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Documentation fixes. (#1811)
Update documentation text and links. Fix spelling errors. Other minor adjustments where appropriate, such as remove whitespaces and format code.
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@@ -30,23 +30,23 @@ MOVEMENT = {
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function MOVEMENT:New( MovePrefixes, MoveMaximum )
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local self = BASE:Inherit( self, BASE:New() ) -- #MOVEMENT
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self:F( { MovePrefixes, MoveMaximum } )
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if type( MovePrefixes ) == 'table' then
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self.MovePrefixes = MovePrefixes
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else
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self.MovePrefixes = { MovePrefixes }
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end
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self.MoveCount = 0 -- The internal counter of the amount of Moveing the has happened since MoveStart.
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self.MoveMaximum = MoveMaximum -- Contains the Maximum amount of units that are allowed to move...
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self.AliveUnits = 0 -- Contains the counter how many units are currently alive
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self.MoveUnits = {} -- Reflects if the Moving for this MovePrefixes is going to be scheduled or not.
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self.MoveCount = 0 -- The internal counter of the amount of Moving the has happened since MoveStart.
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self.MoveMaximum = MoveMaximum -- Contains the Maximum amount of units that are allowed to move.
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self.AliveUnits = 0 -- Contains the counter how many units are currently alive.
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self.MoveUnits = {} -- Reflects if the Moving for this MovePrefixes is going to be scheduled or not.
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self:HandleEvent( EVENTS.Birth )
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-- self:AddEvent( world.event.S_EVENT_BIRTH, self.OnBirth )
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--
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-- self:EnableEvents()
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self:ScheduleStart()
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return self
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@@ -67,7 +67,7 @@ function MOVEMENT:ScheduleStop()
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end
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--- Captures the birth events when new Units were spawned.
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-- @todo This method should become obsolete. The new @{DATABASE} class will handle the collection administration.
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-- @todo This method should become obsolete. The global _DATABASE object (an instance of @{Core.Database#DATABASE}) will handle the collection administration.
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-- @param #MOVEMENT self
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-- @param Core.Event#EVENTDATA self
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function MOVEMENT:OnEventBirth( EventData )
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@@ -86,14 +86,14 @@ function MOVEMENT:OnEventBirth( EventData )
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end
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end
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end
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EventData.IniUnit:HandleEvent( EVENTS.DEAD, self.OnDeadOrCrash )
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end
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end
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--- Captures the Dead or Crash events when Units crash or are destroyed.
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-- @todo This method should become obsolete. The new @{DATABASE} class will handle the collection administration.
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-- @todo This method should become obsolete. The global _DATABASE object (an instance of @{Core.Database#DATABASE}) will handle the collection administration.
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function MOVEMENT:OnDeadOrCrash( Event )
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self:F( { Event } )
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