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new AI_BAI class
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@@ -17,6 +17,7 @@
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_BAI.html">AI_BAI</a></li>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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@@ -550,7 +551,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskBombing">CONTROLLABLE:TaskBombing(Vec2, WeaponType, WeaponExpend, AttackQty, Direction, ControllableAttack)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskBombing">CONTROLLABLE:TaskBombing(Vec2, GroupAttack, WeaponExpend, AttackQty, Direction, WeaponType)</a></td>
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<td class="summary">
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<p>(AIR) Delivering weapon at the point on the ground. </p>
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</td>
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@@ -2220,7 +2221,7 @@ The DCS task structure.</p>
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<dt>
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<a id="#(CONTROLLABLE).TaskBombing" >
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<strong>CONTROLLABLE:TaskBombing(Vec2, WeaponType, WeaponExpend, AttackQty, Direction, ControllableAttack)</strong>
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<strong>CONTROLLABLE:TaskBombing(Vec2, GroupAttack, WeaponExpend, AttackQty, Direction, WeaponType)</strong>
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</a>
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</dt>
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<dd>
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@@ -2237,8 +2238,8 @@ The DCS task structure.</p>
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</li>
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<li>
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<p><code><em>#number WeaponType </em></code>:
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(optional) Bitmask of weapon types those allowed to use. If parameter is not defined that means no limits on weapon usage.</p>
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<p><code><em>#boolean GroupAttack </em></code>:
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(optional) Flag indicates that the target must be engaged by all aircrafts of the group. Has effect only if the task is assigned to a group, not to a single aircraft.</p>
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</li>
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<li>
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@@ -2261,8 +2262,8 @@ The DCS task structure.</p>
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</li>
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<li>
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<p><code><em>#boolean ControllableAttack </em></code>:
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(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a controllable, not to a single aircraft.</p>
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<p><code><em>#number WeaponType </em></code>:
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(optional) Bitmask of weapon types those allowed to use. If parameter is not defined that means no limits on weapon usage.</p>
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</li>
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</ul>
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