mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'master' into funkyfranky
This commit is contained in:
@@ -864,7 +864,7 @@ do -- AI_A2A_DISPATCHER
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-- TODO: Check detection through radar.
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self.Detection:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
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--self.Detection:InitDetectRadar( true )
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self.Detection:SetDetectionInterval( 30 )
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self.Detection:SetRefreshTimeInterval( 30 )
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self:SetEngageRadius()
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self:SetGciRadius()
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@@ -1276,7 +1276,7 @@ do -- AI_A2A_DISPATCHER
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-- @return #number, Core.CommandCenter#REPORT
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function AI_A2A_DISPATCHER:GetAIFriendliesNearBy( DetectedItem )
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local FriendliesNearBy = self.Detection:GetFriendliesNearBy( DetectedItem )
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local FriendliesNearBy = self.Detection:GetFriendliesDistance( DetectedItem )
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return FriendliesNearBy
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end
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@@ -1551,6 +1551,7 @@ do -- AI_A2A_DISPATCHER
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local RecceSet = self.Detection:GetDetectionSetGroup()
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RecceSet:FilterPrefixes( DefenderSquadron.TemplatePrefixes )
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RecceSet:FilterStart()
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self.Detection:SetFriendlyPrefixes( DefenderSquadron.TemplatePrefixes )
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@@ -120,7 +120,7 @@
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-- * @{#AI_A2A_PATROL.SetDetectionOn}(): Set the detection on. The AI will detect for targets.
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-- * @{#AI_A2A_PATROL.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
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--
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-- The detection frequency can be set with @{#AI_A2A_PATROL.SetDetectionInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
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-- The detection frequency can be set with @{#AI_A2A_PATROL.SetRefreshTimeInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
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-- Use the method @{#AI_A2A_PATROL.GetDetectedUnits}() to obtain a list of the @{Unit}s detected by the AI.
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--
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-- The detection can be filtered to potential targets in a specific zone.
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@@ -612,7 +612,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
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--- NOW ROUTE THE GROUP!
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Controllable:WayPointExecute( 1 )
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self:SetDetectionInterval( 2 )
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self:SetRefreshTimeInterval( 2 )
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self:SetDetectionActivated()
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self:__Target( -2 ) -- Start Targetting
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end
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@@ -539,7 +539,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
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Controllable:OptionROEOpenFire()
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Controllable:OptionROTVertical()
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self:SetDetectionInterval( 2 )
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self:SetRefreshTimeInterval( 2 )
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self:SetDetectionActivated()
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self:__Target( -2 ) -- Start Targetting
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end
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@@ -128,7 +128,7 @@
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-- * @{#AI_PATROL_ZONE.SetDetectionOn}(): Set the detection on. The AI will detect for targets.
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-- * @{#AI_PATROL_ZONE.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
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--
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-- The detection frequency can be set with @{#AI_PATROL_ZONE.SetDetectionInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
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-- The detection frequency can be set with @{#AI_PATROL_ZONE.SetRefreshTimeInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
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-- Use the method @{#AI_PATROL_ZONE.GetDetectedUnits}() to obtain a list of the @{Unit}s detected by the AI.
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--
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-- The detection can be filtered to potential targets in a specific zone.
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@@ -187,7 +187,7 @@ function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltit
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-- defafult PatrolAltType to "RADIO" if not specified
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self.PatrolAltType = PatrolAltType or "RADIO"
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self:SetDetectionInterval( 30 )
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self:SetRefreshTimeInterval( 30 )
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self.CheckStatus = true
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@@ -544,7 +544,7 @@ end
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-- @param #AI_PATROL_ZONE self
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-- @param #number Seconds The interval in seconds.
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-- @return #AI_PATROL_ZONE self
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function AI_PATROL_ZONE:SetDetectionInterval( Seconds )
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function AI_PATROL_ZONE:SetRefreshTimeInterval( Seconds )
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self:F2()
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if Seconds then
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@@ -322,7 +322,7 @@ do -- DETECTION_BASE
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self.DetectionSetGroup = DetectionSetGroup
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self.DetectionInterval = 30
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self.RefreshTimeInterval = 30
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self:InitDetectVisual( nil )
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self:InitDetectOptical( nil )
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@@ -507,7 +507,7 @@ do -- DETECTION_BASE
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function DETECTION_BASE:onafterStart(From,Event,To)
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self:__Detect(0.1)
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self:__Detect( 1 )
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end
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--- @param #DETECTION_BASE self
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@@ -742,7 +742,7 @@ do -- DETECTION_BASE
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self:CleanDetectionItem( DetectedItem, DetectedItemID ) -- Any DetectionItem that has a Set with zero elements in it, must be removed from the DetectionItems list.
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end
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self:__Detect( self.DetectionInterval )
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self:__Detect( self.RefreshTimeInterval )
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end
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end
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@@ -922,12 +922,12 @@ do -- DETECTION_BASE
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--- Set the detection interval time in seconds.
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-- @param #DETECTION_BASE self
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-- @param #number DetectionInterval Interval in seconds.
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-- @param #number RefreshTimeInterval Interval in seconds.
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:SetDetectionInterval( DetectionInterval )
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function DETECTION_BASE:SetRefreshTimeInterval( RefreshTimeInterval )
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self:F2()
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self.DetectionInterval = DetectionInterval
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self.RefreshTimeInterval = RefreshTimeInterval
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return self
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end
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@@ -15,7 +15,7 @@
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-- ---------------------------------
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-- Derived DETECTION_MANAGER classes will reports detected units using the method @{DetectionManager#DETECTION_MANAGER.ReportDetected}(). This method implements polymorphic behaviour.
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--
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-- The time interval in seconds of the reporting can be changed using the methods @{DetectionManager#DETECTION_MANAGER.SetReportInterval}().
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-- The time interval in seconds of the reporting can be changed using the methods @{DetectionManager#DETECTION_MANAGER.SetRefreshTimeInterval}().
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-- To control how long a reporting message is displayed, use @{DetectionManager#DETECTION_MANAGER.SetReportDisplayTime}().
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-- Derived classes need to implement the method @{DetectionManager#DETECTION_MANAGER.GetReportDisplayTime}() to use the correct display time for displayed messages during a report.
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--
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@@ -126,7 +126,7 @@ do -- DETECTION MANAGER
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self:AddTransition( "Started", "Report", "Started" )
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self:SetReportInterval( 30 )
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self:SetRefreshTimeInterval( 30 )
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self:SetReportDisplayTime( 25 )
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self:E( { Detection = Detection } )
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@@ -143,19 +143,19 @@ do -- DETECTION MANAGER
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self:E( "onafterReport" )
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self:__Report( -self._ReportInterval )
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self:__Report( -self._RefreshTimeInterval )
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self:ProcessDetected( self.Detection )
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end
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--- Set the reporting time interval.
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-- @param #DETECTION_MANAGER self
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-- @param #number ReportInterval The interval in seconds when a report needs to be done.
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-- @param #number RefreshTimeInterval The interval in seconds when a report needs to be done.
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-- @return #DETECTION_MANAGER self
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function DETECTION_MANAGER:SetReportInterval( ReportInterval )
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function DETECTION_MANAGER:SetRefreshTimeInterval( RefreshTimeInterval )
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self:F2()
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self._ReportInterval = ReportInterval
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self._RefreshTimeInterval = RefreshTimeInterval
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end
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@@ -93,7 +93,7 @@ do -- TASK_A2A_DISPATCHER
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--
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-- local EWRDetection = DETECTION_AREAS:New( EWRSet, 6000 )
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-- EWRDetection:SetFriendliesRange( 10000 )
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-- EWRDetection:SetDetectionInterval(30)
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-- EWRDetection:SetRefreshTimeInterval(30)
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--
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-- -- Setup the A2A dispatcher, and initialize it.
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-- A2ADispatcher = TASK_A2A_DISPATCHER:New( Mission, AttackGroups, EWRDetection )
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@@ -197,7 +197,7 @@ do -- TASK_A2A_DISPATCHER
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-- TODO: Check detection through radar.
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self.Detection:FilterCategories( Unit.Category.AIRPLANE, Unit.Category.HELICOPTER )
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self.Detection:InitDetectRadar( true )
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self.Detection:SetDetectionInterval( 30 )
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self.Detection:SetRefreshTimeInterval( 30 )
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self:AddTransition( "Started", "Assign", "Started" )
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