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Got the airplanes finally to load together ...
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@@ -405,7 +405,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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-- Check if this Carrier need to go and Pickup something...
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-- So, if the cargo bay is not full yet with cargo to be loaded ...
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self:I( { IsRelocating = AI_Cargo:IsRelocating() } )
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if AI_Cargo:IsRelocating() == false then
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if AI_Cargo:IsRelocating() == false and AI_Cargo:IsTransporting() == false then
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-- ok, so there is a free Carrier
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-- now find the first cargo that is Unloaded
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