- fixes for Legion assignment
This commit is contained in:
Frank
2021-09-09 13:35:10 +02:00
parent b0c2e5409a
commit 6f126e6cd4
5 changed files with 188 additions and 48 deletions

View File

@@ -253,13 +253,28 @@ function LEGION:AddMission(Mission)
Mission:_TargetFromObject(self:GetCoordinate())
end
--[[
-- Add ops transport to transport Legions.
if Mission.opstransport then
Mission.opstransport:SetPickupZone(self.spawnzone)
Mission.opstransport:SetEmbarkZone(self.spawnzone)
self:AddOpsTransport(Mission.opstransport)
-- Add a new TZC: from pickup here to the deploy zone.
local tzc=Mission.opstransport:AddTransportZoneCombo(self.spawnzone, Mission.opstransport.tzcDefault.DeployZone)
--TODO: Depending on "from where to where" the assets need to transported, we need to set ZONE_AIRBASE etc.
--Mission.opstransport:SetPickupZone(self.spawnzone)
--Mission.opstransport:SetEmbarkZone(self.spawnzone)
-- Loop over all defined transport legions.
for _,_legion in pairs(Mission.transportLegions) do
local legion=_legion --Ops.Legion#LEGION
-- Add ops transport to legion.
legion:AddOpsTransport(Mission.opstransport)
end
end
]]
-- Add mission to queue.
table.insert(self.missionqueue, Mission)
@@ -458,8 +473,10 @@ function LEGION:_GetNextTransport()
return nil
end
local function getAssets(n)
--- Function to get carrier assets from all cohorts.
local function getAssets(n, weightGroup)
-- Selected assets.
local assets={}
-- Loop over cohorts.
@@ -467,14 +484,14 @@ function LEGION:_GetNextTransport()
local cohort=_cohort --Ops.Cohort#COHORT
-- Check if chort can do a transport.
if cohort:CheckMissionCapability({AUFTRAG.Type.OPSTRANSPORT}, cohort.missiontypes) then
if cohort:CheckMissionCapability({AUFTRAG.Type.OPSTRANSPORT}) and cohort.cargobayLimit>=weightGroup then
-- Loop over cohort assets.
for _,_asset in pairs(cohort.assets) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
-- Check if asset is currently on a mission (STARTED or QUEUED).
if not asset.spawned then
if not (asset.spawned or asset.isReserved or asset.requested) then
-- Add to assets.
table.insert(assets, asset)
@@ -488,6 +505,8 @@ function LEGION:_GetNextTransport()
end
end
return nil
end
@@ -498,11 +517,30 @@ function LEGION:_GetNextTransport()
-- Check if transport is still queued and ready.
if transport:IsQueued() and transport:IsReadyToGo() then
local assets=getAssets(1)
if #assets>0 then
transport.assets=assets
return transport
-- Get all undelivered cargo ops groups.
local cargoOpsGroups=transport:GetCargoOpsGroups(false)
-- At least one group should be spawned.
if #cargoOpsGroups>0 then
-- Calculate the max weight so we know which cohorts can provide carriers.
local weightGroup=0
for _,_opsgroup in pairs(cargoOpsGroups) do
local opsgroup=_opsgroup --Ops.OpsGroup#OPSGROUP
local weight=opsgroup:GetWeightTotal()
if weight>weightGroup then
weightGroup=weight
end
end
-- Get assets. If not enough assets can be found, nil is returned.
local assets=getAssets(1, weightGroup)
if assets then
transport.assets=assets
return transport
end
end
end
@@ -821,6 +859,7 @@ function LEGION:onafterOpsOnMission(From, Event, To, OpsGroup, Mission)
-- Trigger event for Brigades.
self:ArmyOnMission(OpsGroup, Mission)
else
--TODO: Flotilla
end
end
@@ -901,8 +940,6 @@ function LEGION:onafterNewAsset(From, Event, To, asset, assignment)
-- Add asset to cohort.
cohort:AddAsset(asset)
-- TODO
--asset.terminalType=AIRBASE.TerminalType.OpenBig
else
---