New Spawn.lua

This commit is contained in:
Sven Van de Velde 2016-07-31 09:34:27 +02:00
parent 6c85ac720b
commit 6eaf03a903

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@ -1064,7 +1064,7 @@ function SPAWN:_RandomizeRoute( SpawnIndex )
SpawnTemplate.route.points[t].y = SpawnTemplate.route.points[t].y + math.random( self.SpawnRandomizeRouteRadius * -1, self.SpawnRandomizeRouteRadius ) SpawnTemplate.route.points[t].y = SpawnTemplate.route.points[t].y + math.random( self.SpawnRandomizeRouteRadius * -1, self.SpawnRandomizeRouteRadius )
-- Manage randomization of altitude for airborne units ... -- Manage randomization of altitude for airborne units ...
if SpawnTemplate.CategoryID == Group.Category.AIRPLANE or SpawnTemplate.CategoryID == Group.Category.HELICOPTER then if SpawnTemplate.SpawnCategoryID == Group.Category.AIRPLANE or SpawnTemplate.SpawnCategoryID == Group.Category.HELICOPTER then
if SpawnTemplate.route.points[t].alt and self.SpawnRandomizeRouteHeight then if SpawnTemplate.route.points[t].alt and self.SpawnRandomizeRouteHeight then
SpawnTemplate.route.points[t].alt = SpawnTemplate.route.points[t].alt + math.random( 1, self.SpawnRandomizeRouteHeight ) SpawnTemplate.route.points[t].alt = SpawnTemplate.route.points[t].alt + math.random( 1, self.SpawnRandomizeRouteHeight )
end end