diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index fa84b7673..1e25ded90 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -926,6 +926,9 @@ Use the method AIPATROLZONE.M
+
+ This table contains the targets detected during patrol.
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html
index 9f6098452..a11fd4dba 100644
--- a/docs/Documentation/Cargo.html
+++ b/docs/Documentation/Cargo.html
@@ -3417,6 +3417,7 @@ The range till cargo will board.
Make the controllable to follow a given route.
+Make the GROUND controllable to drive towards a specific point.
Set a Task at a Waypoint using a Route list.
Make the GROUND controllable to drive towards a specific point.
+ +Core.Point#COORDINATE ToCoordinate :
+A Coordinate to drive to.
#number Speed :
+(optional) Speed in km/h. The default speed is 999 km/h.
#string Formation :
+(optional) The route point Formation, which is a text string that specifies exactly the Text in the Type of the route point, like "Vee", "Echelon Right".
#number DelaySeconds :
+Wait for the specified seconds before executing the Route.
#CONTROLLABLE: +The CONTROLLABLE.
+ +Wrapper.Controllable#CONTROLLABLE.RouteList RouteList :
-A list of Waypoints.
#number WaypointNumber :
-The number of the Waypoint. The first Waypoint starts at 1!
#table Waypoint :
+The Waypoint!
Returns a COORDINATE object indicating the point of the first UNIT of the GROUP within the mission.
-Core.Point#COORDINATE: The COORDINATE of the GROUP.
-#nil: -The POSITIONABLE is not existing or alive.
- -Create a new COORDINATE object from Vec3 coordinates.
-Build an air type route point.
-Build an ground type route point.
Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.
+Build an air type route point.
+Build an ground type route point.
A COORDINATE can prepare waypoints for Ground and Air groups to be embedded into a Route.
Route points can be used in the Route methods of the Group#GROUP class.
@@ -1776,90 +1776,6 @@ The Vec3 point. - - -Build an air type route point.
- -#COORDINATE.RoutePointAltType AltType :
-The altitude type.
#COORDINATE.RoutePointType Type :
-The route point type.
#COORDINATE.RoutePointAction Action :
-The route point action.
Dcs.DCSTypes#Speed Speed :
-Airspeed in km/h.
#boolean SpeedLocked :
-true means the speed is locked.
#table: -The route point.
- -Build an ground type route point.
- -Dcs.DCSTypes#Speed Speed :
-Speed in km/h.
#COORDINATE.RoutePointAction Formation :
-The route point Formation.
#table: -The route point.
-#COORDINATE: The new calculated COORDINATE.
+ +Build an air type route point.
+ +#COORDINATE.RoutePointAltType AltType :
+The altitude type.
#COORDINATE.RoutePointType Type :
+The route point type.
#COORDINATE.RoutePointAction Action :
+The route point action.
Dcs.DCSTypes#Speed Speed :
+Airspeed in km/h.
#boolean SpeedLocked :
+true means the speed is locked.
#table: +The route point.
+ +Build an ground type route point.
+ +#number Speed :
+(optional) Speed in km/h. The default speed is 999 km/h.
#string Formation :
+(optional) The route point Formation, which is a text string that specifies exactly the Text in the Type of the route point, like "Vee", "Echelon Right".
#table: +The route point.
+Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.
-Core.Point#COORDINATE: The COORDINATE of the POSITIONABLE.
-#nil: -The POSITIONABLE is not existing or alive.
- -Overwrite unit names by default with group name.
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.