diff --git a/docs/Documentation/AI_A2A.html b/docs/Documentation/AI_A2A.html index ee2dc9007..2a24504d1 100644 --- a/docs/Documentation/AI_A2A.html +++ b/docs/Documentation/AI_A2A.html @@ -575,6 +575,7 @@
+ #number AI_A2A.IdleCount diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html index 93a9f8ce6..43392b308 100644 --- a/docs/Documentation/AI_Patrol.html +++ b/docs/Documentation/AI_Patrol.html @@ -926,6 +926,9 @@ Use the method AIPATROLZONE.M + +

This table contains the targets detected during patrol.

+
diff --git a/docs/Documentation/Designate.html b/docs/Documentation/Designate.html index c0c7ee573..70e3562df 100644 --- a/docs/Documentation/Designate.html +++ b/docs/Documentation/Designate.html @@ -900,6 +900,7 @@ function below will use the range 1-7 just in case

+ DESIGNATE.LaserCodes diff --git a/docs/Documentation/Movement.html b/docs/Documentation/Movement.html index be5ce073c..4307c3aaa 100644 --- a/docs/Documentation/Movement.html +++ b/docs/Documentation/Movement.html @@ -227,7 +227,6 @@ on defined intervals (currently every minute).

- #number MOVEMENT.AliveUnits @@ -236,9 +235,6 @@ on defined intervals (currently every minute).

- -

Contains the counter how many units are currently alive

-
diff --git a/docs/Documentation/Point.html b/docs/Documentation/Point.html index f204d56d9..74e7fcb9a 100644 --- a/docs/Documentation/Point.html +++ b/docs/Documentation/Point.html @@ -2799,6 +2799,7 @@ The y coordinate.

+ POINT_VEC2.z diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html index 1183a03bf..a5d80d84c 100644 --- a/docs/Documentation/Spawn.html +++ b/docs/Documentation/Spawn.html @@ -2194,6 +2194,9 @@ The group that was spawned. You can use this group for further actions.

+ +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -2740,6 +2743,9 @@ when nothing was spawned.

+ +

By default, no InitLimit

+
@@ -2775,7 +2781,7 @@ when nothing was spawned.

- + #number SPAWN.SpawnMaxGroups @@ -2792,7 +2798,7 @@ when nothing was spawned.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -3144,7 +3150,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 ) -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

diff --git a/docs/Documentation/SpawnStatic.html b/docs/Documentation/SpawnStatic.html index bc91b9624..d8aa5e633 100644 --- a/docs/Documentation/SpawnStatic.html +++ b/docs/Documentation/SpawnStatic.html @@ -436,6 +436,7 @@ ptional) The name of the new static.

+ #number SPAWNSTATIC.SpawnIndex diff --git a/docs/Documentation/Task_Cargo.html b/docs/Documentation/Task_Cargo.html index 686daa411..34472761b 100644 --- a/docs/Documentation/Task_Cargo.html +++ b/docs/Documentation/Task_Cargo.html @@ -510,7 +510,7 @@ based on the tasking capabilities defined in Task#TA
- Core.Cargo#CARGO_GROUP + FSM_PROCESS.Cargo @@ -524,7 +524,6 @@ based on the tasking capabilities defined in Task#TA
- FSM_PROCESS.DeployZone