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Cleanup of documentation of AI
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@@ -1,33 +1,25 @@
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--- **AI** -- **AI Balancing will replace in multi player missions
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-- non-occupied human slots with AI groups, in order to provide an engaging simulation environment,
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-- even when there are hardly any players in the mission.**
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--- **AI** -- (2.1) - Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
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--
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-- ===
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--
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-- 
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--
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-- ====
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--
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-- # Demo Missions
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-- ===
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--
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-- ### [AI_BALANCER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/AIB%20-%20AI%20Balancing)
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-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/AIB%20-%20AI%20Balancing)
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--
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-- ### [AI_BALANCER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
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--
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-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
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-- ===
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--
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-- ====
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-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl2CJVIrL1TdAumuVS8n64B7)
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--
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-- # YouTube Channel
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-- ===
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--
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-- ### [AI_BALANCER YouTube Channel](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl2CJVIrL1TdAumuVS8n64B7)
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--
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Author: **FlightControl**
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-- ### Contributions:
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--
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-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
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--
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-- ====
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-- ===
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--
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-- @module AI_Balancer
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