Fixed GROUP:IsAlive() returning true even if all group members aredead

Fixed the mechanism by checking if the group has a :getUnit(1) ~= nil
This commit is contained in:
Sven Van de Velde
2017-02-23 17:25:16 +01:00
parent d9e9ef887b
commit 6fb5a88953
6 changed files with 51 additions and 5 deletions

View File

@@ -0,0 +1,32 @@
---
-- Name: GRP-100 - IsAlive
-- Author: FlightControl
-- Date Created: 23 Feb 2017
--
-- # Situation:
--
-- This test is about checking if IsAlive on GROUP level is working correctly.
-- Two ground forces GROUPS are shooting each other.
-- Check the IsAlive status in the logging of the survivor and the defeat.
--
-- # Test cases:
--
-- 1. Observe the IsAlive statuses in the dcs.log file.
--Create Spawn Groups
local GroupBlue = GROUP:FindByName( "Blue" )
local GroupRed = GROUP:FindByName( "Red" )
local Schedule, ScheduleID = SCHEDULER:New( nil,
--- Variable Declarations
-- @param Wrapper.Group#GROUP GroupBlue
-- @param Wrapper.Group#GROUP GroupRed
function( GroupBlue, GroupRed )
local IsAliveBlue = GroupBlue:IsAlive()
local IsAliveRed = GroupRed:IsAlive()
BASE:E( { IsAliveBlue = IsAliveBlue, IsAliveRed = IsAliveRed } )
end, { GroupBlue, GroupRed }, 1, 1
)