adding ZONE_POLYGON_BASE:IsVec3InZone( Vec3 ) (might be called from POSITIONABLE), closes gap for GROUP/UNIT:IsInZone(Zone_Polygon)

GROUP - better docu
This commit is contained in:
Applevangelist
2022-04-25 09:59:38 +02:00
parent 619cc3c047
commit 71fd72e462
2 changed files with 15 additions and 3 deletions

View File

@@ -1989,6 +1989,18 @@ function ZONE_POLYGON_BASE:IsVec2InZone( Vec2 )
return InPolygon
end
--- Returns if a point is within the zone.
-- @param #ZONE_POLYGON_BASE self
-- @param DCS#Vec3 Vec3 The point to test.
-- @return #boolean true if the point is within the zone.
function ZONE_POLYGON_BASE:IsVec3InZone( Vec3 )
self:F2( Vec3 )
local InZone = self:IsVec2InZone( { x = Vec3.x, y = Vec3.z } )
return InZone
end
--- Define a random @{DCS#Vec2} within the zone.
-- @param #ZONE_POLYGON_BASE self
-- @return DCS#Vec2 The Vec2 coordinate.