Cleanup of documentation of AI

This commit is contained in:
FlightControl_Master
2018-03-20 10:34:53 +01:00
parent 7a5c8d54e7
commit 706aea01ca
66 changed files with 271 additions and 395 deletions

View File

@@ -1,9 +1,9 @@
--- **Functional** -- Taking the lead of AI escorting your flight.
--
-- ====
-- ===
--
-- @{#ESCORT} class
-- ================
-- ===
-- The @{#ESCORT} class allows you to interact with escorting AI on your flight and take the lead.
-- Each escorting group can be commanded with a whole set of radio commands (radio menu in your flight, and then F10).
--
@@ -11,7 +11,7 @@
-- Ships and Ground troops will have a more limited set, but they can provide support through the bombing of targets designated by the other escorts.
--
-- RADIO MENUs that can be created:
-- ================================
-- ===
-- Find a summary below of the current available commands:
--
-- Navigation ...:
@@ -79,13 +79,13 @@
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
--
-- ESCORT construction methods.
-- ============================
-- ===
-- Create a new SPAWN object with the @{#ESCORT.New} method:
--
-- * @{#ESCORT.New}: Creates a new ESCORT object from a @{Group#GROUP} for a @{Client#CLIENT}, with an optional briefing text.
--
-- ESCORT initialization methods.
-- ==============================
-- ===
-- The following menus are created within the RADIO MENU (F10) of an active unit hosted by a player:
--
-- * @{#ESCORT.MenuFollowAt}: Creates a menu to make the escort follow the client.