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https://github.com/FlightControl-Master/MOOSE.git
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Progress on AI_CAS_ZONE and AI_PATROL_ZONE rework.
This commit is contained in:
@@ -95,177 +95,114 @@ function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
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-- Inherits from BASE
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local self = BASE:Inherit( self, AI_PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAS_ZONE
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self.PatrolZone = PatrolZone
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self.PatrolFloorAltitude = PatrolFloorAltitude
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self.PatrolCeilingAltitude = PatrolCeilingAltitude
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self.PatrolMinSpeed = PatrolMinSpeed
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self.PatrolMaxSpeed = PatrolMaxSpeed
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self.EngageZone = EngageZone
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self.Accomplished = false
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do self:AddTransition( { "Patrol", "Route", "Engaging" }, "Engage", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
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self:AddTransition( { "Patrolling", "Engaging" }, "Engage", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
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--- OnLeave State Transition for Holding.
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-- @function [parent=#AI_CAS_ZONE] OnLeaveHolding
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter State Transition for Engaging.
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-- @function [parent=#AI_CAS_ZONE] OnEnterEngaging
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- OnBefore State Transition for Engage.
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-- @function [parent=#AI_CAS_ZONE] OnBeforeEngage
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnAfter State Transition for Engage.
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-- @function [parent=#AI_CAS_ZONE] OnAfterEngage
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Embedded Event Trigger for Engage.
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-- @function [parent=#AI_CAS_ZONE] Engage
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-- @param #AI_CAS_ZONE self
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--- Delayed Event Trigger for Engage
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-- @function [parent=#AI_CAS_ZONE] __Engage
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-- @param #AI_CAS_ZONE self
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-- @param #number Delay The delay in seconds.
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end -- AI_CAS_ZONE
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do self:AddTransition( "Engaging", "Fired", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
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--- OnLeave State Transition for Engaging.
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-- @function [parent=#AI_CAS_ZONE] OnLeaveEngaging
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter State Transition for Engaging.
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-- @function [parent=#AI_CAS_ZONE] OnEnterEngaging
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- OnBefore State Transition for Fired.
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-- @function [parent=#AI_CAS_ZONE] OnBeforeFired
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnAfter State Transition for Fired.
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-- @function [parent=#AI_CAS_ZONE] OnAfterFired
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean
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--- Embedded Event Trigger for Fired.
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-- @function [parent=#AI_CAS_ZONE] Fired
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-- @param #AI_CAS_ZONE self
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--- Delayed Event Trigger for Fired
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-- @function [parent=#AI_CAS_ZONE] __Fired
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-- @param #AI_CAS_ZONE self
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-- @param #number Delay The delay in seconds.
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end -- AI_CAS_ZONE
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do self:AddTransition( "Engaging", "Destroy", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
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--- OnLeave State Transition for Engaging.
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-- @function [parent=#AI_CAS_ZONE] OnLeaveEngaging
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter State Transition for Engaging.
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-- @function [parent=#AI_CAS_ZONE] OnEnterEngaging
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- OnBefore State Transition for Destroy.
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-- @function [parent=#AI_CAS_ZONE] OnBeforeDestroy
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnAfter State Transition for Destroy.
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-- @function [parent=#AI_CAS_ZONE] OnAfterDestroy
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Embedded Event Trigger for Destroy.
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-- @function [parent=#AI_CAS_ZONE] Destroy
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-- @param #AI_CAS_ZONE self
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--- Delayed Event Trigger for Destroy
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-- @function [parent=#AI_CAS_ZONE] __Destroy
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-- @param #AI_CAS_ZONE self
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-- @param #number Delay The delay in seconds.
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end -- AI_CAS_ZONE
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do self:AddTransition( "Engaging", "Abort", "Patrol" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
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--- OnLeave State Transition for Engaging.
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-- @function [parent=#AI_CAS_ZONE] OnLeaveEngaging
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--- OnBefore Transition Handler for Event Engage.
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-- @function [parent=#AI_CAS_ZONE] OnBeforeEngage
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter State Transition for Patrol.
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-- @function [parent=#AI_CAS_ZONE] OnEnterPatrol
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--- OnAfter Transition Handler for Event Engage.
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-- @function [parent=#AI_CAS_ZONE] OnAfterEngage
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- OnBefore State Transition for Abort.
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--- Synchronous Event Trigger for Event Engage.
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-- @function [parent=#AI_CAS_ZONE] Engage
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-- @param #AI_CAS_ZONE self
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--- Asynchronous Event Trigger for Event Engage.
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-- @function [parent=#AI_CAS_ZONE] __Engage
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-- @param #AI_CAS_ZONE self
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-- @param #number Delay The delay in seconds.
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--- OnLeave Transition Handler for State Engaging.
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-- @function [parent=#AI_CAS_ZONE] OnLeaveEngaging
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter Transition Handler for State Engaging.
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-- @function [parent=#AI_CAS_ZONE] OnEnterEngaging
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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self:AddTransition( "Engaging", "Fired", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
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--- OnBefore Transition Handler for Event Fired.
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-- @function [parent=#AI_CAS_ZONE] OnBeforeFired
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnAfter Transition Handler for Event Fired.
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-- @function [parent=#AI_CAS_ZONE] OnAfterFired
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Synchronous Event Trigger for Event Fired.
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-- @function [parent=#AI_CAS_ZONE] Fired
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-- @param #AI_CAS_ZONE self
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--- Asynchronous Event Trigger for Event Fired.
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-- @function [parent=#AI_CAS_ZONE] __Fired
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-- @param #AI_CAS_ZONE self
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-- @param #number Delay The delay in seconds.
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self:AddTransition( "*", "Destroy", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
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--- OnBefore Transition Handler for Event Destroy.
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-- @function [parent=#AI_CAS_ZONE] OnBeforeDestroy
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnAfter Transition Handler for Event Destroy.
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-- @function [parent=#AI_CAS_ZONE] OnAfterDestroy
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Synchronous Event Trigger for Event Destroy.
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-- @function [parent=#AI_CAS_ZONE] Destroy
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-- @param #AI_CAS_ZONE self
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--- Asynchronous Event Trigger for Event Destroy.
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-- @function [parent=#AI_CAS_ZONE] __Destroy
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-- @param #AI_CAS_ZONE self
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-- @param #number Delay The delay in seconds.
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self:AddTransition( "Engaging", "Abort", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
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--- OnBefore Transition Handler for Event Abort.
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-- @function [parent=#AI_CAS_ZONE] OnBeforeAbort
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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@@ -273,73 +210,51 @@ do self:AddTransition( "Engaging", "Abort", "Patrol" ) -- FSM_CONTROLLABLE Trans
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnAfter State Transition for Abort.
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--- OnAfter Transition Handler for Event Abort.
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-- @function [parent=#AI_CAS_ZONE] OnAfterAbort
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Embedded Event Trigger for Abort.
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--- Synchronous Event Trigger for Event Abort.
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-- @function [parent=#AI_CAS_ZONE] Abort
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-- @param #AI_CAS_ZONE self
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--- Delayed Event Trigger for Abort
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--- Asynchronous Event Trigger for Event Abort.
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-- @function [parent=#AI_CAS_ZONE] __Abort
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-- @param #AI_CAS_ZONE self
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-- @param #number Delay The delay in seconds.
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end -- AI_CAS_ZONE
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self:AddTransition( "Engaging", "Accomplish", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
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do self:AddTransition( "Engaging", "Completed", "Patrol" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
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--- OnBefore Transition Handler for Event Accomplish.
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-- @function [parent=#AI_CAS_ZONE] OnBeforeAccomplish
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnLeave State Transition for Engaging.
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-- @function [parent=#AI_CAS_ZONE] OnLeaveEngaging
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter State Transition for Patrol.
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-- @function [parent=#AI_CAS_ZONE] OnEnterPatrol
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- OnAfter Transition Handler for Event Accomplish.
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-- @function [parent=#AI_CAS_ZONE] OnAfterAccomplish
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- OnBefore State Transition for Completed.
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-- @function [parent=#AI_CAS_ZONE] OnBeforeCompleted
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- Synchronous Event Trigger for Event Accomplish.
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-- @function [parent=#AI_CAS_ZONE] Accomplish
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-- @param #AI_CAS_ZONE self
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--- OnAfter State Transition for Completed.
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-- @function [parent=#AI_CAS_ZONE] OnAfterCompleted
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-- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- Embedded Event Trigger for Completed.
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-- @function [parent=#AI_CAS_ZONE] Completed
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-- @param #AI_CAS_ZONE self
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--- Delayed Event Trigger for Completed
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-- @function [parent=#AI_CAS_ZONE] __Completed
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-- @param #AI_CAS_ZONE self
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-- @param #number Delay The delay in seconds.
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end -- AI_CAS_ZONE
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--- Asynchronous Event Trigger for Event Accomplish.
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-- @function [parent=#AI_CAS_ZONE] __Accomplish
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-- @param #AI_CAS_ZONE self
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-- @param #number Delay The delay in seconds.
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return self
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end
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@@ -354,15 +269,14 @@ end
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function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
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if Controllable:IsAlive() then
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self:__Route( 1 )
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end
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self:Route()
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self:__Status( 30 ) -- Check status status every 30 seconds.
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self:__Detect( 30, self.EngageZone ) -- Detect for new targets every 30 seconds in the EngageZone.
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self:EventOnDead( self.OnDead )
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Controllable:OptionROEHoldFire()
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Controllable:OptionROTVertical()
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end
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--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
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@@ -373,6 +287,18 @@ function _NewEngageRoute( AIControllable )
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EngageZone:__Engage( 1 )
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end
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--- @param #AI_CAS_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
|
||||
if self.Accomplished == true then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
@@ -383,7 +309,27 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
|
||||
if Controllable:IsAlive() then
|
||||
|
||||
self:Detect( self.EngageZone )
|
||||
|
||||
local EngageRoute = {}
|
||||
|
||||
--- Calculate the current route point.
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToEngageZoneSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
EngageRoute[#EngageRoute+1] = CurrentRoutePoint
|
||||
|
||||
|
||||
if self.Controllable:IsNotInZone( self.EngageZone ) then
|
||||
|
||||
@@ -435,7 +381,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
true
|
||||
)
|
||||
|
||||
ToTargetPointVec3:SmokeRed()
|
||||
ToTargetPointVec3:SmokeBlue()
|
||||
|
||||
EngageRoute[#EngageRoute+1] = ToTargetRoutePoint
|
||||
|
||||
@@ -445,21 +391,16 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
|
||||
local AttackTasks = {}
|
||||
|
||||
local DetectedTargets = Controllable:GetDetectedTargets()
|
||||
for TargetID, Target in pairs( DetectedTargets ) do
|
||||
local TargetObject = Target.object
|
||||
self:T( TargetObject )
|
||||
if TargetObject and TargetObject:isExist() and TargetObject.id_ < 50000000 then
|
||||
|
||||
local TargetUnit = UNIT:Find( TargetObject )
|
||||
local TargetUnitName = TargetUnit:GetName()
|
||||
|
||||
if TargetUnit:IsInZone( self.EngageZone ) then
|
||||
self:E( {"Engaging ", TargetUnit } )
|
||||
--local EngageTask = Controllable:EnRouteTaskEngageUnit( TargetUnit, 1 )
|
||||
AttackTasks[#AttackTasks+1] = Controllable:TaskAttackUnit( TargetUnit )
|
||||
for DetectedUnitID, DetectedUnit in pairs( self.DetectedUnits ) do
|
||||
local DetectedUnit = DetectedUnit -- Wrapper.Unit#UNIT
|
||||
self:T( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
if DetectedUnit:IsInZone( self.EngageZone ) then
|
||||
self:E( {"Engaging ", DetectedUnit } )
|
||||
AttackTasks[#AttackTasks+1] = Controllable:TaskAttackUnit( DetectedUnit )
|
||||
end
|
||||
|
||||
else
|
||||
self.DetectedUnits[DetectedUnit] = nil
|
||||
end
|
||||
end
|
||||
|
||||
@@ -474,7 +415,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
self.Controllable:WayPointFunction( #EngageRoute, 1, "_NewEngageRoute" )
|
||||
|
||||
--- NOW ROUTE THE GROUP!
|
||||
self.Controllable:WayPointExecute( 1, 5 )
|
||||
self.Controllable:WayPointExecute( 1, 2 )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -483,11 +424,35 @@ end
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To )
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
|
||||
if EventData.IniUnit then
|
||||
self.DetectedUnits[EventData.IniUnit] = nil
|
||||
end
|
||||
|
||||
Controllable:MessageToAll( "Destroyed a target", 15 , "Destroyed!" )
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAS_ZONE:onafterRTB( Controllable, From, Event, To, EventData )
|
||||
self.CheckStatus = false
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
self.Accomplished = true
|
||||
self.DetectUnits = false
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAS_ZONE:OnDead( EventData )
|
||||
|
||||
Reference in New Issue
Block a user