Merge branch 'develop' into FF/Ops

This commit is contained in:
Frank 2023-11-26 16:46:13 +01:00
commit 7538f63c00
4 changed files with 161 additions and 8 deletions

View File

@ -320,7 +320,7 @@ function SPAWN:New( SpawnTemplatePrefix )
self.AIOnOff = true -- The AI is on by default when spawning a group.
self.SpawnUnControlled = false
self.SpawnInitKeepUnitNames = false -- Overwrite unit names by default with group name.
self.DelayOnOff = false -- No intial delay when spawning the first group.
self.DelayOnOff = false -- No initial delay when spawning the first group.
self.SpawnGrouping = nil -- No grouping.
self.SpawnInitLivery = nil -- No special livery.
self.SpawnInitSkill = nil -- No special skill.
@ -332,6 +332,7 @@ function SPAWN:New( SpawnTemplatePrefix )
self.SpawnInitModexPostfix = nil
self.SpawnInitAirbase = nil
self.TweakedTemplate = false -- Check if the user is using self made template.
self.SpawnRandomCallsign = false
self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned.
else
@ -1099,6 +1100,14 @@ function SPAWN:InitRandomizeZones( SpawnZoneTable )
return self
end
--- [AIR/Fighter only!] This method randomizes the callsign for a new group.
-- @param #SPAWN self
-- @return #SPAWN self
function SPAWN:InitRandomizeCallsign()
self.SpawnRandomCallsign = true
return self
end
--- This method sets a spawn position for the group that is different from the location of the template.
-- @param #SPAWN self
-- @param Core.Point#COORDINATE Coordinate The position to spawn from
@ -3275,10 +3284,58 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
end
-- Callsign
if self.SpawnRandomCallsign and SpawnTemplate.units[1].callsign then
if type( SpawnTemplate.units[1].callsign ) ~= "number" then
-- change callsign
local min = 1
local max = 8
local ctable = CALLSIGN.Aircraft
if string.find(SpawnTemplate.units[1].type, "A-10",1,true) then
max = 12
end
if string.find(SpawnTemplate.units[1].type, "18",1,true) then
min = 9
max = 20
ctable = CALLSIGN.F18
end
if string.find(SpawnTemplate.units[1].type, "16",1,true) then
min = 9
max = 20
ctable = CALLSIGN.F16
end
if SpawnTemplate.units[1].type == "F-15E" then
min = 9
max = 18
ctable = CALLSIGN.F15E
end
local callsignnr = math.random(min,max)
local callsignname = "Enfield"
for name, value in pairs(ctable) do
if value==callsignnr then
callsignname = name
end
end
for UnitID = 1, #SpawnTemplate.units do
SpawnTemplate.units[UnitID].callsign[1] = callsignnr
SpawnTemplate.units[UnitID].callsign[2] = UnitID
SpawnTemplate.units[UnitID].callsign[3] = "1"
SpawnTemplate.units[UnitID].callsign["name"] = tostring(callsignname)..tostring(UnitID).."1"
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
end
else
-- Ruskis
for UnitID = 1, #SpawnTemplate.units do
SpawnTemplate.units[UnitID].callsign = math.random(1,999)
end
end
end
for UnitID = 1, #SpawnTemplate.units do
local Callsign = SpawnTemplate.units[UnitID].callsign
if Callsign then
if type( Callsign ) ~= "number" then -- blue callsign
-- UTILS.PrintTableToLog(Callsign,1)
Callsign[2] = ((SpawnIndex - 1) % 10) + 1
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
@ -3289,6 +3346,61 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
end
end
-- Link16
local AddProps = SpawnTemplate.units[UnitID].AddPropAircraft
if AddProps then
if SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 then
-- 4 digit octal with leading 0
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16) ~= nil then
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16
local decimal = UTILS.OctalToDecimal(octal)+UnitID-1
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",UTILS.DecimalToOctal(decimal))
else -- ED bug - chars in here
local STN = math.floor(UTILS.RandomGaussian(4088/2,nil,1000,4088))
STN = STN+UnitID-1
local OSTN = UTILS.DecimalToOctal(STN)
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",OSTN)
end
end
-- A10CII
if SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN then
-- 3 digit octal with leading 0
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN) ~= nil then
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN
local decimal = UTILS.OctalToDecimal(octal)+UnitID-1
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",UTILS.DecimalToOctal(decimal))
else -- ED bug - chars in here
local STN = math.floor(UTILS.RandomGaussian(504/2,nil,100,504))
STN = STN+UnitID-1
local OSTN = UTILS.DecimalToOctal(STN)
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",OSTN)
end
end
-- VoiceCallsignNumber
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber then
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
end
-- VoiceCallsignLabel
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel then
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
local label = "NY" -- Navy One exception
if not string.find(CallsignName," ") then
label = string.upper(string.match(CallsignName,"^%a")..string.match(CallsignName,"%a$"))
end
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel = label
end
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].AddPropAircraft,1)
-- FlightLead
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.settings then
SpawnTemplate.units[UnitID].datalinks.Link16.settings.flightLead = UnitID == 1 and true or false
end
-- A10CII
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.SADL and SpawnTemplate.units[UnitID].datalinks.SADL.settings then
SpawnTemplate.units[UnitID].datalinks.SADL.settings.flightLead = UnitID == 1 and true or false
end
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].datalinks,1)
end
end
self:T3( { "Template:", SpawnTemplate } )

View File

@ -1216,7 +1216,11 @@ end
-- --Start ATIS
-- atis:Start()
function MSRS:LoadConfigFile(Path,Filename)
if lfs == nil then
env.info("*****Note - lfs and os need to be desanitized for MSRS to work!")
return false
end
local path = Path or lfs.writedir()..MSRS.ConfigFilePath
local file = Filename or MSRS.ConfigFileName or "Moose_MSRS.lua"
local pathandfile = path..file

View File

@ -29,7 +29,6 @@ ENUMS = {}
--- Suppress the error box
env.setErrorMessageBoxEnabled( false )
--- Rules of Engagement.
-- @type ENUMS.ROE
-- @field #number WeaponFree [AIR] AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.
@ -567,6 +566,14 @@ ENUMS.ReportingName =
}
}
--- Enums for Link16 transmit power
-- @type ENUMS.Link16Power
ENUMS.Link16Power = {
none = 0,
low = 1,
medium = 2,
high = 3,
}
--- Enums for the STORAGE class for stores - which need to be in ""

View File

@ -441,19 +441,22 @@ UTILS.BasicSerialize = function(s)
end
end
--- Print a table to log in a nice format
-- @param #table table The table to print
-- @param #number indent Number of idents
function UTILS.PrintTableToLog(table, indent)
if not table then
BASE:E("No table passed!")
env.warning("No table passed!")
return
end
if not indent then indent = 0 end
for k, v in pairs(table) do
if type(v) == "table" then
BASE:I(string.rep(" ", indent) .. tostring(k) .. " = {")
env.info(string.rep(" ", indent) .. tostring(k) .. " = {")
UTILS.PrintTableToLog(v, indent + 1)
BASE:I(string.rep(" ", indent) .. "}")
env.info(string.rep(" ", indent) .. "}")
else
BASE:I(string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(v))
env.info(string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(v))
end
end
end
@ -3325,7 +3328,7 @@ function UTILS.GetZoneProperties(zone_name)
for _, property in pairs(zone["properties"]) do
return_table[property["key"]] = property["value"]
end
return return_table
return return_table
else
BASE:I(string.format("%s doesn't have any properties", zone_name))
return {}
@ -3599,3 +3602,30 @@ function table.find_key_value_pair(tbl, key, value)
return nil
end
--- Convert a decimal to octal
-- @param #number Number the number to convert
-- @return #number Octal
function UTILS.DecimalToOctal(Number)
if Number < 8 then return Number end
local number = tonumber(Number)
local octal = ""
local n=1
while number > 7 do
local number1 = number%8
octal = string.format("%d",number1)..octal
local number2 = math.abs(number/8)
if number2 < 8 then
octal = string.format("%d",number2)..octal
end
number = number2
n=n+1
end
return tonumber(octal)
end
--- Convert an octal to decimal
-- @param #number Number the number to convert
-- @return #number Decimal
function UTILS.OctalToDecimal(Number)
return tonumber(Number,8)
end