Documentation fixes. (#1811)

Update documentation text and links.
Fix spelling errors.
Other minor adjustments where appropriate, such as remove whitespaces and format code.
This commit is contained in:
TommyC81
2022-10-23 18:45:40 +04:00
committed by GitHub
parent 81818705df
commit 7455c63716
32 changed files with 197 additions and 198 deletions

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@@ -39,11 +39,11 @@
-- * Handles messages to players.
-- * Manage the "state" of the DCS Unit.
--
-- Clients are being used by the @{MISSION} class to follow players and register their successes.
-- Clients are being used by the @{Tasking.Mission#MISSION} class to follow players and register their successes.
--
-- ## CLIENT reference methods
--
-- For each DCS Unit having skill level Player or Client, a CLIENT wrapper object (instance) will be created within the _@{DATABASE} object.
-- For each DCS Unit having skill level Player or Client, a CLIENT wrapper object (instance) will be created within the global _DATABASE object (an instance of @{Core.Database#DATABASE}).
-- This is done at the beginning of the mission (when the mission starts).
--
-- The CLIENT class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
@@ -55,8 +55,8 @@
--
-- The CLIENT class provides the following functions to retrieve quickly the relevant CLIENT instance:
--
-- * @{#CLIENT.Find}(): Find a CLIENT instance from the _DATABASE object using a DCS Unit object.
-- * @{#CLIENT.FindByName}(): Find a CLIENT instance from the _DATABASE object using a DCS Unit name.
-- * @{#CLIENT.Find}(): Find a CLIENT instance from the global _DATABASE object (an instance of @{Core.Database#DATABASE}) using a DCS Unit object.
-- * @{#CLIENT.FindByName}(): Find a CLIENT instance from the global _DATABASE object (an instance of @{Core.Database#DATABASE}) using a DCS Unit name.
--
-- **IMPORTANT: ONE SHOULD NEVER SANITIZE these CLIENT OBJECT REFERENCES! (make the CLIENT object references nil).**
--