diff --git a/docs/Documentation/AI_A2A.html b/docs/Documentation/AI_A2A.html
index ee2dc9007..2a24504d1 100644
--- a/docs/Documentation/AI_A2A.html
+++ b/docs/Documentation/AI_A2A.html
@@ -575,6 +575,7 @@
-
+ #number
AI_A2A.IdleCount
diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index 93a9f8ce6..43392b308 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -926,6 +926,9 @@ Use the method AIPATROLZONE.M
+
+
This table contains the targets detected during patrol.
+
diff --git a/docs/Documentation/Designate.html b/docs/Documentation/Designate.html
index c0c7ee573..70e3562df 100644
--- a/docs/Documentation/Designate.html
+++ b/docs/Documentation/Designate.html
@@ -900,6 +900,7 @@ function below will use the range 1-7 just in case
-
+
DESIGNATE.LaserCodes
diff --git a/docs/Documentation/Movement.html b/docs/Documentation/Movement.html
index be5ce073c..4307c3aaa 100644
--- a/docs/Documentation/Movement.html
+++ b/docs/Documentation/Movement.html
@@ -227,7 +227,6 @@ on defined intervals (currently every minute).
-
- #number
MOVEMENT.AliveUnits
@@ -236,9 +235,6 @@ on defined intervals (currently every minute).
-
-
Contains the counter how many units are currently alive
-
diff --git a/docs/Documentation/Point.html b/docs/Documentation/Point.html
index f204d56d9..74e7fcb9a 100644
--- a/docs/Documentation/Point.html
+++ b/docs/Documentation/Point.html
@@ -2799,6 +2799,7 @@ The y coordinate.
-
+
POINT_VEC2.z
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html
index 1183a03bf..a5d80d84c 100644
--- a/docs/Documentation/Spawn.html
+++ b/docs/Documentation/Spawn.html
@@ -2194,6 +2194,9 @@ The group that was spawned. You can use this group for further actions.
+
+
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -2740,6 +2743,9 @@ when nothing was spawned.
+
+ By default, no InitLimit
+
@@ -2775,7 +2781,7 @@ when nothing was spawned.
-
-
+ #number
SPAWN.SpawnMaxGroups
@@ -2792,7 +2798,7 @@ when nothing was spawned.
-
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -3144,7 +3150,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
-
When the first Spawn executes, all the Groups need to be made visible before start.
+ Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
diff --git a/docs/Documentation/SpawnStatic.html b/docs/Documentation/SpawnStatic.html
index bc91b9624..d8aa5e633 100644
--- a/docs/Documentation/SpawnStatic.html
+++ b/docs/Documentation/SpawnStatic.html
@@ -436,6 +436,7 @@ ptional) The name of the new static.
-
+ #number
SPAWNSTATIC.SpawnIndex
diff --git a/docs/Documentation/Task_Cargo.html b/docs/Documentation/Task_Cargo.html
index 686daa411..34472761b 100644
--- a/docs/Documentation/Task_Cargo.html
+++ b/docs/Documentation/Task_Cargo.html
@@ -510,7 +510,7 @@ based on the tasking capabilities defined in Task#TA
-
- Core.Cargo#CARGO_GROUP
+
FSM_PROCESS.Cargo
@@ -524,7 +524,6 @@ based on the tasking capabilities defined in Task#TA
-
-
FSM_PROCESS.DeployZone