new AI_BAI class

This commit is contained in:
FlightControl
2017-05-09 10:40:05 +02:00
parent f181101d8b
commit 743fa8ced1
93 changed files with 3295 additions and 388 deletions

View File

@@ -17,6 +17,7 @@
<a href="index.html">index</a>
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<ul>
<li><a href="AI_BAI.html">AI_BAI</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
@@ -550,7 +551,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskBombing">CONTROLLABLE:TaskBombing(Vec2, WeaponType, WeaponExpend, AttackQty, Direction, ControllableAttack)</a></td>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskBombing">CONTROLLABLE:TaskBombing(Vec2, GroupAttack, WeaponExpend, AttackQty, Direction, WeaponType)</a></td>
<td class="summary">
<p>(AIR) Delivering weapon at the point on the ground. </p>
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@@ -2220,7 +2221,7 @@ The DCS task structure.</p>
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<a id="#(CONTROLLABLE).TaskBombing" >
<strong>CONTROLLABLE:TaskBombing(Vec2, WeaponType, WeaponExpend, AttackQty, Direction, ControllableAttack)</strong>
<strong>CONTROLLABLE:TaskBombing(Vec2, GroupAttack, WeaponExpend, AttackQty, Direction, WeaponType)</strong>
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@@ -2237,8 +2238,8 @@ The DCS task structure.</p>
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<p><code><em>#number WeaponType </em></code>:
(optional) Bitmask of weapon types those allowed to use. If parameter is not defined that means no limits on weapon usage.</p>
<p><code><em>#boolean GroupAttack </em></code>:
(optional) Flag indicates that the target must be engaged by all aircrafts of the group. Has effect only if the task is assigned to a group, not to a single aircraft.</p>
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@@ -2261,8 +2262,8 @@ The DCS task structure.</p>
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<p><code><em>#boolean ControllableAttack </em></code>:
(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a controllable, not to a single aircraft.</p>
<p><code><em>#number WeaponType </em></code>:
(optional) Bitmask of weapon types those allowed to use. If parameter is not defined that means no limits on weapon usage.</p>
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