From 716ffa8b0fba580014797b195907fba25e1e57d4 Mon Sep 17 00:00:00 2001
From: FlightControl
Date: Mon, 20 Mar 2017 20:10:00 +0100
Subject: [PATCH] documentation
---
docs/Documentation/AI_Patrol.html | 3 ---
docs/Documentation/Detection.html | 10 +++++++---
docs/Documentation/MOVEMENT.html | 4 ----
docs/Documentation/Point.html | 1 +
4 files changed, 8 insertions(+), 10 deletions(-)
diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index 720a93bd9..dfe052794 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -919,9 +919,6 @@ Use the method AIPATROLZONE.M
-
- This table contains the targets detected during patrol.
-
diff --git a/docs/Documentation/Detection.html b/docs/Documentation/Detection.html
index 6c9841f92..193f1b55a 100644
--- a/docs/Documentation/Detection.html
+++ b/docs/Documentation/Detection.html
@@ -80,6 +80,12 @@
+DETECTION classes facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
+DETECTION uses the in-built detection capabilities of DCS World, but adds new functionalities.
+
+Please watch this youtube video that explains the detection concepts.
+
+
Contributions:
@@ -2105,7 +2111,6 @@ self
-
- #number
DETECTION_BASE.DetectedItemCount
@@ -2119,7 +2124,6 @@ self
-
- #number
DETECTION_BASE.DetectedItemMax
@@ -2233,7 +2237,7 @@ self
-
- #number
+
DETECTION_BASE.DetectionInterval
diff --git a/docs/Documentation/MOVEMENT.html b/docs/Documentation/MOVEMENT.html
index 824e74b60..f81accb1c 100644
--- a/docs/Documentation/MOVEMENT.html
+++ b/docs/Documentation/MOVEMENT.html
@@ -190,7 +190,6 @@ on defined intervals (currently every minute).
-
- #number
MOVEMENT.AliveUnits
@@ -199,9 +198,6 @@ on defined intervals (currently every minute).
-
-
Contains the counter how many units are currently alive
-
diff --git a/docs/Documentation/Point.html b/docs/Documentation/Point.html
index 63ef7724d..d62614444 100644
--- a/docs/Documentation/Point.html
+++ b/docs/Documentation/Point.html
@@ -1346,6 +1346,7 @@ The new calculated POINT_VEC2.
-
+
POINT_VEC2.z