
return (A + TACANChannel - B) * 1000000
|
||||
end
|
||||
|
||||
|
||||
@@ -1,579 +0,0 @@
|
||||
--- **Core** - Queues Radio Transmissions.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Managed Radio Transmissions.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: funkyfranky
|
||||
--
|
||||
-- @module Core.RadioQueue
|
||||
-- @image Core_Radio.JPG
|
||||
|
||||
--- Manages radio transmissions.
|
||||
--
|
||||
-- @type RADIOQUEUE
|
||||
-- @field #string ClassName Name of the class "RADIOQUEUE".
|
||||
-- @field #boolean Debugmode Debug mode. More info.
|
||||
-- @field #string lid ID for dcs.log.
|
||||
-- @field #number frequency The radio frequency in Hz.
|
||||
-- @field #number modulation The radio modulation. Either radio.modulation.AM or radio.modulation.FM.
|
||||
-- @field Core.Scheduler#SCHEDULER scheduler The scheduler.
|
||||
-- @field #string RQid The radio queue scheduler ID.
|
||||
-- @field #table queue The queue of transmissions.
|
||||
-- @field #string alias Name of the radio.
|
||||
-- @field #number dt Time interval in seconds for checking the radio queue.
|
||||
-- @field #number delay Time delay before starting the radio queue.
|
||||
-- @field #number Tlast Time (abs) when the last transmission finished.
|
||||
-- @field Core.Point#COORDINATE sendercoord Coordinate from where transmissions are broadcasted.
|
||||
-- @field #number sendername Name of the sending unit or static.
|
||||
-- @field #boolean senderinit Set frequency was initialized.
|
||||
-- @field #number power Power of radio station in Watts. Default 100 W.
|
||||
-- @field #table numbers Table of number transmission parameters.
|
||||
-- @field #boolean checking Scheduler is checking the radio queue.
|
||||
-- @field #boolean schedonce Call ScheduleOnce instead of normal scheduler.
|
||||
-- @extends Core.Base#BASE
|
||||
RADIOQUEUE = {
|
||||
ClassName = "RADIOQUEUE",
|
||||
Debugmode = nil,
|
||||
lid = nil,
|
||||
frequency = nil,
|
||||
modulation = nil,
|
||||
scheduler = nil,
|
||||
RQid = nil,
|
||||
queue = {},
|
||||
alias = nil,
|
||||
dt = nil,
|
||||
delay = nil,
|
||||
Tlast = nil,
|
||||
sendercoord = nil,
|
||||
sendername = nil,
|
||||
senderinit = nil,
|
||||
power = nil,
|
||||
numbers = {},
|
||||
checking = nil,
|
||||
schedonce = false,
|
||||
}
|
||||
|
||||
--- Radio queue transmission data.
|
||||
-- @type RADIOQUEUE.Transmission
|
||||
-- @field #string filename Name of the file to be transmitted.
|
||||
-- @field #string path Path in miz file where the file is located.
|
||||
-- @field #number duration Duration in seconds.
|
||||
-- @field #string subtitle Subtitle of the transmission.
|
||||
-- @field #number subduration Duration of the subtitle being displayed.
|
||||
-- @field #number Tstarted Mission time (abs) in seconds when the transmission started.
|
||||
-- @field #boolean isplaying If true, transmission is currently playing.
|
||||
-- @field #number Tplay Mission time (abs) in seconds when the transmission should be played.
|
||||
-- @field #number interval Interval in seconds before next transmission.
|
||||
|
||||
|
||||
--- Create a new RADIOQUEUE object for a given radio frequency/modulation.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #number frequency The radio frequency in MHz.
|
||||
-- @param #number modulation (Optional) The radio modulation. Default radio.modulation.AM.
|
||||
-- @param #string alias (Optional) Name of the radio queue.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:New(frequency, modulation, alias)
|
||||
|
||||
-- Inherit base
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #RADIOQUEUE
|
||||
|
||||
self.alias=alias or "My Radio"
|
||||
|
||||
self.lid=string.format("RADIOQUEUE %s | ", self.alias)
|
||||
|
||||
if frequency==nil then
|
||||
self:E(self.lid.."ERROR: No frequency specified as first parameter!")
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Frequency in Hz.
|
||||
self.frequency=frequency*1000000
|
||||
|
||||
-- Modulation.
|
||||
self.modulation=modulation or radio.modulation.AM
|
||||
|
||||
-- Set radio power.
|
||||
self:SetRadioPower()
|
||||
|
||||
-- Scheduler.
|
||||
self.scheduler=SCHEDULER:New()
|
||||
self.scheduler:NoTrace()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Start the radio queue.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #number delay (Optional) Delay in seconds, before the radio queue is started. Default 1 sec.
|
||||
-- @param #number dt (Optional) Time step in seconds for checking the queue. Default 0.01 sec.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:Start(delay, dt)
|
||||
|
||||
-- Delay before start.
|
||||
self.delay=delay or 1
|
||||
|
||||
-- Time interval for queue check.
|
||||
self.dt=dt or 0.01
|
||||
|
||||
-- Debug message.
|
||||
self:I(self.lid..string.format("Starting RADIOQUEUE %s on Frequency %.2f MHz [modulation=%d] in %.1f seconds (dt=%.3f sec)", self.alias, self.frequency/1000000, self.modulation, self.delay, self.dt))
|
||||
|
||||
-- Start Scheduler.
|
||||
if self.schedonce then
|
||||
self:_CheckRadioQueueDelayed(delay)
|
||||
else
|
||||
self.RQid=self.scheduler:Schedule(nil, RADIOQUEUE._CheckRadioQueue, {self}, delay, dt)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stop the radio queue. Stop scheduler and delete queue.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:Stop()
|
||||
self:I(self.lid.."Stopping RADIOQUEUE.")
|
||||
self.scheduler:Stop(self.RQid)
|
||||
self.queue={}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set coordinate from where the transmission is broadcasted.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param Core.Point#COORDINATE coordinate Coordinate of the sender.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:SetSenderCoordinate(coordinate)
|
||||
self.sendercoord=coordinate
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set name of unit or static from which transmissions are made.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #string name Name of the unit or static used for transmissions.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:SetSenderUnitName(name)
|
||||
self.sendername=name
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set radio power. Note that this only applies if no relay unit is used.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #number power Radio power in Watts. Default 100 W.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:SetRadioPower(power)
|
||||
self.power=power or 100
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set parameters of a digit.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #number digit The digit 0-9.
|
||||
-- @param #string filename The name of the sound file.
|
||||
-- @param #number duration The duration of the sound file in seconds.
|
||||
-- @param #string path The directory within the miz file where the sound is located. Default "l10n/DEFAULT/".
|
||||
-- @param #string subtitle Subtitle of the transmission.
|
||||
-- @param #number subduration Duration [sec] of the subtitle being displayed. Default 5 sec.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:SetDigit(digit, filename, duration, path, subtitle, subduration)
|
||||
|
||||
local transmission={} --#RADIOQUEUE.Transmission
|
||||
transmission.filename=filename
|
||||
transmission.duration=duration
|
||||
transmission.path=path or "l10n/DEFAULT/"
|
||||
transmission.subtitle=nil
|
||||
transmission.subduration=nil
|
||||
|
||||
-- Convert digit to string in case it is given as a number.
|
||||
if type(digit)=="number" then
|
||||
digit=tostring(digit)
|
||||
end
|
||||
|
||||
-- Set transmission.
|
||||
self.numbers[digit]=transmission
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a transmission to the radio queue.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #RADIOQUEUE.Transmission transmission The transmission data table.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:AddTransmission(transmission)
|
||||
self:F({transmission=transmission})
|
||||
|
||||
-- Init.
|
||||
transmission.isplaying=false
|
||||
transmission.Tstarted=nil
|
||||
|
||||
-- Add to queue.
|
||||
table.insert(self.queue, transmission)
|
||||
|
||||
-- Start checking.
|
||||
if self.schedonce and not self.checking then
|
||||
self:_CheckRadioQueueDelayed()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a transmission to the radio queue.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #string filename Name of the sound file. Usually an ogg or wav file type.
|
||||
-- @param #number duration Duration in seconds the file lasts.
|
||||
-- @param #number path Directory path inside the miz file where the sound file is located. Default "l10n/DEFAULT/".
|
||||
-- @param #number tstart Start time (abs) seconds. Default now.
|
||||
-- @param #number interval Interval in seconds after the last transmission finished.
|
||||
-- @param #string subtitle Subtitle of the transmission.
|
||||
-- @param #number subduration Duration [sec] of the subtitle being displayed. Default 5 sec.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:NewTransmission(filename, duration, path, tstart, interval, subtitle, subduration)
|
||||
|
||||
-- Sanity checks.
|
||||
if not filename then
|
||||
self:E(self.lid.."ERROR: No filename specified.")
|
||||
return nil
|
||||
end
|
||||
if type(filename)~="string" then
|
||||
self:E(self.lid.."ERROR: Filename specified is NOT a string.")
|
||||
return nil
|
||||
end
|
||||
|
||||
if not duration then
|
||||
self:E(self.lid.."ERROR: No duration of transmission specified.")
|
||||
return nil
|
||||
end
|
||||
if type(duration)~="number" then
|
||||
self:E(self.lid.."ERROR: Duration specified is NOT a number.")
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
local transmission={} --#RADIOQUEUE.Transmission
|
||||
transmission.filename=filename
|
||||
transmission.duration=duration
|
||||
transmission.path=path or "l10n/DEFAULT/"
|
||||
transmission.Tplay=tstart or timer.getAbsTime()
|
||||
transmission.subtitle=subtitle
|
||||
transmission.interval=interval or 0
|
||||
if transmission.subtitle then
|
||||
transmission.subduration=subduration or 5
|
||||
else
|
||||
transmission.subduration=nil
|
||||
end
|
||||
|
||||
-- Add transmission to queue.
|
||||
self:AddTransmission(transmission)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Convert a number (as string) into a radio transmission.
|
||||
-- E.g. for board number or headings.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #string number Number string, e.g. "032" or "183".
|
||||
-- @param #number delay Delay before transmission in seconds.
|
||||
-- @param #number interval Interval between the next call.
|
||||
-- @return #number Duration of the call in seconds.
|
||||
function RADIOQUEUE:Number2Transmission(number, delay, interval)
|
||||
|
||||
--- Split string into characters.
|
||||
local function _split(str)
|
||||
local chars={}
|
||||
for i=1,#str do
|
||||
local c=str:sub(i,i)
|
||||
table.insert(chars, c)
|
||||
end
|
||||
return chars
|
||||
end
|
||||
|
||||
-- Split string into characters.
|
||||
local numbers=_split(number)
|
||||
|
||||
local wait=0
|
||||
for i=1,#numbers do
|
||||
|
||||
-- Current number
|
||||
local n=numbers[i]
|
||||
|
||||
-- Radio call.
|
||||
local transmission=UTILS.DeepCopy(self.numbers[n]) --#RADIOQUEUE.Transmission
|
||||
|
||||
transmission.Tplay=timer.getAbsTime()+(delay or 0)
|
||||
|
||||
if interval and i==1 then
|
||||
transmission.interval=interval
|
||||
end
|
||||
|
||||
self:AddTransmission(transmission)
|
||||
|
||||
-- Add up duration of the number.
|
||||
wait=wait+transmission.duration
|
||||
end
|
||||
|
||||
-- Return the total duration of the call.
|
||||
return wait
|
||||
end
|
||||
|
||||
|
||||
--- Broadcast radio message.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #RADIOQUEUE.Transmission transmission The transmission.
|
||||
function RADIOQUEUE:Broadcast(transmission)
|
||||
|
||||
-- Get unit sending the transmission.
|
||||
local sender=self:_GetRadioSender()
|
||||
|
||||
-- Construct file name.
|
||||
local filename=string.format("%s%s", transmission.path, transmission.filename)
|
||||
|
||||
if sender then
|
||||
|
||||
-- Broadcasting from aircraft. Only players tuned in to the right frequency will see the message.
|
||||
self:T(self.lid..string.format("Broadcasting from aircraft %s", sender:GetName()))
|
||||
|
||||
|
||||
if not self.senderinit then
|
||||
|
||||
-- Command to set the Frequency for the transmission.
|
||||
local commandFrequency={
|
||||
id="SetFrequency",
|
||||
params={
|
||||
frequency=self.frequency, -- Frequency in Hz.
|
||||
modulation=self.modulation,
|
||||
}}
|
||||
|
||||
-- Set commend for frequency
|
||||
sender:SetCommand(commandFrequency)
|
||||
|
||||
self.senderinit=true
|
||||
end
|
||||
|
||||
-- Set subtitle only if duration>0 sec.
|
||||
local subtitle=nil
|
||||
local duration=nil
|
||||
if transmission.subtitle and transmission.subduration and transmission.subduration>0 then
|
||||
subtitle=transmission.subtitle
|
||||
duration=transmission.subduration
|
||||
end
|
||||
|
||||
-- Command to tranmit the call.
|
||||
local commandTransmit={
|
||||
id = "TransmitMessage",
|
||||
params = {
|
||||
file=filename,
|
||||
duration=duration,
|
||||
subtitle=subtitle,
|
||||
loop=false,
|
||||
}}
|
||||
|
||||
-- Set command for radio transmission.
|
||||
sender:SetCommand(commandTransmit)
|
||||
|
||||
-- Debug message.
|
||||
if self.Debugmode then
|
||||
local text=string.format("file=%s, freq=%.2f MHz, duration=%.2f sec, subtitle=%s", filename, self.frequency/1000000, transmission.duration, transmission.subtitle or "")
|
||||
MESSAGE:New(text, 2, "RADIOQUEUE "..self.alias):ToAll()
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Broadcasting from carrier. No subtitle possible. Need to send messages to players.
|
||||
self:T(self.lid..string.format("Broadcasting via trigger.action.radioTransmission()."))
|
||||
|
||||
-- Position from where to transmit.
|
||||
local vec3=nil
|
||||
|
||||
-- Try to get positon from sender unit/static.
|
||||
if self.sendername then
|
||||
vec3=self:_GetRadioSenderCoord()
|
||||
end
|
||||
|
||||
-- Try to get fixed positon.
|
||||
if self.sendercoord and not vec3 then
|
||||
vec3=self.sendercoord:GetVec3()
|
||||
end
|
||||
|
||||
-- Transmit via trigger.
|
||||
if vec3 then
|
||||
self:T("Sending")
|
||||
self:T( { filename = filename, vec3 = vec3, modulation = self.modulation, frequency = self.frequency, power = self.power } )
|
||||
|
||||
-- Trigger transmission.
|
||||
trigger.action.radioTransmission(filename, vec3, self.modulation, false, self.frequency, self.power)
|
||||
|
||||
-- Debug message.
|
||||
if self.Debugmode then
|
||||
local text=string.format("file=%s, freq=%.2f MHz, duration=%.2f sec, subtitle=%s", filename, self.frequency/1000000, transmission.duration, transmission.subtitle or "")
|
||||
MESSAGE:New(string.format(text, filename, transmission.duration, transmission.subtitle or ""), 5, "RADIOQUEUE "..self.alias):ToAll()
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--- Start checking the radio queue.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #number delay Delay in seconds before checking.
|
||||
function RADIOQUEUE:_CheckRadioQueueDelayed(delay)
|
||||
self.checking=true
|
||||
self:ScheduleOnce(delay or self.dt, RADIOQUEUE._CheckRadioQueue, self)
|
||||
end
|
||||
|
||||
--- Check radio queue for transmissions to be broadcasted.
|
||||
-- @param #RADIOQUEUE self
|
||||
function RADIOQUEUE:_CheckRadioQueue()
|
||||
--env.info("FF check radio queue "..self.alias)
|
||||
|
||||
-- Check if queue is empty.
|
||||
if #self.queue==0 then
|
||||
-- Queue is now empty. Nothing to else to do.
|
||||
self.checking=false
|
||||
return
|
||||
end
|
||||
|
||||
-- Get current abs time.
|
||||
local time=timer.getAbsTime()
|
||||
|
||||
local playing=false
|
||||
local next=nil --#RADIOQUEUE.Transmission
|
||||
local remove=nil
|
||||
for i,_transmission in ipairs(self.queue) do
|
||||
local transmission=_transmission --#RADIOQUEUE.Transmission
|
||||
|
||||
-- Check if transmission time has passed.
|
||||
if time>=transmission.Tplay then
|
||||
|
||||
-- Check if transmission is currently playing.
|
||||
if transmission.isplaying then
|
||||
|
||||
-- Check if transmission is finished.
|
||||
if time>=transmission.Tstarted+transmission.duration then
|
||||
|
||||
-- Transmission over.
|
||||
transmission.isplaying=false
|
||||
|
||||
-- Remove ith element in queue.
|
||||
remove=i
|
||||
|
||||
-- Store time last transmission finished.
|
||||
self.Tlast=time
|
||||
|
||||
else -- still playing
|
||||
|
||||
-- Transmission is still playing.
|
||||
playing=true
|
||||
|
||||
end
|
||||
|
||||
else -- not playing yet
|
||||
|
||||
local Tlast=self.Tlast
|
||||
|
||||
if transmission.interval==nil then
|
||||
|
||||
-- Not playing ==> this will be next.
|
||||
if next==nil then
|
||||
next=transmission
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if Tlast==nil or time-Tlast>=transmission.interval then
|
||||
next=transmission
|
||||
else
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- We got a transmission or one with an interval that is not due yet. No need for anything else.
|
||||
if next or Tlast then
|
||||
break
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Transmission not due yet.
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Found a new transmission.
|
||||
if next~=nil and not playing then
|
||||
self:Broadcast(next)
|
||||
next.isplaying=true
|
||||
next.Tstarted=time
|
||||
end
|
||||
|
||||
-- Remove completed calls from queue.
|
||||
if remove then
|
||||
table.remove(self.queue, remove)
|
||||
end
|
||||
|
||||
-- Check queue.
|
||||
if self.schedonce then
|
||||
self:_CheckRadioQueueDelayed()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Get unit from which we want to transmit a radio message. This has to be an aircraft for subtitles to work.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @return Wrapper.Unit#UNIT Sending unit or nil if was not setup, is not an aircraft or ground unit or is not alive.
|
||||
function RADIOQUEUE:_GetRadioSender()
|
||||
|
||||
-- Check if we have a sending aircraft.
|
||||
local sender=nil --Wrapper.Unit#UNIT
|
||||
|
||||
-- Try the general default.
|
||||
if self.sendername then
|
||||
|
||||
-- First try to find a unit
|
||||
sender=UNIT:FindByName(self.sendername)
|
||||
|
||||
-- Check that sender is alive and an aircraft.
|
||||
if sender and sender:IsAlive() and (sender:IsAir() or sender:IsGround()) then
|
||||
return sender
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get unit from which we want to transmit a radio message. This has to be an aircraft for subtitles to work.
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @return DCS#Vec3 Vector 3D.
|
||||
function RADIOQUEUE:_GetRadioSenderCoord()
|
||||
|
||||
local vec3=nil
|
||||
|
||||
-- Try the general default.
|
||||
if self.sendername then
|
||||
|
||||
-- First try to find a unit
|
||||
local sender=UNIT:FindByName(self.sendername)
|
||||
|
||||
-- Check that sender is alive and an aircraft.
|
||||
if sender and sender:IsAlive() then
|
||||
return sender:GetVec3()
|
||||
end
|
||||
|
||||
-- Now try a static.
|
||||
local sender=STATIC:FindByName( self.sendername, false )
|
||||
|
||||
-- Check that sender is alive and an aircraft.
|
||||
if sender then
|
||||
return sender:GetVec3()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
@@ -1,405 +0,0 @@
|
||||
--- **Core** - Makes the radio talk.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Send text strings using a vocabulary that is converted in spoken language.
|
||||
-- * Possiblity to implement multiple language.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: FlightControl
|
||||
--
|
||||
-- @module Core.RadioSpeech
|
||||
-- @image Core_Radio.JPG
|
||||
|
||||
--- Makes the radio speak.
|
||||
--
|
||||
-- # RADIOSPEECH usage
|
||||
--
|
||||
--
|
||||
-- @type RADIOSPEECH
|
||||
-- @extends Core.RadioQueue#RADIOQUEUE
|
||||
RADIOSPEECH = {
|
||||
ClassName = "RADIOSPEECH",
|
||||
Vocabulary = {
|
||||
EN = {},
|
||||
DE = {},
|
||||
RU = {},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
RADIOSPEECH.Vocabulary.EN = {
|
||||
["1"] = { "1", 0.25 },
|
||||
["2"] = { "2", 0.25 },
|
||||
["3"] = { "3", 0.30 },
|
||||
["4"] = { "4", 0.35 },
|
||||
["5"] = { "5", 0.35 },
|
||||
["6"] = { "6", 0.42 },
|
||||
["7"] = { "7", 0.38 },
|
||||
["8"] = { "8", 0.20 },
|
||||
["9"] = { "9", 0.32 },
|
||||
["10"] = { "10", 0.35 },
|
||||
["11"] = { "11", 0.40 },
|
||||
["12"] = { "12", 0.42 },
|
||||
["13"] = { "13", 0.38 },
|
||||
["14"] = { "14", 0.42 },
|
||||
["15"] = { "15", 0.42 },
|
||||
["16"] = { "16", 0.52 },
|
||||
["17"] = { "17", 0.59 },
|
||||
["18"] = { "18", 0.40 },
|
||||
["19"] = { "19", 0.47 },
|
||||
["20"] = { "20", 0.38 },
|
||||
["30"] = { "30", 0.29 },
|
||||
["40"] = { "40", 0.35 },
|
||||
["50"] = { "50", 0.32 },
|
||||
["60"] = { "60", 0.44 },
|
||||
["70"] = { "70", 0.48 },
|
||||
["80"] = { "80", 0.26 },
|
||||
["90"] = { "90", 0.36 },
|
||||
["100"] = { "100", 0.55 },
|
||||
["200"] = { "200", 0.55 },
|
||||
["300"] = { "300", 0.61 },
|
||||
["400"] = { "400", 0.60 },
|
||||
["500"] = { "500", 0.61 },
|
||||
["600"] = { "600", 0.65 },
|
||||
["700"] = { "700", 0.70 },
|
||||
["800"] = { "800", 0.54 },
|
||||
["900"] = { "900", 0.60 },
|
||||
["1000"] = { "1000", 0.60 },
|
||||
["2000"] = { "2000", 0.61 },
|
||||
["3000"] = { "3000", 0.64 },
|
||||
["4000"] = { "4000", 0.62 },
|
||||
["5000"] = { "5000", 0.69 },
|
||||
["6000"] = { "6000", 0.69 },
|
||||
["7000"] = { "7000", 0.75 },
|
||||
["8000"] = { "8000", 0.59 },
|
||||
["9000"] = { "9000", 0.65 },
|
||||
|
||||
["chevy"] = { "chevy", 0.35 },
|
||||
["colt"] = { "colt", 0.35 },
|
||||
["springfield"] = { "springfield", 0.65 },
|
||||
["dodge"] = { "dodge", 0.35 },
|
||||
["enfield"] = { "enfield", 0.5 },
|
||||
["ford"] = { "ford", 0.32 },
|
||||
["pontiac"] = { "pontiac", 0.55 },
|
||||
["uzi"] = { "uzi", 0.28 },
|
||||
|
||||
["degrees"] = { "degrees", 0.5 },
|
||||
["kilometers"] = { "kilometers", 0.65 },
|
||||
["km"] = { "kilometers", 0.65 },
|
||||
["miles"] = { "miles", 0.45 },
|
||||
["meters"] = { "meters", 0.41 },
|
||||
["mi"] = { "miles", 0.45 },
|
||||
["feet"] = { "feet", 0.29 },
|
||||
|
||||
["br"] = { "br", 1.1 },
|
||||
["bra"] = { "bra", 0.3 },
|
||||
|
||||
|
||||
["returning to base"] = { "returning_to_base", 0.85 },
|
||||
["on route to ground target"] = { "on_route_to_ground_target", 1.05 },
|
||||
["intercepting bogeys"] = { "intercepting_bogeys", 1.00 },
|
||||
["engaging ground target"] = { "engaging_ground_target", 1.20 },
|
||||
["engaging bogeys"] = { "engaging_bogeys", 0.81 },
|
||||
["wheels up"] = { "wheels_up", 0.42 },
|
||||
["landing at base"] = { "landing at base", 0.8 },
|
||||
["patrolling"] = { "patrolling", 0.55 },
|
||||
|
||||
["for"] = { "for", 0.31 },
|
||||
["and"] = { "and", 0.31 },
|
||||
["at"] = { "at", 0.3 },
|
||||
["dot"] = { "dot", 0.26 },
|
||||
["defender"] = { "defender", 0.45 },
|
||||
}
|
||||
|
||||
RADIOSPEECH.Vocabulary.RU = {
|
||||
["1"] = { "1", 0.34 },
|
||||
["2"] = { "2", 0.30 },
|
||||
["3"] = { "3", 0.23 },
|
||||
["4"] = { "4", 0.51 },
|
||||
["5"] = { "5", 0.31 },
|
||||
["6"] = { "6", 0.44 },
|
||||
["7"] = { "7", 0.25 },
|
||||
["8"] = { "8", 0.43 },
|
||||
["9"] = { "9", 0.45 },
|
||||
["10"] = { "10", 0.53 },
|
||||
["11"] = { "11", 0.66 },
|
||||
["12"] = { "12", 0.70 },
|
||||
["13"] = { "13", 0.66 },
|
||||
["14"] = { "14", 0.80 },
|
||||
["15"] = { "15", 0.65 },
|
||||
["16"] = { "16", 0.75 },
|
||||
["17"] = { "17", 0.74 },
|
||||
["18"] = { "18", 0.85 },
|
||||
["19"] = { "19", 0.80 },
|
||||
["20"] = { "20", 0.58 },
|
||||
["30"] = { "30", 0.51 },
|
||||
["40"] = { "40", 0.51 },
|
||||
["50"] = { "50", 0.67 },
|
||||
["60"] = { "60", 0.76 },
|
||||
["70"] = { "70", 0.68 },
|
||||
["80"] = { "80", 0.84 },
|
||||
["90"] = { "90", 0.71 },
|
||||
["100"] = { "100", 0.35 },
|
||||
["200"] = { "200", 0.59 },
|
||||
["300"] = { "300", 0.53 },
|
||||
["400"] = { "400", 0.70 },
|
||||
["500"] = { "500", 0.50 },
|
||||
["600"] = { "600", 0.58 },
|
||||
["700"] = { "700", 0.64 },
|
||||
["800"] = { "800", 0.77 },
|
||||
["900"] = { "900", 0.75 },
|
||||
["1000"] = { "1000", 0.87 },
|
||||
["2000"] = { "2000", 0.83 },
|
||||
["3000"] = { "3000", 0.84 },
|
||||
["4000"] = { "4000", 1.00 },
|
||||
["5000"] = { "5000", 0.77 },
|
||||
["6000"] = { "6000", 0.90 },
|
||||
["7000"] = { "7000", 0.77 },
|
||||
["8000"] = { "8000", 0.92 },
|
||||
["9000"] = { "9000", 0.87 },
|
||||
|
||||
["степени"] = { "degrees", 0.5 },
|
||||
["километров"] = { "kilometers", 0.65 },
|
||||
["km"] = { "kilometers", 0.65 },
|
||||
["миль"] = { "miles", 0.45 },
|
||||
["mi"] = { "miles", 0.45 },
|
||||
["метры"] = { "meters", 0.41 },
|
||||
["m"] = { "meters", 0.41 },
|
||||
["ноги"] = { "feet", 0.37 },
|
||||
|
||||
["br"] = { "br", 1.1 },
|
||||
["bra"] = { "bra", 0.3 },
|
||||
|
||||
|
||||
["возвращаясь на базу"] = { "returning_to_base", 1.40 },
|
||||
["на пути к наземной цели"] = { "on_route_to_ground_target", 1.45 },
|
||||
["перехват самолетов"] = { "intercepting_bogeys", 1.22 },
|
||||
["поражение наземной цели"] = { "engaging_ground_target", 1.53 },
|
||||
["захватывающие самолеты"] = { "engaging_bogeys", 1.68 },
|
||||
["колеса вверх"] = { "wheels_up", 0.92 },
|
||||
["посадка на базу"] = { "landing at base", 1.04 },
|
||||
["патрулирующий"] = { "patrolling", 0.96 },
|
||||
|
||||
["за"] = { "for", 0.27 },
|
||||
["и"] = { "and", 0.17 },
|
||||
["в"] = { "at", 0.19 },
|
||||
["dot"] = { "dot", 0.51 },
|
||||
["defender"] = { "defender", 0.45 },
|
||||
}
|
||||
|
||||
--- Create a new RADIOSPEECH object for a given radio frequency/modulation.
|
||||
-- @param #RADIOSPEECH self
|
||||
-- @param #number frequency The radio frequency in MHz.
|
||||
-- @param #number modulation (Optional) The radio modulation. Default radio.modulation.AM.
|
||||
-- @return #RADIOSPEECH self The RADIOSPEECH object.
|
||||
function RADIOSPEECH:New(frequency, modulation)
|
||||
|
||||
-- Inherit base
|
||||
local self = BASE:Inherit( self, RADIOQUEUE:New( frequency, modulation ) ) -- #RADIOSPEECH
|
||||
|
||||
self.Language = "EN"
|
||||
|
||||
self:BuildTree()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function RADIOSPEECH:SetLanguage( Langauge )
|
||||
|
||||
self.Language = Langauge
|
||||
end
|
||||
|
||||
|
||||
--- Add Sentence to the Speech collection.
|
||||
-- @param #RADIOSPEECH self
|
||||
-- @param #string RemainingSentence The remaining sentence during recursion.
|
||||
-- @param #table Speech The speech node.
|
||||
-- @param #string Sentence The full sentence.
|
||||
-- @param #string Data The speech data.
|
||||
-- @return #RADIOSPEECH self The RADIOSPEECH object.
|
||||
function RADIOSPEECH:AddSentenceToSpeech( RemainingSentence, Speech, Sentence, Data )
|
||||
|
||||
self:I( { RemainingSentence, Speech, Sentence, Data } )
|
||||
|
||||
local Token, RemainingSentence = RemainingSentence:match( "^ *([^ ]+)(.*)" )
|
||||
self:I( { Token = Token, RemainingSentence = RemainingSentence } )
|
||||
|
||||
-- Is there a Token?
|
||||
if Token then
|
||||
|
||||
-- We check if the Token is already in the Speech collection.
|
||||
if not Speech[Token] then
|
||||
|
||||
-- There is not yet a vocabulary registered for this.
|
||||
Speech[Token] = {}
|
||||
|
||||
if RemainingSentence and RemainingSentence ~= "" then
|
||||
-- We use recursion to iterate through the complete Sentence, and make a chain of Tokens.
|
||||
-- The last Speech node in the collection contains the Sentence and the Data to be spoken.
|
||||
-- This to ensure that during the actual speech:
|
||||
-- - Complete sentences are being understood.
|
||||
-- - Words without speech are ignored.
|
||||
-- - Incorrect sequence of words are ignored.
|
||||
Speech[Token].Next = {}
|
||||
self:AddSentenceToSpeech( RemainingSentence, Speech[Token].Next, Sentence, Data )
|
||||
else
|
||||
-- There is no remaining sentence, so we add speech to the Sentence.
|
||||
-- The recursion stops here.
|
||||
Speech[Token].Sentence = Sentence
|
||||
Speech[Token].Data = Data
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Build the tree structure based on the language words, in order to find the correct sentences and to ignore incomprehensible words.
|
||||
-- @param #RADIOSPEECH self
|
||||
-- @return #RADIOSPEECH self The RADIOSPEECH object.
|
||||
function RADIOSPEECH:BuildTree()
|
||||
|
||||
self.Speech = {}
|
||||
|
||||
for Language, Sentences in pairs( self.Vocabulary ) do
|
||||
self:I( { Language = Language, Sentences = Sentences })
|
||||
self.Speech[Language] = {}
|
||||
for Sentence, Data in pairs( Sentences ) do
|
||||
self:I( { Sentence = Sentence, Data = Data } )
|
||||
self:AddSentenceToSpeech( Sentence, self.Speech[Language], Sentence, Data )
|
||||
end
|
||||
end
|
||||
|
||||
self:I( { Speech = self.Speech } )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Speak a sentence.
|
||||
-- @param #RADIOSPEECH self
|
||||
-- @param #string Sentence The sentence to be spoken.
|
||||
function RADIOSPEECH:SpeakWords( Sentence, Speech, Language )
|
||||
|
||||
local OriginalSentence = Sentence
|
||||
|
||||
-- lua does not parse UTF-8, so the match statement will fail on cyrillic using %a.
|
||||
-- therefore, the only way to parse the statement is to use blank, comma or dot as a delimiter.
|
||||
-- and then check if the character can be converted to a number or not.
|
||||
local Word, RemainderSentence = Sentence:match( "^[., ]*([^ .,]+)(.*)" )
|
||||
|
||||
self:I( { Word = Word, Speech = Speech[Word], RemainderSentence = RemainderSentence } )
|
||||
|
||||
|
||||
if Word then
|
||||
if Word ~= "" and tonumber(Word) == nil then
|
||||
|
||||
-- Construct of words
|
||||
Word = Word:lower()
|
||||
if Speech[Word] then
|
||||
-- The end of the sentence has been reached. Now Speech.Next should be nil, otherwise there is an error.
|
||||
if Speech[Word].Next == nil then
|
||||
self:I( { Sentence = Speech[Word].Sentence, Data = Speech[Word].Data } )
|
||||
self:NewTransmission( Speech[Word].Data[1] .. ".wav", Speech[Word].Data[2], Language .. "/" )
|
||||
else
|
||||
if RemainderSentence and RemainderSentence ~= "" then
|
||||
return self:SpeakWords( RemainderSentence, Speech[Word].Next, Language )
|
||||
end
|
||||
end
|
||||
end
|
||||
return RemainderSentence
|
||||
end
|
||||
return OriginalSentence
|
||||
else
|
||||
return ""
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Speak a sentence.
|
||||
-- @param #RADIOSPEECH self
|
||||
-- @param #string Sentence The sentence to be spoken.
|
||||
function RADIOSPEECH:SpeakDigits( Sentence, Speech, Langauge )
|
||||
|
||||
local OriginalSentence = Sentence
|
||||
|
||||
-- lua does not parse UTF-8, so the match statement will fail on cyrillic using %a.
|
||||
-- therefore, the only way to parse the statement is to use blank, comma or dot as a delimiter.
|
||||
-- and then check if the character can be converted to a number or not.
|
||||
local Digits, RemainderSentence = Sentence:match( "^[., ]*([^ .,]+)(.*)" )
|
||||
|
||||
self:I( { Digits = Digits, Speech = Speech[Digits], RemainderSentence = RemainderSentence } )
|
||||
|
||||
if Digits then
|
||||
if Digits ~= "" and tonumber( Digits ) ~= nil then
|
||||
|
||||
-- Construct numbers
|
||||
local Number = tonumber( Digits )
|
||||
local Multiple = nil
|
||||
while Number >= 0 do
|
||||
if Number > 1000 then
|
||||
Multiple = math.floor( Number / 1000 ) * 1000
|
||||
elseif Number > 100 then
|
||||
Multiple = math.floor( Number / 100 ) * 100
|
||||
elseif Number > 20 then
|
||||
Multiple = math.floor( Number / 10 ) * 10
|
||||
elseif Number >= 0 then
|
||||
Multiple = Number
|
||||
end
|
||||
Sentence = tostring( Multiple )
|
||||
if Speech[Sentence] then
|
||||
self:I( { Speech = Speech[Sentence].Sentence, Data = Speech[Sentence].Data } )
|
||||
self:NewTransmission( Speech[Sentence].Data[1] .. ".wav", Speech[Sentence].Data[2], Langauge .. "/" )
|
||||
end
|
||||
Number = Number - Multiple
|
||||
Number = ( Number == 0 ) and -1 or Number
|
||||
end
|
||||
return RemainderSentence
|
||||
end
|
||||
return OriginalSentence
|
||||
else
|
||||
return ""
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Speak a sentence.
|
||||
-- @param #RADIOSPEECH self
|
||||
-- @param #string Sentence The sentence to be spoken.
|
||||
function RADIOSPEECH:Speak( Sentence, Language )
|
||||
|
||||
self:I( { Sentence, Language } )
|
||||
|
||||
local Language = Language or "EN"
|
||||
|
||||
self:I( { Language = Language } )
|
||||
|
||||
-- If there is no node for Speech, then we start at the first nodes of the language.
|
||||
local Speech = self.Speech[Language]
|
||||
|
||||
self:I( { Speech = Speech, Language = Language } )
|
||||
|
||||
self:NewTransmission( "_In.wav", 0.52, Language .. "/" )
|
||||
|
||||
repeat
|
||||
|
||||
Sentence = self:SpeakWords( Sentence, Speech, Language )
|
||||
|
||||
self:I( { Sentence = Sentence } )
|
||||
|
||||
Sentence = self:SpeakDigits( Sentence, Speech, Language )
|
||||
|
||||
self:I( { Sentence = Sentence } )
|
||||
|
||||
-- Sentence = self:SpeakSymbols( Sentence, Speech )
|
||||
--
|
||||
-- self:I( { Sentence = Sentence } )
|
||||
|
||||
until not Sentence or Sentence == ""
|
||||
|
||||
self:NewTransmission( "_Out.wav", 0.28, Language .. "/" )
|
||||
|
||||
end
|
||||
@@ -236,6 +236,7 @@ do -- SETTINGS
|
||||
|
||||
--- SETTINGS constructor.
|
||||
-- @param #SETTINGS self
|
||||
-- @param #string PlayerName (Optional) Set settings for this player.
|
||||
-- @return #SETTINGS
|
||||
function SETTINGS:Set( PlayerName )
|
||||
|
||||
|
||||
@@ -1,140 +0,0 @@
|
||||
--- **Core** - Manage user sound.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Play sounds wihtin running missions.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Management of DCS User Sound.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Core.UserSound
|
||||
-- @image Core_Usersound.JPG
|
||||
|
||||
do -- UserSound
|
||||
|
||||
--- @type USERSOUND
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
--- Management of DCS User Sound.
|
||||
--
|
||||
-- ## USERSOUND constructor
|
||||
--
|
||||
-- * @{#USERSOUND.New}(): Creates a new USERSOUND object.
|
||||
--
|
||||
-- @field #USERSOUND
|
||||
USERSOUND = {
|
||||
ClassName = "USERSOUND",
|
||||
}
|
||||
|
||||
--- USERSOUND Constructor.
|
||||
-- @param #USERSOUND self
|
||||
-- @param #string UserSoundFileName The filename of the usersound.
|
||||
-- @return #USERSOUND
|
||||
function USERSOUND:New( UserSoundFileName ) --R2.3
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #USERSOUND
|
||||
|
||||
self.UserSoundFileName = UserSoundFileName
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set usersound filename.
|
||||
-- @param #USERSOUND self
|
||||
-- @param #string UserSoundFileName The filename of the usersound.
|
||||
-- @return #USERSOUND The usersound instance.
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:SetFileName( "BlueVictoryLoud.ogg" ) -- Set the BlueVictory to change the file name to play a louder sound.
|
||||
--
|
||||
function USERSOUND:SetFileName( UserSoundFileName ) --R2.3
|
||||
|
||||
self.UserSoundFileName = UserSoundFileName
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Play the usersound to all players.
|
||||
-- @param #USERSOUND self
|
||||
-- @return #USERSOUND The usersound instance.
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:ToAll() -- Play the sound that Blue has won.
|
||||
--
|
||||
function USERSOUND:ToAll() --R2.3
|
||||
|
||||
trigger.action.outSound( self.UserSoundFileName )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Play the usersound to the given coalition.
|
||||
-- @param #USERSOUND self
|
||||
-- @param DCS#coalition Coalition The coalition to play the usersound to.
|
||||
-- @return #USERSOUND The usersound instance.
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:ToCoalition( coalition.side.BLUE ) -- Play the sound that Blue has won to the blue coalition.
|
||||
--
|
||||
function USERSOUND:ToCoalition( Coalition ) --R2.3
|
||||
|
||||
trigger.action.outSoundForCoalition(Coalition, self.UserSoundFileName )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Play the usersound to the given country.
|
||||
-- @param #USERSOUND self
|
||||
-- @param DCS#country Country The country to play the usersound to.
|
||||
-- @return #USERSOUND The usersound instance.
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- BlueVictory:ToCountry( country.id.USA ) -- Play the sound that Blue has won to the USA country.
|
||||
--
|
||||
function USERSOUND:ToCountry( Country ) --R2.3
|
||||
|
||||
trigger.action.outSoundForCountry( Country, self.UserSoundFileName )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Play the usersound to the given @{Wrapper.Group}.
|
||||
-- @param #USERSOUND self
|
||||
-- @param Wrapper.Group#GROUP Group The @{Wrapper.Group} to play the usersound to.
|
||||
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
|
||||
-- @return #USERSOUND The usersound instance.
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- local PlayerGroup = GROUP:FindByName( "PlayerGroup" ) -- Search for the active group named "PlayerGroup", that contains a human player.
|
||||
-- BlueVictory:ToGroup( PlayerGroup ) -- Play the sound that Blue has won to the player group.
|
||||
--
|
||||
function USERSOUND:ToGroup( Group, Delay ) --R2.3
|
||||
|
||||
Delay=Delay or 0
|
||||
if Delay>0 then
|
||||
SCHEDULER:New(nil, USERSOUND.ToGroup,{self, Group}, Delay)
|
||||
else
|
||||
trigger.action.outSoundForGroup( Group:GetID(), self.UserSoundFileName )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
Reference in New Issue
Block a user