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adding ZONE_POLYGON_BASE:IsVec3InZone( Vec3 ) (might be called from POSITIONABLE), closes gap for GROUP/UNIT:IsInZone(Zone_Polygon)
GROUP - better docu
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@@ -908,8 +908,8 @@ function GROUP:GetTypeName()
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return nil
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end
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--- [AIRPLANE] Get the NATO reporting name of a UNIT. Currently airplanes only!
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--@param #UNIT self
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--- [AIRPLANE] Get the NATO reporting name (platform, e.g. "Flanker") of a GROUP (note - first unit the group). "Bogey" if not found. Currently airplanes only!
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--@param #GROUP self
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--@return #string NatoReportingName or "Bogey" if unknown.
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function GROUP:GetNatoReportingName()
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self:F2( self.GroupName )
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@@ -1087,7 +1087,7 @@ end
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-- amount of fuel in the group.
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-- @param #GROUP self
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-- @return #number The fuel state of the unit with the least amount of fuel.
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-- @return #Unit reference to #Unit object for further processing.
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-- @return Wrapper.Unit#UNIT reference to #Unit object for further processing.
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function GROUP:GetFuelMin()
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self:F3(self.ControllableName)
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