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https://github.com/FlightControl-Master/MOOSE.git
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Implemented Message Types
* Added Message Type Methods * SETTINGS menu has been added with Message Type display times * Modifed the FSM action classes to use the new Message Type methods.
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@@ -53,6 +53,16 @@ MESSAGE = {
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MessageID = 0,
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}
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--- Message Types
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-- @type MESSAGE.Type
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MESSAGE.Type = {
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Update = "Update",
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Information = "Information",
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Briefing = "Briefing Report",
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Overview = "Overview Report",
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Detailed = "Detailed Report"
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}
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--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
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-- @param self
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@@ -74,6 +84,9 @@ function MESSAGE:New( MessageText, MessageDuration, MessageCategory )
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local self = BASE:Inherit( self, BASE:New() )
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self:F( { MessageText, MessageDuration, MessageCategory } )
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self.MessageType = nil
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-- When no MessageCategory is given, we don't show it as a title...
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if MessageCategory and MessageCategory ~= "" then
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if MessageCategory:sub(-1) ~= "\n" then
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@@ -96,6 +109,37 @@ function MESSAGE:New( MessageText, MessageDuration, MessageCategory )
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return self
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end
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--- Creates a new MESSAGE object of a certain type.
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-- Note that these MESSAGE objects are not yet displayed on the display panel.
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-- You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
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-- The message display times are automatically defined based on the timing settings in the @{Settings} menu.
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-- @param self
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-- @param #string MessageText is the text of the Message.
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-- @param #MESSAGE.Type MessageType The type of the message.
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-- @return #MESSAGE
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-- @usage
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-- MessageAll = MESSAGE:NewType( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", MESSAGE.Type.Information )
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-- MessageRED = MESSAGE:NewType( "To the RED Players: You receive a penalty because you've killed one of your own units", MESSAGE.Type.Information )
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-- MessageClient1 = MESSAGE:NewType( "Congratulations, you've just hit a target", MESSAGE.Type.Update )
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-- MessageClient2 = MESSAGE:NewType( "Congratulations, you've just killed a target", MESSAGE.Type.Update )
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function MESSAGE:NewType( MessageText, MessageType )
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local self = BASE:Inherit( self, BASE:New() )
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self:F( { MessageText } )
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self.MessageType = MessageType
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self.MessageTime = timer.getTime()
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self.MessageText = MessageText:gsub("^\n","",1):gsub("\n$","",1)
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return self
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end
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--- Sends a MESSAGE to a Client Group. Note that the Group needs to be defined within the ME with the skillset "Client" or "Player".
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-- @param #MESSAGE self
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-- @param Wrapper.Client#CLIENT Client is the Group of the Client.
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@@ -115,14 +159,22 @@ end
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-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" )
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-- MessageClient1:ToClient( ClientGroup )
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-- MessageClient2:ToClient( ClientGroup )
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function MESSAGE:ToClient( Client )
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function MESSAGE:ToClient( Client, Settings )
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self:F( Client )
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if Client and Client:GetClientGroupID() then
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local ClientGroupID = Client:GetClientGroupID()
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self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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if self.MessageType then
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local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
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self.MessageDuration = Settings:GetMessageTime( self.MessageType )
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self.MessageCategory = self.MessageType .. ": "
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end
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if self.MessageDuration ~= 0 then
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local ClientGroupID = Client:GetClientGroupID()
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self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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end
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end
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return self
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@@ -132,13 +184,21 @@ end
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-- @param #MESSAGE self
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-- @param Wrapper.Group#GROUP Group is the Group.
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-- @return #MESSAGE
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function MESSAGE:ToGroup( Group )
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function MESSAGE:ToGroup( Group, Settings )
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self:F( Group.GroupName )
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if Group then
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if self.MessageType then
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local Settings = Settings or ( Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
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self.MessageDuration = Settings:GetMessageTime( self.MessageType )
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self.MessageCategory = self.MessageType .. ": "
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end
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self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForGroup( Group:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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if self.MessageDuration ~= 0 then
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self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForGroup( Group:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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end
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end
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return self
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@@ -193,12 +253,20 @@ end
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-- or
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
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-- MessageRED:ToCoalition( coalition.side.RED )
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function MESSAGE:ToCoalition( CoalitionSide )
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function MESSAGE:ToCoalition( CoalitionSide, Settings )
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self:F( CoalitionSide )
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if self.MessageType then
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local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
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self.MessageDuration = Settings:GetMessageTime( self.MessageType )
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self.MessageCategory = self.MessageType .. ": "
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end
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if CoalitionSide then
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self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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if self.MessageDuration ~= 0 then
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self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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end
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end
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return self
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@@ -232,8 +300,16 @@ end
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function MESSAGE:ToAll()
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self:F()
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self:ToCoalition( coalition.side.RED )
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self:ToCoalition( coalition.side.BLUE )
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if self.MessageType then
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local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
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self.MessageDuration = Settings:GetMessageTime( self.MessageType )
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self.MessageCategory = self.MessageType .. ": "
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end
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if self.MessageDuration ~= 0 then
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self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outText( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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end
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return self
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end
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@@ -245,8 +321,7 @@ end
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function MESSAGE:ToAllIf( Condition )
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if Condition and Condition == true then
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self:ToCoalition( coalition.side.RED )
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self:ToCoalition( coalition.side.BLUE )
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self:ToAll()
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end
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return self
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