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Documentation
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@@ -28,9 +28,9 @@
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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<li><a href="AI_Formation.html">AI_Formation</a></li>
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<li><a href="AI_Patrol.html">AI_Patrol</a></li>
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<li><a href="ATC_Ground.html">ATC_Ground</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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@@ -259,6 +259,12 @@ even when there are hardly any players in the mission.</strong></p>
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<hr/>
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<p>AI PATROL classes makes AI Controllables execute an Patrol.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="ATC_Ground.html">ATC_Ground</a></td>
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<td class="summary">
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<p><strong>Functional</strong> -- The ATC_GROUND classes monitor airbase traffic and regulate speed while taxiing.</p>
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</td>
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</tr>
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<tr>
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@@ -271,12 +277,6 @@ even when there are hardly any players in the mission.</strong></p>
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<td class="name" nowrap="nowrap"><a href="Airbase.html">Airbase</a></td>
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<td class="summary">
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<p><strong>Wrapper</strong> -- AIRBASE is a wrapper class to handle the DCS Airbase objects.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="AirbasePolice.html">AirbasePolice</a></td>
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<td class="summary">
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<p><strong>Functional</strong> -- The ATC_GROUND classes monitor airbase traffic and regulate speed while taxiing.</p>
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</td>
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</tr>
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<tr>
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