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https://github.com/FlightControl-Master/MOOSE.git
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Slightly updated versions as the new emissions on/off doesn't work really.
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@@ -17,8 +17,8 @@
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--
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-- ### Authors: **FlightControl**, **applevangelist**
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--
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-- Last Update: April 2021
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--
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-- Last Update: July 2021
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--
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-- ===
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--
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-- @module Functional.Sead
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@@ -39,38 +39,21 @@
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--
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-- @field #SEAD
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SEAD = {
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ClassName = "SEAD",
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TargetSkill = {
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Average = { Evade = 30, DelayOn = { 40, 60 } } ,
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Good = { Evade = 20, DelayOn = { 30, 50 } } ,
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High = { Evade = 15, DelayOn = { 20, 40 } } ,
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Excellent = { Evade = 10, DelayOn = { 10, 30 } }
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},
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SEADGroupPrefixes = {},
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SuppressedGroups = {},
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EngagementRange = 75 -- default 75% engagement range Feature Request #1355
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ClassName = "SEAD",
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TargetSkill = {
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Average = { Evade = 30, DelayOn = { 40, 60 } } ,
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Good = { Evade = 20, DelayOn = { 30, 50 } } ,
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High = { Evade = 15, DelayOn = { 20, 40 } } ,
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Excellent = { Evade = 10, DelayOn = { 10, 30 } }
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},
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SEADGroupPrefixes = {},
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SuppressedGroups = {},
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EngagementRange = 75 -- default 75% engagement range Feature Request #1355
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}
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-- TODO Complete list?
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--- Missile enumerators
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-- @field Harms
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SEAD.Harms = {
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--[[
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["X58"] = "weapons.missiles.X_58", --Kh-58X anti-radiation missiles fired
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["Kh25"] = "weapons.missiles.Kh25MP_PRGS1VP", --Kh-25MP anti-radiation missiles fired
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["X25"] = "weapons.missiles.X_25MP", --Kh-25MPU anti-radiation missiles fired
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["X28"] = "weapons.missiles.X_28", --Kh-28 anti-radiation missiles fired
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["X31"] = "weapons.missiles.X_31P", --Kh-31P anti-radiation missiles fired
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["AGM45A"] = "weapons.missiles.AGM_45A", --AGM-45A anti-radiation missiles fired
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["AGM45"] = "weapons.missiles.AGM_45", --AGM-45B anti-radiation missiles fired
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["AGM88"] = "weapons.missiles.AGM_88", --AGM-88C anti-radiation missiles fired
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["AGM122"] = "weapons.missiles.AGM_122", --AGM-122 Sidearm anti-radiation missiles fired
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["LD10"] = "weapons.missiles.LD-10", --LD-10 anti-radiation missiles fired
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["ALARM"] = "weapons.missiles.ALARM", --ALARM anti-radiation missiles fired
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["AGM84E"] = "weapons.missiles.AGM_84E", --AGM84 anti-radiation missiles fired
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["AGM84A"] = "weapons.missiles.AGM_84A", --AGM84 anti-radiation missiles fired
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["AGM84H"] = "weapons.missiles.AGM_84H", --AGM84 anti-radiation missiles fired
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--]]
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["AGM_88"] = "AGM_88",
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["AGM_45"] = "AGM_45",
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["AGM_122"] = "AGM_122",
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@@ -97,20 +80,20 @@ SEAD = {
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-- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
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function SEAD:New( SEADGroupPrefixes )
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local self = BASE:Inherit( self, BASE:New() )
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self:F( SEADGroupPrefixes )
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if type( SEADGroupPrefixes ) == 'table' then
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for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
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self.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix
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end
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else
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self.SEADGroupPrefixes[SEADGroupPrefixes] = SEADGroupPrefixes
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end
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self:HandleEvent( EVENTS.Shot )
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self:I("*** SEAD - Started Version 0.2.7")
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return self
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local self = BASE:Inherit( self, BASE:New() )
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self:F( SEADGroupPrefixes )
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if type( SEADGroupPrefixes ) == 'table' then
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for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
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self.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix
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end
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else
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self.SEADGroupPrefixes[SEADGroupPrefixes] = SEADGroupPrefixes
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end
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self:HandleEvent( EVENTS.Shot, self.HandleEventShot )
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self:I("*** SEAD - Started Version 0.2.8")
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return self
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end
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--- Update the active SEAD Set
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@@ -164,112 +147,83 @@ end
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-- @see SEAD
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-- @param #SEAD
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-- @param Core.Event#EVENTDATA EventData
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function SEAD:OnEventShot( EventData )
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self:T( { EventData } )
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function SEAD:HandleEventShot( EventData )
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self:T( { EventData } )
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local SEADUnit = EventData.IniDCSUnit
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local SEADUnitName = EventData.IniDCSUnitName
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local SEADWeapon = EventData.Weapon -- Identify the weapon fired
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local SEADWeaponName = EventData.WeaponName -- return weapon type
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local SEADUnit = EventData.IniDCSUnit
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local SEADUnitName = EventData.IniDCSUnitName
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local SEADWeapon = EventData.Weapon -- Identify the weapon fired
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local SEADWeaponName = EventData.WeaponName -- return weapon type
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self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
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self:T({ SEADWeapon })
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--[[check for SEAD missiles
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if SEADWeaponName == "weapons.missiles.X_58" --Kh-58U anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.Kh25MP_PRGS1VP" --Kh-25MP anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.X_25MP" --Kh-25MPU anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.X_28" --Kh-28 anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.X_31P" --Kh-31P anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_45A" --AGM-45A anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_45" --AGM-45B anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_88" --AGM-88C anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_122" --AGM-122 Sidearm anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.LD-10" --LD-10 anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.ALARM" --ALARM anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_84E" --AGM84 anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_84A" --AGM84 anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_84H" --AGM84 anti-radiation missiles fired
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--]]
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self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
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self:T({ SEADWeapon })
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if self:_CheckHarms(SEADWeaponName) then
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local _targetskill = "Random"
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local _targetMimgroupName = "none"
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local _evade = math.random (1,100) -- random number for chance of evading action
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local _targetMim = EventData.Weapon:getTarget() -- Identify target
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local _targetUnit = UNIT:Find(_targetMim) -- Unit name by DCS Object
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if _targetUnit and _targetUnit:IsAlive() then
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local _targetMimgroup = _targetUnit:GetGroup()
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local _targetMimgroupName = _targetMimgroup:GetName() -- group name
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--local _targetskill = _DATABASE.Templates.Units[_targetUnit].Template.skill
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self:T( self.SEADGroupPrefixes )
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self:T( _targetMimgroupName )
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end
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-- see if we are shot at
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local SEADGroupFound = false
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for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do
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if string.find( _targetMimgroupName, SEADGroupPrefix, 1, true ) then
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SEADGroupFound = true
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self:T( '*** SEAD - Group Found' )
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break
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end
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end
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if SEADGroupFound == true then -- yes we are being attacked
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if _targetskill == "Random" then -- when skill is random, choose a skill
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local Skills = { "Average", "Good", "High", "Excellent" }
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_targetskill = Skills[ math.random(1,4) ]
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end
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self:T( _targetskill )
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if self.TargetSkill[_targetskill] then
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if (_evade > self.TargetSkill[_targetskill].Evade) then
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self:T( string.format("*** SEAD - Evading, target skill " ..string.format(_targetskill)) )
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local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
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local _targetMimcont= _targetMimgroup:getController()
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routines.groupRandomDistSelf(_targetMimgroup,300,'Diamond',250,20) -- move randomly
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--tracker ID table to switch groups off and on again
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local id = {
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groupName = _targetMimgroup,
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ctrl = _targetMimcont
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}
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local _evade = math.random (1,100) -- random number for chance of evading action
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local _targetMim = EventData.Weapon:getTarget() -- Identify target
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local _targetUnit = UNIT:Find(_targetMim) -- Unit name by DCS Object
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if _targetUnit and _targetUnit:IsAlive() then
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local _targetMimgroup = _targetUnit:GetGroup()
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local _targetMimgroupName = _targetMimgroup:GetName() -- group name
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--local _targetskill = _DATABASE.Templates.Units[_targetUnit].Template.skill
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self:T( self.SEADGroupPrefixes )
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self:T( _targetMimgroupName )
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end
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-- see if we are shot at
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local SEADGroupFound = false
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for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do
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if string.find( _targetMimgroupName, SEADGroupPrefix, 1, true ) then
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SEADGroupFound = true
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self:T( '*** SEAD - Group Found' )
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break
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end
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end
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if SEADGroupFound == true then -- yes we are being attacked
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if _targetskill == "Random" then -- when skill is random, choose a skill
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local Skills = { "Average", "Good", "High", "Excellent" }
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_targetskill = Skills[ math.random(1,4) ]
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end
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self:T( _targetskill )
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if self.TargetSkill[_targetskill] then
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if (_evade > self.TargetSkill[_targetskill].Evade) then
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self:T( string.format("*** SEAD - Evading, target skill " ..string.format(_targetskill)) )
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local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
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local _targetMimcont= _targetMimgroup:getController()
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routines.groupRandomDistSelf(_targetMimgroup,300,'Diamond',250,20) -- move randomly
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--tracker ID table to switch groups off and on again
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local id = {
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groupName = _targetMimgroup,
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ctrl = _targetMimcont
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}
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local function SuppressionEnd(id) --switch group back on
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local range = self.EngagementRange -- Feature Request #1355
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self:T(string.format("*** SEAD - Engagement Range is %d", range))
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id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED)
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--id.groupName:enableEmission(true)
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id.ctrl:setOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION,range) --Feature Request #1355
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self.SuppressedGroups[id.groupName] = nil --delete group id from table when done
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end
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-- randomize switch-on time
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local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2])
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local SuppressionEndTime = timer.getTime() + delay
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--create entry
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if self.SuppressedGroups[id.groupName] == nil then --no timer entry for this group yet
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self.SuppressedGroups[id.groupName] = {
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SuppressionEndTime = delay
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}
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Controller.setOption(_targetMimcont, AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN)
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--_targetMimgroup:enableEmission(false)
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timer.scheduleFunction(SuppressionEnd, id, SuppressionEndTime) --Schedule the SuppressionEnd() function
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end
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end
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end
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end
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end
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local function SuppressionEnd(id) --switch group back on
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local range = self.EngagementRange -- Feature Request #1355
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self:T(string.format("*** SEAD - Engagement Range is %d", range))
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id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED)
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--id.groupName:enableEmission(true)
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id.ctrl:setOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION,range) --Feature Request #1355
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self.SuppressedGroups[id.groupName] = nil --delete group id from table when done
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end
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-- randomize switch-on time
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local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2])
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local SuppressionEndTime = timer.getTime() + delay
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--create entry
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if self.SuppressedGroups[id.groupName] == nil then --no timer entry for this group yet
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self.SuppressedGroups[id.groupName] = {
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SuppressionEndTime = delay
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}
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Controller.setOption(_targetMimcont, AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN)
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--_targetMimgroup:enableEmission(false)
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timer.scheduleFunction(SuppressionEnd, id, SuppressionEndTime) --Schedule the SuppressionEnd() function
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end
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end
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end
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end
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end
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end
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