mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Cleanup of documentation of AI
This commit is contained in:
@@ -2,10 +2,10 @@
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--
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-- ===
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Author: **FlightControl**
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-- ### Contributions:
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--
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-- ====
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-- ===
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--
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-- @module CleanUp
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@@ -9,7 +9,7 @@
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--
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-- Find the DETECTION classes documentation further in this document in the globals section.
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--
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-- ====
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-- ===
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--
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-- # Demo Missions
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--
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@@ -19,13 +19,13 @@
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--
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-- ### [ALL Demo Missions pack of the Latest Release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
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--
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-- ====
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-- ===
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--
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-- # YouTube Channel
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--
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-- ### [DETECTION YouTube Channel](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl3Cf5jpI6BS0sBOVWK__tji)
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--
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-- ====
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-- ===
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--
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-- ### Contributions:
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--
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@@ -1,9 +1,9 @@
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--- **Functional** -- Taking the lead of AI escorting your flight.
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--
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-- ====
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-- ===
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--
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-- @{#ESCORT} class
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-- ================
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-- ===
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-- The @{#ESCORT} class allows you to interact with escorting AI on your flight and take the lead.
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-- Each escorting group can be commanded with a whole set of radio commands (radio menu in your flight, and then F10).
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--
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@@ -11,7 +11,7 @@
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-- Ships and Ground troops will have a more limited set, but they can provide support through the bombing of targets designated by the other escorts.
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--
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-- RADIO MENUs that can be created:
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-- ================================
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-- ===
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-- Find a summary below of the current available commands:
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--
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-- Navigation ...:
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@@ -79,13 +79,13 @@
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-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
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--
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-- ESCORT construction methods.
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-- ============================
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-- ===
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-- Create a new SPAWN object with the @{#ESCORT.New} method:
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--
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-- * @{#ESCORT.New}: Creates a new ESCORT object from a @{Group#GROUP} for a @{Client#CLIENT}, with an optional briefing text.
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--
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-- ESCORT initialization methods.
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-- ==============================
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-- ===
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-- The following menus are created within the RADIO MENU (F10) of an active unit hosted by a player:
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--
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-- * @{#ESCORT.MenuFollowAt}: Creates a menu to make the escort follow the client.
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@@ -3,7 +3,7 @@
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-- ===
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--
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-- 1) @{MissileTrainer#MISSILETRAINER} class, extends @{Base#BASE}
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-- ===============================================================
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-- ===
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-- The @{#MISSILETRAINER} class uses the DCS world messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft,
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-- the class will destroy the missile within a certain range, to avoid damage to your aircraft.
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-- It suports the following functionality:
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@@ -71,7 +71,7 @@
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-- ===
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--
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-- CREDITS
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-- =======
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-- ===
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-- **Stuka (Danny)** Who you can search on the Eagle Dynamics Forums.
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-- Working together with Danny has resulted in the MISSILETRAINER class.
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-- Danny has shared his ideas and together we made a design.
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@@ -1,6 +1,6 @@
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--- **Functional** -- Limit the MOVEMENT of simulaneous moving ground vehicles.
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--
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-- ====
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-- ===
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--
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-- Limit the simultaneous movement of Groups within a running Mission.
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-- This module is defined to improve the performance in missions, and to bring additional realism for GROUND vehicles.
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@@ -2,10 +2,10 @@
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--
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-- ===
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Author: **FlightControl**
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-- ### Contributions: **MillerTime**
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--
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-- ====
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-- ===
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--
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-- @module Protect
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@@ -1,9 +1,11 @@
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- **Functional** - Create random airtraffic in your missions.
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--
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--- **Functional** - (R2.2) - Create random airtraffic in your missions.
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--
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-- ===
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--
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-- 
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--
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-- ====
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-- ===
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--
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-- The aim of the RAT class is to fill the empty DCS world with randomized air traffic and bring more life to your airports.
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--
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@@ -36,14 +38,14 @@
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--
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-- More of the documentation include some simple examples can be found further down this page.
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--
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-- ====
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-- ===
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--
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-- # Demo Missions
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--
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-- ### [RAT Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/Release/RAT%20-%20Random%20Air%20Traffic)
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-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
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--
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-- ====
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-- ===
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--
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-- # YouTube Channel
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--
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@@ -56,7 +58,7 @@
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--
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-- ### Contributions: **Sven van de Velde ([FlightControl](https://forums.eagle.ru/member.php?u=89536))**
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--
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-- ====
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-- ===
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-- @module Rat
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -1,9 +1,11 @@
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- **Functional** - Range Practice.
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--- **Functional** - (R2.3) - Range Practice.
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--
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-- ===
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--
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-- 
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--
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-- ====
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-- ===
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--
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-- The RANGE class enables easy set up of bombing and strafing ranges within DCS World.
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--
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@@ -24,13 +26,13 @@
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--
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-- More information and examples can be found below.
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--
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-- ====
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-- ===
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--
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-- # Demo Missions
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--
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-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
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--
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-- ====
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-- ===
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--
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-- # YouTube Channel
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--
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@@ -42,7 +44,7 @@
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--
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-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536), [Ciribob](https://forums.eagle.ru/member.php?u=112175)
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--
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-- ====
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-- ===
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-- @module Range
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -1,5 +1,6 @@
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--- **Functional** -- **Administer the SCORING of player achievements,
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-- and create a CSV file logging the scoring events for use at team or squadron websites.**
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--- **Functional** -- (R2.0) - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
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--
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-- ===
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--
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-- 
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--
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@@ -178,7 +179,7 @@
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-- * @{#SCORING.SetMessagesToCoalition}(): Configure to send messages to only those players within the same coalition as the player.
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--
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--
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-- ====
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-- ===
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--
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-- # **API CHANGE HISTORY**
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--
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@@ -1,6 +1,6 @@
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--- **Functional** -- Provides defensive behaviour to a set of SAM sites within a running Mission.
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--
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-- ====
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-- ===
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--
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-- @module Sead
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@@ -1,15 +1,25 @@
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--- **Functional** -- (WIP R2.3) Models the process to capture a Zone for a Coalition, which is guarded by another Coalition.
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--- **Functional** -- (R2.3) Models the process to zone guarding and capturing.
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--
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-- ====
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-- ===
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--
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-- 
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--
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-- ===
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--
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-- ### Contributions: **Millertime**: Concept
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/CAZ%20-%20Capture Zones)
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--
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-- ====
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-- - CAZ-000 - Capture Zone: Demonstrates the basic concept of capturing a zone.
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--
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-- ===
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--
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-- ### [YouTube Playlist](https://www.youtube.com/watch?v=0m6K6Yxa-os&list=PL7ZUrU4zZUl0qqJsfa8DPvZWDY-OyDumE)
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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-- ### Contributions: **Millertime** - Concept
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--
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-- ===
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--
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-- @module ZoneCaptureCoalition
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@@ -1,15 +1,15 @@
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--- **Functional (WIP)** -- Base class that models processes to achieve goals involving a Zone.
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--
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-- ====
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-- ===
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--
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-- ZONE_GOAL models processes that have a Goal with a defined achievement involving a Zone.
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-- Derived classes implement the ways how the achievements can be realized.
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--
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-- ====
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-- ===
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Author: **FlightControl**
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--
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-- ====
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-- ===
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--
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-- @module ZoneGoal
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@@ -1,15 +1,15 @@
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--- **Functional (WIP)** -- Base class that models processes to achieve goals involving a Zone and Cargo.
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--
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-- ====
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-- ===
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--
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-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
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-- Derived classes implement the ways how the achievements can be realized.
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--
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-- ====
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-- ===
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Author: **FlightControl**
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--
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-- ====
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-- ===
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--
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-- @module ZoneGoalCargo
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@@ -1,15 +1,15 @@
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--- **Functional (WIP)** -- Base class that models processes to achieve goals involving a Zone for a Coalition.
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--
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-- ====
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-- ===
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--
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-- ZONE_GOAL_COALITION models processes that have a Goal with a defined achievement involving a Zone for a Coalition.
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-- Derived classes implement the ways how the achievements can be realized.
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--
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-- ====
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-- ===
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Author: **FlightControl**
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--
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-- ====
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-- ===
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--
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-- @module ZoneGoalCoalition
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