From 755903a08e286f23a006c4fb2594ec5c53bb87f5 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sun, 22 Aug 2021 11:57:44 +0200 Subject: [PATCH] Changed priority to show bom target height in ft, in absence of player settings --- Moose Development/Moose/Functional/Range.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Moose Development/Moose/Functional/Range.lua b/Moose Development/Moose/Functional/Range.lua index 7ba9dcfc7..96a70002b 100644 --- a/Moose Development/Moose/Functional/Range.lua +++ b/Moose Development/Moose/Functional/Range.lua @@ -2558,7 +2558,7 @@ function RANGE:_DisplayBombTargets(_unitname) -- Get elevation local elevation=coord:GetLandHeight() local eltxt=string.format("%d m", elevation) - if _settings:IsImperial() then + if not _settings:IsMetric() then elevation=UTILS.MetersToFeet(elevation) eltxt=string.format("%d ft", elevation) end