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adding ZONE_POLYGON_BASE:IsVec3InZone( Vec3 ) (might be called from POSITIONABLE), closes gap for GROUP/UNIT:IsInZone(Zone_Polygon)
GROUP - better docu
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@@ -1989,6 +1989,18 @@ function ZONE_POLYGON_BASE:IsVec2InZone( Vec2 )
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return InPolygon
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end
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--- Returns if a point is within the zone.
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-- @param #ZONE_POLYGON_BASE self
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-- @param DCS#Vec3 Vec3 The point to test.
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-- @return #boolean true if the point is within the zone.
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function ZONE_POLYGON_BASE:IsVec3InZone( Vec3 )
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self:F2( Vec3 )
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local InZone = self:IsVec2InZone( { x = Vec3.x, y = Vec3.z } )
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return InZone
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end
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--- Define a random @{DCS#Vec2} within the zone.
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-- @param #ZONE_POLYGON_BASE self
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-- @return DCS#Vec2 The Vec2 coordinate.
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