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new AI_BAI class
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@@ -17,6 +17,7 @@
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_BAI.html">AI_BAI</a></li>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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@@ -976,6 +977,12 @@ mission designer to add a dedicated method</p>
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<td class="summary">
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<p>Iterate the SET_UNIT <strong>sorted *per Threat Level</strong> and call an interator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).GetFirst">SET_UNIT:GetFirst()</a></td>
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<td class="summary">
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<p>Get the first unit from the set.</p>
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</td>
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</tr>
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<tr>
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@@ -4817,6 +4824,24 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).GetFirst" >
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<strong>SET_UNIT:GetFirst()</strong>
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</a>
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</dt>
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<dd>
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<p>Get the first unit from the set.</p>
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<h3>Return value</h3>
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<p><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>:</em>
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The UNIT object.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).GetTypeNames" >
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<strong>SET_UNIT:GetTypeNames(Delimiter)</strong>
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</a>
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