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These changes will blast the hell out of A2G... this is going to be great.
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@@ -189,7 +189,7 @@ function AI_A2G_SEAD:onafterEngage( DefenderGroup, From, Event, To, AttackSetUni
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local HasRadar = AttackUnit:HasSEAD()
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if HasRadar then
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self:F( { "SEAD Unit:", AttackUnit:GetName() } )
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AttackUnitTasks[#AttackUnitTasks+1] = DefenderGroup:TaskAttackUnit( AttackUnit, false, false, nil, nil, EngageAltitude )
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AttackUnitTasks[#AttackUnitTasks+1] = DefenderGroup:TaskAttackUnit( AttackUnit, true, false, nil, nil, EngageAltitude )
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end
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end
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end
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