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Fixed GROUP:IsAlive() returning true even if all group members aredead
Fixed the mechanism by checking if the group has a :getUnit(1) ~= nil
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---
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-- Name: GRP-100 - IsAlive
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-- Author: FlightControl
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-- Date Created: 23 Feb 2017
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--
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-- # Situation:
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--
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-- This test is about checking if IsAlive on GROUP level is working correctly.
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-- Two ground forces GROUPS are shooting each other.
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-- Check the IsAlive status in the logging of the survivor and the defeat.
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--
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-- # Test cases:
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--
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-- 1. Observe the IsAlive statuses in the dcs.log file.
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--Create Spawn Groups
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local GroupBlue = GROUP:FindByName( "Blue" )
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local GroupRed = GROUP:FindByName( "Red" )
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local Schedule, ScheduleID = SCHEDULER:New( nil,
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--- Variable Declarations
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-- @param Wrapper.Group#GROUP GroupBlue
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-- @param Wrapper.Group#GROUP GroupRed
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function( GroupBlue, GroupRed )
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local IsAliveBlue = GroupBlue:IsAlive()
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local IsAliveRed = GroupRed:IsAlive()
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BASE:E( { IsAliveBlue = IsAliveBlue, IsAliveRed = IsAliveRed } )
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end, { GroupBlue, GroupRed }, 1, 1
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)
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